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Changelog

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0% found this document useful (0 votes)
49 views

Changelog

Uploaded by

Peewee canal
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 21

build 10/16/2016

-Updated several maps for minor bug fixes and major navmesh updates (Huge thank you
to ccl-sama!)
-Updated Workshop tool, complete code refactor!

build 5/11/2016

-update to Workshop tool


tag publishing fixed
mod size cap limit removed; now limited only by available cloud space

build 1/26/2016

-Removed Holiday concent


-Removed Holiday option from multiplayer menu
-Bugfix in ContagionWorkshop.exe; missing tags now avaliable

build 12/23/2015

-Flatline Bug Fix


Fix for shop items not spawning in correctly (YAY!)

-Flatline Beta Changes


Last update we put in a new movement control system for the zombies, this
update primarily improves on that system and makes it more flexible and should make
the difficulty scaling feel much better. We did an initial rebalance on this and
will continue iterating for future updates but wanted to get it in your hands to
experience right away!

Zombies walking speed scale system improved scaling!


System is more flexible and while you will still see slower zombies there is
a much better mixture of faster zombies mixed in
Gradually as you progress from wave to wave you will see more and more faster
zombies and less slower ones

Build 12/22/2015

- Flatline Beta Changes


Zombies walking speed now scales
Waves 1-2 all zombies move slower
Waves 3-5 half of the zombies move fast
Waves 6-10 all zombies move fast
Slight nerf to number of overall zombies and riot zombies in each wave
Numerous map bug fixes

- Weapon Changes
Mossberg shotgun reworked to be good at wave clearing, but less effective
damage versus single - targets such as riot zombies
Remington shotgun has great single target power but is weaker against wave
clearing
Sig Sauer has improved accuracy
Fixed bug with Sig Sauer where your camera position could be misdirected to
the side

- General Updates
Phone has improved default equipped view position so viewing the display is
easier
Cockroach has improved running animations
Improved roach spectator camera functionality
- Xmas Holiday Update
New Client variable in = Options > Multiplayer > Show Holiday Extras
Default enabled, can be disabled if you are a scrooge and wish to turn off
zombie xmas themed attachments
Reindeer Headband
Glowing Rudolph Nose
Holiday Wreath
Santa Hat
All maps have been populated with holiday themed assets including snow
covered textures and falling snow particles

Build 12/15/2015
- New additions to Flatline
Added new global message to last wave when EVAC is arriving
Added message displayed players who die informing them of respawn rule
- Flatline tweaks
Upon respawn after death default player equip changed to pistol
Tweak camera spectator position and functionality
Upon reaching the shop path rendering will turn off for that client
- Flatline bug fixes
Multiple map bug fixes for CampWhitner and Montclair
As a cockroach jumping into zombies no longer affects their movement
Possible fix for objective items not spawning correctly in CampWhitner
- General bug fixes and changes
Temporarily removed zombie culling system that was removing zombies in Escape
mode
Removed enemy radar detecting prototype from phone in Hunted mode

Build 12/11/2015
- Flatline gamemode public beta!
- updated v_remington870 model, red dot sight now more realistic
- Bugfixes to ce_montclair

Build 11/27/2015
- Updated the workshop tool, it now works!
- minor change to the .fdg (garand was not nammed correctly)

Build 11/4/2015
- Removed all Halloween Theme content from maps and characters.
- Fixed crash bug on Montclair and possibly other large maps due to isolated aggro-
zombies not being counted correctly in overall zombie budget.
- Improved navmesh on ch_pioneerexpress and ce_harvest
- when a players phone is pinged in hunted, zombies are now alerted by the noise
- In hunted, the area that you can see others on your phone has been increased to
help with bigger maps.

Build 10/31/2015
- Added cvar to turn off pumpkins on zombies: allow_zombie_holiday. 0 for off and 1
for on. 1 is default for halloween.
- fixed stealth melee kill bugs related to the zombie pumpkin heads
- numerous bugfixes and tweaks to ce_montclair
- fixed shortcut exploit in ce_barlowsquare
- Campwhitner: fixed floating plate, added grass limiter for optimization
- fixed a few map materials to no longer expect to find a bumpmap when there is no
bumpmap.
- updated more old props with newer, better props.
Build 10/27/2015
- Halloween update! lots of halloween goodies littered around all the maps. check
them all out!
- Added new map Montclair in CE and CH flavors
- Continued on replacing older assets with newer, better looking stuff.
- too many bugfixes and optimizations to enumerate, but to list a few big ones:
improved zombie AI behavior, added new features for escape mode (used by Montclair)
including extra zombie lives added for completed survivor objectives, improved
zombie attack vertical angle.
-tons of backend stuff added for flatline. almost ready for prime time.

Build 6/12/2015
- First wave of DLC content!
- Added new maps CE_Harvest, CE_CampWhitner, CX_CampWhitner, CH_CampWhitner, and
CH_UnionStation.
- lots and lots of new supporting content for upcoming release.
- Numerous updates to existing models materials, and scripts.

Build 10/8/2014
- Added new map CH_Lakeland (Hunted Game-Mode) for ZombieFest sponsored by
Monochrome LLC
- Added numerous assets for multiple maps
- Replaced old assets with newer & better versions
- Optimized, Fixed exploits, Bugs, and improved game-play for both Barlowe Square
and Pioneer Express

Build 09/14/2014
- Added new triggers and challenges to Biotec
- Added new gates to CE_StoneCreek
- Added new sounds to improve atmosphere and immersion
- Improved Sound Zones
- Optimized AI Code
- Optimized Core Engine to boost Performance
- Optimized a significant number of assets to improve quality of game-play
- Optimized the following maps. CE_RoanokePD, CE_Biotec, CE_StoneCreek, and
CE_BarloweSquare
- Significantly improved Zombie Pathing & Nav Mesh in CE_RoanokePD, CE_Biotec,
CE_StoneCreek, and CE_BarloweSquare
- Removed dozens of Bugs, Exploits, and Glitches in CE_RoanokePD, CE_Biotec,
CE_StoneCreek, and CE_BarloweSquare
- Removed obsolete Sounds and other Assets
- Rebuilt numerous Biotec and BarloweSquare Props to avoid issues with Players & AI
- Fixed a number of scripts for more accurate and improved game-play

SVN BUILD 5300


- Added new map Biotec (Escape & Hunted Game-Modes)
- Added new map by popularity from Workshop Stone Creek (Escape Game-Mode)
- Added gasmask objective item that prevents harmful chemicals from affecting
player
- Added gasmask voice muffling for survivors
- Added Keycard objective item for unlocking security doors
- Added keycard entity system for mappers
- Updated Melee System (WIP for balance)
- Added Zombie Decapitation with bladed weapons (Kabar not included)
- Kill Cam with the above mentioned bladed weapons also decapitate zombies when
using stealth kill
- Fixed weapon holstering issues
- Improved navigation mesh for all existing maps
- Changes to networking system in an attempt to fix LAN related issues
- Fixed exploits, issues, and bugs on all maps from bug reports by the community
(Thank you!)

SVN BUILD 5225


- Fixed sound issues caused by split-screen multiple active sound listeners.
- Fixed connect_splitscreen command to not need multiple arguments and connect
command will auto-detect split-screen usage.
- Adjusted zombie AI handling certain situations that result in losing an enemy and
getting stuck.

SVN BUILD 5220


- Added split-screen support to Contagion, also added menu in options to enable it.
(WIP)
- Fixed the ability to drop a grenade before infection and kill ex-teammates.
- Adjusted survivor AI accuracy to be less perfect on easier difficulties.
- Fixed survivor AI being able to receive commands while inside a house or while
climbing.
- Fixed IED and phone screen disappearing near water or mirror elements sometimes.
- Fixed memory leak issues with multiple flash-lights.
- Allowed additional console commands to be allowed to be changed by server hosts.
- Fixed possible server crash-loop when blending as a zombie.

SVN BUILD 5205


- Fixed zombies disappearing when killed instead of seeing a corpse.
- Adjustments to crossbow accuracy and power.
- Fixed ability for some weapons to do large friendly fire on Normal difficulty.
- Removed per-difficulty damage adjustment for Grenades.
- Fixed ability to join a Hunted game as a survivor in the last remaining minutes.
- Bigger penalty in Hunted for suicide and new penalty for drawing a round.
- Riot zombies in Panic gamemodes can now cause infection with claws but not with
grapple bite.
- Adjusted GPS in Barlowe Extraction to not be so bright.
- Added 'you are here' maps around Barlowe to help navigation.
- Fixed pathing entities causing navigation issues on Barlowe.
- Adjusted delay after grapple that zombies can hit survivors.
- Adjusted microphone drawing in Panic gamemodes scoreboard.
- Adjusted 16 player scoreboard to change to 16 slot layout when number of players
goes above 8.
- Adjusted character breathing sounds when running out of stamina.
- Added glow symbol underneath infected survivors when seen through zombie vision.
- Improved many areas on Barlowe square and fixed lots of exploited areas.
- Many navmesh fixes to Barlowe Square to help with Extraction.
- Added additional checks to try solve invisible survivor glitch.

SVN BUILD 5155


- Adjusted how zombies 'think' to optimize jittery zombies in servers with lots of
AI. (WIP)
- Adjustments to Panic modes to support 2 riot zombies in 16 player servers.
- Adjusted time in panic modes until a player gets infected in 16 player servers.
- Fixed being able to use the crossbow to kill team-mates in servers with low
friendly fire.
- Fixed lots of navmesh issues in all versions of Barlowe Square.
- Fixed many 'camping spots' in all versions of Barlowe.
- Changes to lighting and optimisations on Barlowe Extraction.
- Changes to lighting and optimisations on Aurora Estates.
- Added missing models and materials in various maps that were not included in the
last update.
- Added missing detail and models to the subway in Barlowe.
- Added additional checks to try catch and fix the invisible player bug.
SVN BUILD 5105
- Fixed game stalling when selecting panic servers on Find Game.
- Fixed maxplayers settings not properly being set on dedicated servers.
- Added voice over icons to the modified scoreboard.
- Fixed IED not switching to other weapons after use.
- Lowered time it takes to be picked as infected in populated Panic servers.

SVN BUILD 5100


- Allowed Hunted and both Panic game-modes to support up to 16 players!
- Tweaked HUD elements to support 16 players on those servers.
- Added Contagion Workshop Manager to the ContagionSDK. Removed in-game add-on
publisher for favour of better software.
- Fixed riot-zombie having female legs for those who picked a female character.
- Fixed issue with first-person hands movement 'lagging' when in dedicated servers.
- Added ability for mappers to set different spawn weapons for survivors.
- Fixes to Barlowe Square nav-mesh, fenced areas and fixed some camping spots.

SVN BUILD 5055


- Fixed Achievements and Key Binds menu elements not being visible.
- Improved code that gets rid of used weapons when their action is complete. (e.g.
FirstAid Kit)
- Fixed non-chosen player always being the Riot Zombie in Panic game-modes.
- Fixed flashlight sound repeating, when on dedicated servers.
- Fixed AI zombies not spawning when changing from a Panic server.
- Fixed broken survivors spawn system on Escape maps.
- Improved zombie pathing on Barlowe Square.
- Fixed Eugene's materials to glow when he is seen through Zombie Vision.
- Fixed IED quick-dropping glitch that caused weapon HUD to order incorrectly.

SVN BUILD 5050


- Added Contagion Steam Workshop and full in-game addon publishing support.
- Added Panic Classic and Objective game-modes.
- Added Panic game-mode to pre-existing maps (look forward to seeing your published
maps).
- Added Riot Zombie as Player Controlled main zombie for Panic game-modes.
- Added Riot Zombie first-person hand textures.
- Added New Zombie Player HUD.
- Added Golf-Club Kick-starter weapon.
- Added Player Zombie 'Command' ability to control a horde that is following you.
- Added Survivor breathing sounds when sprinting.
- Further optimisation to hit-box code to try improve on current system.
- Fixed random survivor changing per round.

SVN BUILD 5005


- Fixed VOIP issues and icon above survivors heads at all times.
- Survivor AI now have weapons, better AI, better navigation and voices.
- Survivor voices fixed.
- Adjustments to zombie sounds attenuation and variety.
- Fixed zombies spawning in extraction areas on Barlowe.
- Fixed broken pathing near gunstore on Barlowe.
- Added ability to load multiple .bnk files for custom add-on maps.
- Fixed issues with ForcedIP being enabled for people who don't need it.
- Fixed spawning in the bank at random times on Barlowe Escape.
- Fixed fences in Barlowe not being able to be climbed by Zombie players or AI.
- Added new clipping types for mappers to block areas for specifically zombies or
survivors.
- Added better communication system with AI survivors and the ability to command
them with voice-commands.
- Fixes to Survivor AI when they're being extracted.
- Fixed glass being able to be broken on non-active houses by throwing weapons at
the glass.
- Fixed net_graph showing for users who didn't enable it.
- Optimisations to zombie AI to speed up net-load.
- Fixed cheat-detection code being activated by servers with non-default tick-
rates.
- Fixed survivors not actually escaping at the end of escape and still existing in
the world.
- Fixed grenade damage not killing players on all difficulties.
- Fixed Draw and Holster sounds being audible to everyone when a survivor spawns.

SVN BUILD 5004


- Fixed player positioning when grappling.
- Fixed zombies walking into walls forever.
- Fixed zombies getting stuck in tight quarters and standing up rather than
crouching and moving through.
- Fixed zombies ability to attack when crouched properly to get through vents and
windows easier.
- Fixed zombies wandering code, optimised heavily their idle logic.
- Added Add-ons menu to Extras to allow loading of user generated content.
- Fixed unbreakable doors in Barlowe Extraction for activated locations
(specifically City Surplus & Gas Station).
- Fixed zombies spawning inside locked buildings on Barlowe.
- Fixed character auto-voice commands that were missing in public build.
- Added Contagion SDK to the Steam/SteamApps/Common/Contagion/Bin folder.
- Fixed pathing issues on Barlowe Extraction and Hunted.
- Added new zombie sounds for AI and player zombies.
- Added additional zombie sound types for male, female and riot.
- Added ability to load map-based bank files so custom maps can load custom sounds.
- Fixed voice command system so characters interact better and taunt in moderation.
- Allowed addons and official maps to read external language text based on the map
file name.
- Fixed Barlowe Square Escape broken pathway at start of round.

SVN BUILD 5003


- Fixed shadow glitching to low-quality when sprinting or zombie.
- Added -tickrate back to code so servers can custom-set 66 tickrate servers.
- Added ability to force public IP display in listen servers.
- Adjusted memory loading method for Sounds in attempt to fix missing sounds
ingame.
- Getting infected and turning into a zombie now keeps the same character model but
zombie version.
- Fixed zombies not spawning after first round of Extraction on Barlowe.
- Fixed glitch where you can get infected twice, cancelling the first infection
timer.
- Fixed infection glitch spawning you in offset new places.
- Fixed double-sounds from survivors when melee attacking.

SVN BUILD 5002


- Fixed sound memory allocation error causing Runtime error for some users.
- Fixed Invite To Game and Join Game elements through Steam.
- Added Hostname and Password settings on the Advanced Server Settings.
- Added the ability to disable hearing character voices to the multiplayer menu.
- Optimised sounds in the game to improve sound loading times.
- Disabled certian difficulty commands that could be used to cheat to get
Achievements.
- Fixed ingame options menu showing up behind the ingame main menu.
- Fixed strange blue colour on survivors' eyes.
- Fixed AI survivors climbing into the air.

SVN BUILD 5001


- Heavily optimised game resources by almost half when settings are lowered.
- Fixed players standing on ladders stopping zombies from climbing up.
- Fixed and added back IED weapon.
- Fixed zombie spawns on Barlowe servers causing MAX EDICTS crash.
- Removed lots of unnecessary resources from the game.
- Disabled tossing objective items out of the loading bay.
- Fixed getting stuck in the overturned train in Pioneer.
- Added security cameras to Barlowe escape.
- Fixed cameras in RPD to show correctly for all players.
- Fixed lighting in Subway on Barlowe Escape.
- Fixed Singleplayer/LAN servers having default passwords.
- Fixed AI zombies getting stuck in RPD vent.
- Fixed AI zombies standing up and getting stuck when in areas that require
crouching.
- Game now reads the update text on a second thread to remove the delay that
sometimes occurs.
- Fixed dropped weapons colliding with invisible barricade positions.
- Adjusted loading-screen to recieve additional messages to help keep up with
changing levels.
- AI survivors now have the ability to climb ladders, small props and fences
instead of getting stuck.
- AI survivors also now have the ability to get un-stuck much easier and build
better paths to follow survivors.
- Fixed being able to spawn outside the map on Barlowe.
- Many navmesh fixes for various maps.
- Fixed indoor rain FX on Barlowe.

SVN BUILD 5000


- New Characters Designs.
- Barlowe Square Escape Map.
- Added Difficulty options to Contagion.
- New menu background videos.
- New menu background video play-list and loading code.
- New entire UI redesign.
- New loading icon and loading screen.
- New splash screen.
- Added achievements.
- Added achievements viewer page under Extras.
- Created new map and gamemode selecting element.
- New start game menu.
- New find-game menu with matchmaking styled background server finding.
- Completed 100% controller support for all menu's.
- Controller settings options menu.
- New keyboard bind menu.
- Added new main-menu track and optional menu track to play on load.
- New loading and credits music tracks.
- Fixed ironsight toggle bugs and new system allows ironsight and duck toggle
options instead of seporate key binds.
- Added SteamCloud support game configuration file.
- New map pictures for start and find game.
- Added difficulty option elements to find and start game.
- Fixed character selection being dark or completely black.
- Fixed zombies standing up in vents to attack.
- Fixed zombie AI issues when tracking sounds causing expensive AI calculations.
- Added Extreme difficulty and difficulty based console commands for each
difficulty.
- Fixed doors opening then instantly closing on high-ping servers.
- Added difficulty tag to servers.
- Added voice commands and character voices.
- Added auto voice commands.
- Fixed sounds not starting properly on RPD.
- Fixed infection effects appearing on new round.
- Fixed muffled sounds caused by ingame pause menu.
- Fixed muffled sounds when in low health.
- Fixed old GPS position being shown to survivors on a new round in Extraction.
- Fixed fires setting AI survivors on fire.
- Fixed zombie players from dying instantly when on fire.
- Fixed breakable glass sounds and amount of damage glass does to players.
- Optimised flashlight code for far away players.
- Fixed drop weapon and drop ammo to not 'poop' the ammo out.
- Also fixed ammo bunching up and floating when dropped in large amounts.
- Fixed commenting on finding a weapon or ammo straight after or before picking up
an item.
- Added survivor voice commands and sounds. E.g. jump, pain, die or melee attack.
- Added infection on zombie damage chance for specific difficulties.
- Added proper gamemode logic and settings for different difficulties.
- New weapon 'BLR' added to game along with new sniper and BLR ammo.
- Added holstering weapons when climbing a ladder.
- Fixed zombies climbing as often when not needed.
- Made zombie, item, weapon and ammo spawns in maps adjusted by difficulty.
- New weapon 'IED'.
- IED icon changing added.
- New zombie type 'Riot Police'. Super tough zombies that can't be headshotted.
- Added arrow ammo pack that contains 6 arrows instead of individual arrows.
- Added ability to enable/disable infection and/or zombie players in your own
servers.
- New zombie type 'Inmates'. More common in RPD, less common in Aurora.
- Implemented and finalized all achievements.
- Lots of new sounds and ambient sounds and environments ingame.
- Barlowe square cinema screen movie materials.
- Fixed zombies getting stuck trying to break through glass on ledges.
- Fixed engine limits related to decal buffer overflowing.
- Added additional awards and stats to the End Of Round screen.
- Proper escape events for escape gamemode.
- Adjusted ragdoll gravity for less floaty zombie ragdolls.
- Removed ingame beta logo.
- Adjusted zombie's damage taken when on fire.
- Fixed zombies losing players due to over-kill of sound events.
- Added ingame quick controls menu for easy checking key-binds.

SVN BUILD 4934


- Fixed server crash on Barlowe Square Extraction.
- Minor optimisations and new detailing on Barlowe.
- Added better debugging code for entities on servers.
- Fixed navmesh issues on Barlowe and Pioneer.
- New light and detailing on Pioneer.
- New fence models for all maps.
- New materials and textures for Barlowe.
- New door textures and materials for new maps.

SVN BUILD 4872


- New map Barlowe Square for Extraction mode. VERY WIP!
- Fixed navmesh and spawn issues on Barlowe Squared Hunted.
- Optimised weapon HUD code, added new commands and system for HUD and switching
weapons. (Keys may need to be rebound)
- Fixed weapon commands not working properly (Pressing 1 not selecting first weapon
slot)
- Melee weapons can now break glass.
- Added End Of Round UI for each gamemode. New awards and stats for specific modes
coming later.
- Flashlights for other players now have LOD's. Further away players won't render
full expensive lights.
- New ambient sounds for Barlowe to fix missing rain sounds when outside.
- Adjusted lighting and weapons on Pioneer.
- Optimised flashlight code when turning flashlights on for the first time.
- New props and detailing on Barlowe and Pioneer.
- Fixed navmesh issues on barlowe and pioneer.

SVN BUILD 4728


- New map Barlowe Square for Hunted. VERY WIP!
- Adjusted zombie spawn system to spawn closer to survivors!
- Fixes to pioneer navmesh and areas.
- Adjusted engine limits for new map. (Fixed max t-junction error)
- New lighting and spawn changes on pioneer.
- Added new zombie HUD.
- Added new voice command hud design.
- Fixed flashlight going behind player showing their own shadow.
- Fixed zombies punching players when not technically facing them.
- Fixed zombies not attacking players when getting attacked with a melee.
- Fixed map compiler tex-info crash when compiling cubemaps on large maps.
- Optimised vertex-lighting shaders.
- Fixed elevator code glitching.
- Optimsied and removed old HUD code.
- New weapon selection HUD.
- Added bloody hands and weapos shader with fixed materials.
- Made it so glass will damage players when walking through it.
- Fixed ambient sound zones sometimes not activating.
- Fixed ambient sound zones not being selected properly on spawn.
- Fixed ambient sound zone detection for other players (Fixes distance sounds)
- Removed unused resources from GUI.
- Character selection is now localized.
- New health and stamina bars.
- New scoreboard design.
- Adjusted common font to new chosen theme font.
- Adjusted ingame chat font, position and inner workings.

SVN BUILD 4607


- Added Pioneer Express, map is still WIP.
- Fixed pioneer weapon spawns.
- Added Crossbow back! WIP animations and no sounds yet.
- Added Crossbow to Pioneer and Cyprus Hunted maps.
- Adjusted zombie player melee attack net-code.
- Added new vent-system to Roanoke to aid zombie spawning and moving around the
map.
- Fixed glass breaking sounds.
- Added vents to the zombie vision glow.
- Added WIP zombie only ladder texture.
- Optimised engine and player code.
- Optimised shader code for phong shading on props.
- Fixed zombies not being able to jump when on fire.
- Adjusted zombie jump delay when taking damage.

SVN BUILD 4476


- Fixed crashing on new round on Hunted Aurora.
- Adjusted Zombie Player roaring system completely.
- Fixed bulletproof glass so it's actually bulletproof.
- Adjusted server connection retries timer and number of attempts.
- Added Wrench weapon glowing.
- Adjustments to spawn code to stop zombies spawning in the floor.

SVN BUILD 4366


- Fixed mp_roundlimit command so it now works.
- Adjusted spawning order for players, fixing spawning near same players each
round.
- Fixed phone screen glitching when you or other players are on a ladder.
- Fixed nav-mesh commands to allow better debugging of the navmesh for broken
areas.
- Fixed floating-roar glitch for zombies.
- Optimised update text loading to lower number of main-menu freezing issues.
- Added new Wrench weapon, first of the Kick-starter melee weapons.
- Fixed infection effects copying over to other rounds when not infected.
- Fixed crouch and jumping as a survivor stopping automatic weapon firing sounds.
- Fixed nail-gun looping sound and glitching issues.
- Adjusted overall spawning system for players, better and faster calculations.
Also more spawns.
- Zombie player jumping now limited by both stamina and delayed when taking damage.
- Optimised player think timers to alternate per frame, less server load.
- Added new, more detailed glass textures with the ability to shatter.
- Fixed missing player zombie sounds, zombie players to use same system as AI.
(Roar and Grapple)
- Fixed GPS path sometimes not updating on dedicated servers.
- Fixed AI survivors missing off of the GPS on dedicated servers.
- Fixed broken calculation of "Top Hunter".
- Added new windows to Roanoke and Aurora.
- More advanced reverb system for weapon firing indoor and outdoor.
- Added fade effects when spawning and dying.
- Added proper bullet proof glass in RPD.
- More glass in RPD is now breakable.

SVN BUILD 4259


- Adjusted scoring mode in Hunted to use new point system: 25pts for Last Man,
20pts for a Kill, 10pts for Zombie Player kill, 3pts for Zombie AI kill, -35pts for
killing yourself.
- Added speedhack and wallhack detection code to game.
- Fixed phone ringtone connections in Hunted mode.
- Fixed missing texture on Nicole's mouth.
- Fixed looping baseball bat attack animation in thirdperson.
- Fixed zombies bashing on a door after it's been broken.
- Further optimised lag compensation code.
- Fixed console spam from glass materials when on low video settings.
- Fixed ability to use the changing name system to spam the chat.
- Removed drawing of debug elements in the game when in Dedicated servers.
- Recompiled Aurora Estates with brush-based houses for better looking detail on
the map.

SVN BUILD 4209


- Fixed Zombie Player climbing so it's more consistent. Climbing is now more
useful!
- Fixed the bug with phone text getting messed up on resolution or video option
setting changes.
- Fixed Eugene "ghost" or "clown" face bug for people with low settings.
- Fixed zombie missing internal gib models glitch with melee weapon gibbing.
- Shotgun and Sniper unload added.
- Optimised bullet firing code to fix lag compensation.
- Optimised lag compensation to take into account current game-mode and team. (No
lag compensation for other survivors in extraction etc.)
- Fixed issue with ironsights counting as a firing event, further optimising the
lag compensation.
- Fixed floating zombies or zombies dying when taking legs off.
- Fixed shotgun not pumping automatically when sprinting.
- Added melee and explosion gibs to player zombies.
- Fixed zombie players not dying the same way as AI zombies, (headshot mostly).
- Optimised nailgun 'fake' barricade drawing code.
- Fixed glitch that allowed multiple players to be the same character.
- Adjusted code for model changing when changing team. (Still chasing zombie model
survivor bug)
- Fixed weapon deploying after getting off a ladder.
- Fixed missing skybox textures for low settings and optimised heavily in the
process.
- Created fully networked voice command system.
- New phoneme data system to work with WWise sound engine.
- Added voice volume detection system for characters, when to whisper, shout and
speak normal.
- Optimised player code, removed unused functions related to timing and checks for
useless code.
- Added leg gibbing both animation for male zombies.
- Optimised phone-system and made it more secure on server.
- Fixed bug with players not showing other players on the phone in Hunted.
- Fixed all phone systems when changing current item, whether that be player or
objective.
- Voice system removed in public build until voices are recorded.
- Fixed radio tower button in RPD that doesn't glow like the rest of the buttons.
- Fixed pickup trucks not having proper alpha mask for random colouring of
vehicles.
- Added 9-way look animations to survivor AI, preparing for motion capture
animation setup.
- Zombies now don't push against RPD doors that are locked, allowing for kill
exploiting.
- Navmesh fixes on ALL maps and additional clipping on maps to prevent escaping the
world bounds.
- Sliding doors in RPD will not kill players any more.
- RPD escape helicopter is now solid and will push players away when landing.
- Added additional key-spawns in RPD to help players who have issues finding keys.

SVN BUILD 3918


- Fixed lag compensation and hitboxes on zombie players and survivors.
- Improved net-code update and latency timers.
- Fixed not being able to reload sniper and mossberg.
- Fixed missing bullet decals.
- Adjusted soundsystem update system for NPC's.
- Adjusted soundsystem state updating for player deaths.
- Fixed missing floor textures.
- Fixed stuttering while holding melee secondary attacks.
- Added melee weapon attack gibs system.
- Removed melee attack stamina limit for primary attack.
- Melee swipe attacks now have the chance to do more damage to the head.
- Added grenade and explosion gibs to zombies.
- Added non-fatal grenade explosion gibs.
- Remade melee system again for steady reliability of attacking.
- Fixed hit detection on melee, distances still need balancing.
- Removed ability to sprint while charging melee attacks.
- Recompiled material VPK's due to modified directory structure.
- Removed christmas update, models, textures, sounds etc.
- Attempted fix of invisible and T-pose zombie models by forcing model update on
spawn.
- Added various new updated props for all maps.
- New sound updates and attenuation fixes for all weapons.
- Fixed ar15 looping sound error fixed.
- Fixed KG9 attenuation.
- Fixed nav problems in RPD, also fixed fires lighting.

SVN BUILD 3768


- Windows XP support!
- Added Kickstarter backer grafitti tags
- Optimised shader code to aid support of XP.
- Fixed voice icon over players heads.
- Fixed additional props from christmas update.
- New props for aurora estates.
- Fixed navmesh errors in park and RPD.
- Removed unused elements from menu.

SVN BUILD 3696


- Adjusted and optimised hitbox detection code for stability on higher ping also
optimised for automatic weapons!
- Fixed spawn system for survivors and zombies on Extraction and Hunted.
- Adjusted stamina system, stamina takes time to recharge once it hits 0.
- Adjusted packet compression on VOIP to speed up higher bitrate.
- Added christmas update for world textures and maps!
- Added first version of new melee detection code, heavy WIP but actual hitbox
detection for weapons.
- Optimised networking code for weapons, improving hitbox detection further.
- Fixed muzzleflash delay and muzzleflash light "hang"
- Added Missing Persons and Wanted posters from the Kickstarter.

SVN BUILD 3600


- Fixed VOIP being distorted and increased quality of VOIP from 11200bps to
15200bps!
- Another fix to stop hopefully stop survivors spawning with zombie models.
- Fixed broken "cat" eyes on Lawrence survivor model.
- Fixed GPS not updating for survivors who join some servers.
- Made new door, grapple, climb and kill icons scale by resolution.

SVN BUILD 3591


- Significant texture optimisation for weapons, survivors, and zombies
- Zombie friendly fire has been disabled
- Optimised zombie and survivor hand textures
- Infection change increased to 25%
- Zombie sprint stamina/ps halved
- Remove the "Forced to be Zombie" with the exception of specific circumstances per
game-mode while Survivor/Zombie status is saved for those trying to reconnect
- More props, replacement props, and optimization for older props
- Removed the ability to see other users health and inventory whilst in "Hunted"
- Grapple from the front has been removed
- Added hud icon that displays when the ability meets requirements
- Kill-cam code adjusted to work from behind zombies properly
- Stealth melee hud icon added when the ability meets requirements
- Zombie "climb here" hud icon added for obstacles you can climb
- Added "open door" hud icon for survivors to avoid confusion in regards to which
doors are active or not
- Adjusted distance at which doors can be opened.
- Fixed zombie pathing being viewed and adjusted GPS network code to be local-
client-only
- Zombie looping sound + trigger system added improving atmosphere and performance
- Fixed zombie landing animation playing when moving whiched caused sliding
- Server settings for creating your own server
- More video options, including proper advanced options to tweak for best
performance
- Removed zombie player speed adjustment on being hit
- Increased zombie player damage
- Added Zombie Vision "Escape" pathing for objectives to help navigate (WIP)
- Added Zombie Vision "Extraction" pathing (GPS) to help navigate
- "Bullet-break" sound system added
- Improved sounds on automatic weapons
- Zombie sound fixes for new system
- More zombies on hunted, both maps
- Sped up zombie player attack animations and removed unused frames
- Fixed broken smoke particle effect
- Engine stability and fixes for client
- Improved explosive particle FX
- Fixed 1911 textures
- Fixed tips text memory leak on game close
- Zombie gender sound detection
- Removed zombie player unrealistic sprint strafing
- Upped default flashlight brightness
- Added spawn delay as survivor to stop zombies spawning so close at the start of
new round
- Added player & ai survivor highlight when using zombie vision
- Added glow to doors and barricade whilst in zombie vision
- Added "Update" dialog to Main Menu to inform users during an update
- VS2005 shader engine compile
- Added Microphone icon over player's heads to show who is using voice chat
- Improved sound engine for distance related sounds

SVN BUILD 3383


- Huge optimisations to zombie AI vision code.
- Fixed missing icon on scoreboard for late players.
- Fixed t-pose zombies from spawn init code on survivors.
- Added Revolver.
- Revolver sounds and code to output correct sounds.
- Revolver world model added.
- First person muzzle flash particle fixes.
- Muzzle flash light added to firstperson, hijacking flashlight code.
- Muzzle flash particles fixes for other players.
- Added muzzle flash dynamic light for other players, added command to
enable/disable it.
- Edited engine hunk sizes to allow more lightmap data in suburbs for new house.
- Added new house in suburbs. (Gore house)
- Added more detail to suburbs around more empty locations.
- Adjusted entity handle indexing to allow more static props in the world.
- Added new shader adjustments for revolver reflection rendering.
- Added bik-texture rendering.
- Revolver weapon selection and scoreboard icons.
- AK74u sound changes.
- Added more physics props to the maps.
- Added clientside physics prop pushing code to all players.
- Added physics following to allow pushing server-side physics objects like the
swings.
- Ambient sound system fixes for maps with sound entities breaking the system.
- Various navmesh fixes for park + roanokepd.
- Adjusted melee attack animations to match with sounds.
- Static prop optimisations for non-opaque props.
- Dynamic props in suburbs made to static now that the limit has been adjusted to
gain performance.
- Ambient sound system changes and adjustments for RoanokePD.
- Added Mute Players button to ingame menu.
- Fixed RPD loading dock door zombies still coming through after it closes.
- Zombies no longer get stuck walking into walls.
- Zombie AI adjustments and optimisations for "idle".
- Zombies now sometimes stand still when there is no threat, not always walking
around.
- Thanksgiving prop updates, halloween props removed.

SVN BUILD 3152


- Optimised rendering code
- Recompiled Shader code with newer C++.
- Optimised post processing shader commands code.
- Fixed RPD navmesh in lots of places.
- Removed collisions from railings that get zombies stuck.
- Optimised RPD.
- Added new detail and fixes to RPD scripts and navigation.
- Updated aurora estates map and navmesh.
- New RPD guard station prop updates.
- New RPD weapons locker props and texture fixes.
- More ambient sound additions and overall mix to RPD.
- New shader optimisations.
- Adjusted gibbing system.
- Added Machete kill-cam animation and player anims.
- Added details to over under.

SVN BUILD 3042


- Added Machete and new animations.
- Clipping added in RPD to prevent zombie 'hiding'.
- RPD navmesh fixes for stairs in the map.
- Skylight windows added to houses in suburbs.
- Optimised sound occlusion for Zombie AI.
- Optimised sound bank-file loading for memory.
- Fixed memory leak on game exit not unloaded memory allocated by large bank files.
- Remved occlusion and obstruction from ambient sounds, now using pre-calculated
occlusion.
- Obstruction and occlusion added to player weapons and moving ambient sounds.
- Optimised zombie positional update code for sounds.
- Changed gib code to allow 9MM weapons to gib the head.

SVN BUILD 3037


- Fixed signing check for game DLL's.
- Fixed DLL read-in from doing multiple steam tests.
- Fixed message reporting for VAC servers not allowing secure clients.
- Ensured -insecure is not default when loaded from steam.
- Dedicated servers can now secure with VAC.
- Added mapcycle.txt and mp_roundlimit for server to change map after round limit
reached.
- Adjusted Rent A Server button to direct to proper surver purchasing page.
- Additional security system added against two known exploits.
- Another console command locked as cheat to stop abuse.
- Fixed additional .bsp writing on dedicated servers. Stops modified map files.

SVN BUILD 2996


- Removed unused console commands that could be used for abuse.
- Fixed zombie player health (set back to 175 same as AI).
- Bugfixes related to kill points not being awarded for some clients.

SVN BUILD 2990


- New helicopter sounds
- New overall sound and reverb adjustements.
- Adjusted zombie hearing (bullet impacts over gunfire fixed)
- Overall nav-mesh edit for RPD.
- RPD Script changes and fixes.
- Bug fixes and adjustments for weapon code.
- Adjusted default zombie ratio for Escape.
- Adjusted grenade sound distance.
- Nicole new hair fix.
- Gameservers logo now has sound.
- Adjusted clipping on aurora estates.
- RPD barricade and lighting adjustments.
- RPD optimisation adjustment for mirrors.
- New park props, floodlight etc.
- New halloween props and adjustments to the maps.

SVN BUILD 2952


- Adjusted teleporting to other players when stuck, changed to last known area to
prevent abuse.
- Removed objective items being able to break barricades.
- Fixed boltcutters string cast crash on RPD for missing player names.
- Fixed error in RPD script related to output message in an objective function.

SVN BUILD 2948


- Fixed crash issue on RPD with boltcutters.
- Fixed command that caused servers to crash.
- Fixed objectives coming from zombie players.
- Fixed crash related to allocation of memory on server loading.
- Fixed CRC checking of specific files.
- Disabled soundsystem editor from being enabled without cheats.
- Fixed invisible wall problem in RPD? Door should now be unlocked etc, needs
testings.

SVN BUILD 2906


- Added Ryan
- Added Lawrence
- Added Ryan and lawrence hands.
- Added new characters to character select.
- Fixed female animations when climbing and changing weapon.
- NEW RPD script based objective system.
- New fire entity system with linked sounds.
- New RPD settings and weapons.
- Huge changes to suburbs, new lighting, house chances, spawns, locations + fixes.
- Lighting fixes for cyprus park, clipped tents and areas fixes for navigation.
Lighting ajustments.
- Wildlife system implimented and linked to all maps.
- Fixed one hit headshots on survivors as a zombie.
- Fixed one hit headhots on zombies using the phone.
- Adjusted shotguns non-headshot damage.
- Adjusted hunted entire gamemode spawn weapons
- Adjusted weapons on park and aurora estates.
- New compile for Hunted version of aurora estates, window and prop fade fixes.
- Zombie AI adjustements for hearing and responding to sound.
- Zombie AI adjustements for NOT seeing survivors hidden in the dark when not
making sound.
- Fixed kabar animations.
- New button system for RPD and new objective text system.
- Adjusted decal limit in maps.
- Map registry system for tracking players data in levels.
- Removed joining as a survivor after 5 minuites of the round starting.
- Adjusted sounds and sound system to work with all maps.
- Fixed sounds in RPD.
- Added kickstarter icons for kickstarter backers.
- Added plight weapon (not spawned in maps yet).
- Added new ringtones for specific backers on kickstarter (new ZPS ones)
- Added credits + credits music. Can be controlled with arrow keys.
- Menu and local player data adjustments.
- New props for park and RPD.
- Entire new kitchen prop set for RPD.
- AK skin adjustments.
- Nav mesh fixes for all maps.
- Encrypted all weapon and script files to ensure no tampering on servers.
- Enjusted delay on phone pinging in hunted.
- Added more commands to VScripting for use with RPD new system.
- Added working monitors to RPD.
- Adjusted grenade code.
- Added refraction on tent blockers. (with LODS).
- Weapon handling sounds for AK.
- Added gameservers intro logo.
- Added new survivor models.
- Added back RPD helicopter finale.
- Added pilot to chopper.
- Adjusted number of zombies in CH_AuroraEstates
- Fixed issues with ryans arm texture.

SVN BUILD 2702


- Adjusted how zombies hear sounds that are above or below.
- Changed default weapons in hunted.
- Adjusted melee weapon impact sounds to respond to zombie hits properly.
- Added working door sounds to code. Sounds are WIP.
- Added new door sound system to handle sounds.

SVN BUILD 2698


- Allowed player spawns to be enabled/disabled for survivor only spawns.

SVN BUILD 2695


- Added file consistency checking for the changelog to allow for invalid version
checks in the beta.
- Made it so zombies will break doors if you open it into them.
- Zombies will attempt to attack if you shoot them when they are smacking a door.
- Zombies will change attack target when being shot if they don't see their target.
- Zombies will not update the last known position of an enemy if they shoot a
random gun.

SVN BUILD 2694


- Added melee weapon sounds (NOT IN SYNC YET)
- Adjusted nailgun detection code for client/server. Still wip.
- Adjusted number of barricades in a house from 32 to 16 max per house.
- Dying or disconnecting from a server makes you drop weapons / ammo.
- Disabling carrying ammo from the previous round to the next on all gamemodes.
- Removed dust effects when dropping ammo and weapons.
- Added new weapon materials and physics sounds for bat, knife etc.
- New extinguisher fixes to looping sounds.

SVN BUILD 2656


- Added and fixed extinguisher sounds and animations.
- Adjusted hitbox system to the new priority based-hitboxes on zombies.
- Adjusted melee weapon code and handling of impact events and sounds.
- Added missing sounds to code and new debugging tools.

SVN BUILD 2653


- Melee weapon sounds placeholder entry points.
- Adjusted weapon scripts and balence.
- New map fixes for problems in RPD.
- New park fixes for map and nav mesh.
- Fixed weapon switching during kill-cams.
- Added sound instance for impact on the world vs enemy for all weapons.
- New sounds and music fixes.
- New events and additional sounds.

SVN BUILD 2633


- Music system fix, added to Extraction first.
- Adjusted weapon and ammo pickup code.
- Fixed GPS mouse scrolling limits for extraction.
- Navmesh fixes for RPD and Aurora Estates (Extraction)
- Character selection animation wip updates.
- RPD zombie count adjustments.
- Park changes fixes and new props.
- Fix for RPD doors.
- Changes to RPD objectives and fixes.

SVN BUILD 2620


- Fixed being able to pickup weapons and ammo through the wall.
- Adjusted pickup code to make it more accurate for selecting ammo and weapons.
- GPS scroll in and out with MOUSE1 and RELOAD keys working.
- Adjusted GPS background temporary to match with the map.
- Fixed music system to work with all gamemodes.
- Fixed music transitions between tracks.
- Music added and linked properly to server/client and extraction mode.

SVN BUILD 2618


- Implimented testing copy of music system with placeholder. Still very WIP.
- Adjusted IK on animations as a test.
- Cleaned up networking code for players.
- Adjustments and fixes to RPD.
- Fixed the areaportal leaks in RPD.
- Small changes to park and small fixes.
- Music system linked to extraction as a test. Doesn't always play.

SVN BUILD 2612


- Hints changed and adjusted.
- Park adjustments for some little minor fixes.
- Weapon handling adjustment on some weapons.
- Adjusted ammo on extraction.
- Adjusted survivor tracking AI as to limit the teleporting.

SVN BUILD 2605


- Adjusted spawn generation code.
- Adjusted soundsystem.
- Changed how the president handles spawn delays for zombies to try fix the no
zombies spawning bug.
- Fixes for extraction on aurora estates.
- Nav mesh fixes for extraction.
SVN BUILD 2603
- Adjusted weapon pickup code to fix picking up weapons you're not looking at.
- Adjusted hintsystem to account for round delay.
- Adjusted hintsystem to allow global and map-based hints.
- Made it so you can pickup ammo from a weapon on the floor if you have a weapon
that shares type.
- Cleaned adjusted and optimised player code.
- Adjusted RPD nav mesh.
- Changed how zombies recieve damage, now revert to ragdoll more ofter, especially
from melee.
- Removed barricade ammo auto-selecting nailgun.

SVN BUILD 2601


- Added new contagion hint system. Visuals of the system are heavy WIP. Still more
hints to come.
- New GPS map texture for extraction.
- RoanokePD: Fixed Finale B Objective coordinates.
- RoanokePD: Placed barricades in various places (No more confused players using
keys on blocked doors)
- RoanokePD: Opened up the door again in back room (Guard station 4)
- AuroraEstates: Tweaked GPS overview
- AuroraEstates: Fixed window barricade (yellow house)
- AuroraEstates: Removed barricade from stairs (Patriot House)
- CyprusPark: Added Vaccine machine
- CyprusPark: Fixed ai zombie blind spot on navmesh
- New high quality flashlight texture.
- Hintsystem sound.
- New gazebo model and vaccine machine props.
- Playgroup prop material fix.
- Hint system changes and more hints.
- Hint system save/loading hint data file.
- Added enable/disable hint system in Options > Multiplayer.
- Remove noculling from nicole's texture skin.

SVN BUILD 2569


- Zombie ai changes and weapon adjust changes.
- Removed viewpunch problem in server.

SVN BUILD 2568


- New version of Aurora Estates for both CX and CH.
- New props for Park and RPD.
- Adjusted zombie AI for detecting when stuck (zombies walking into walls)
- Adjusted zombie behaviour in relation to seeing players when wandering around.
- Adjusted Roar code for zombies not ignoring roaring player zombies.
- Adjusted weapon handling of ak74 and ar15.
- Added viewmodel and animations for the pocket light.

SVN BUILD 2561


- Adjusted FOV slider to show value and max out at 120.
- Added Ak74 new animations and weapon back to code.
- Fixed menu selecting the correct ringtone.
- Adjusted audio direction in attempt to fix 5 and 7.1 surround sound.
- Adjusted weapons and ammo on extraction.
- Adjusted zombie gibbing settings.
- Added weapon view snapping code for rapid fire weapons (ak and ar only).
- Adjusted weapon handling code slightly.
- Fixed cockroaches being able to open doors.

SVN BUILD 2554


- Fixed ringtones ingame
- Removed Ak74 until new animations.
- Other fixes in maps.
- Adjusted melee damage fixes.

SVN BUILD 2542


- Park fixes and updates.
- RPD fixes and updates.
- New props for maps added.
- Adjusted pocket light attachment position fix.
- Adjusted damage settings for weapons in hunted and friendly fire.
- Adjusted damage handling system, moved to overall damage setting code.

SVN BUILD 2537


- Adjusted nav mesh on RPD.
- Adjusted zombie spawn multiplier for RPD based on player count.
- Added Ak74 textures base model and bast materials.
- Added Ak74 to code and scripts.

SVN BUILD 2523


- Fixed zombie blending camera from being shakey and broken.
- Adjusted text reading values.
- Added back voice command menu with slight adjustments and limits.
- Added link to client connect and disconnect for gamemode code to make use of.

SVN BUILD 2517


- Adjusted zombie spawns for exaction lower number of players.
- Added over and under shotgun icon to scoreboard.
- Fixed certian spawn issues.
- Added pocketlight physical model and game link code.
- Adjusted extracion balance further.

SVN BUILD 2514


- Fixed spawning behind the baseball net in park.
- Added missing medical tent materials.
- Add outline select glow to new sledgehammer.
- Latest version of park.

SVN BUILD 2513


- Remove sprinting while crouched animation.
- Fixed Options > Multiplayer.
- Phone ringtone and background options added to multiplayer.
- Removed names showing up in the bottom corner in hunted.
- Fixed gamemode settings for capitalized map names.
- Fixed proper map names in the scoreboard.
- Added health to the scoreboard (placeholder)
- Added voice icon of who's speaking to the scoreboard.
- Added Sledgehammer melee weapon with new killcam.
- Added head damage to sledgehammer killcam.
- Added pocket light item and code.
- Melee damage adjustment based on location of impact. (Hitting arms is less
damage, head is more)
- Added check for leg gibbing to only happen on solid ground.
- Adjusted max height in which grappling can be done.

SVN BUILD 2499


- Added new survivor animations, less static for now.
- Added voice speaking icon to scoreboard.
- Added temp health indicator to scoreboard.
- Removed broken attenuated zombie hitting sound that could be heard everywhere.
- Added updated and fixed RoanokePD and objectives.
- Added updated and fixed Aurora Estates (Ex)
- Updated navmesh for RoanokePD.
- Updated navmesh for Aurora Estates (Ex)
- Added developer, playtester and kickstarter icons to scoreboard.
- Updated reward system code for handling steam ID's for people.
- Updated survivor pathing.
- Fixed survivors "sliding" across the floor after being told to stop.
- Barricades now change colour based on wether you have ammo or there is something
or someone blocking.
- Fixed gamemode detection for maps, now checks for upper and lowercase map names,
fixed for server usage.
- Added melee weapons to the scoreboard, need proper icons for each weapon
though...
- Lots of small changes to balance.

SVN BUILD 2487


- Fixed baseball bats and kabar weapon glows on world model txtures.
- Added FOV adjustement slider to video options.
- Added Mirrors back to the game.
- Added Enable/Disable mirrors to the video options.
- Fixed survivors nav pathing.
- Adjusted zombie attack distance for non-player targets.
- Adjusted zombie AI in relation to losing a target.
- Latest Roanoke PD with fixes objectives and other fixes.
- Weapon spawns code fixes.
- Extraction difficulty adjusted better per player, constant zombies adjusted.
- Extraction difficulty adjusted per house completed.
- Console commands added to adjust extraction difficulty.

SVN BUILD 2461


- Adjusted navigation code on Hunted. Possible crash fix.
- Fixed shiny common zombie textures.

SVN BUILD 2460


- Fixed zombie navigation more on extraction.
- Fixed zombie climing in windows and doors not to get stuck.
- Fixed AI when crouching to not break locomotion code.
- Fixed sound issues in various places.
- Adjusted zombie AI attacking system.

SVN BUILD 2448


- Added command "sensitivity_ironsight_scope" for adjusting mouse sensitivity in
scoped mode.
- Zombie players can't hit zombie AI, fixes accidently hitting zombies or them
getting in the way.
- Create entire working navmesh for suburbs, update for hunted and extraction..
- Adjusted survivor AI responding to another survivor climbing over a fence.
- Added security for issues resulting in death of survivors or them getting stuck.
- Added fix for random zombies dying in the street, result of broken zombie
culling.
- Adjusted zombie senses in horde mode.
- Adjusted zombie player spawns on RPD.
- Navmesh repairs.

SVN BUILD 2441 ----------------------------------------------------------


- Fixed navmesh issues on suburbs.
- Adjusted spawn system for zombies in RPD.
- Adjusted spawn system for everyone in Park map.
- Adjusted zombie spawns on suburbs.

SVN BUILD 2438 ----------------------------------------------------------


- Fixed old nav mesh issue.
- Adjusted difficulty.
- Fixed tracking AI.
- Fixed zombies getting stuck trying to get to extracted survivors.
- Fixed survivors getting stuck outside the map, added protection for events.
- Other minor code changes for gameplay fixes.
- Added zombie culling system for removing trapped or lonely zombies.

SVN BUILD 2430 ----------------------------------------------------------


- Fixed animation issue.
- Fixed lack of player for weapon crash bug.

SVN BUILD 2427 ----------------------------------------------------------


- Added Kabar weapon.
- Added Baseball bat weapon.
- Added Metal Baseball bat weapon.
- Zombie player better damage adjustments + console variables to test.
- Difficulty zombie spawning adjustements.
- Ammo count difficulty adjustments.
- New weapon added to the code.
- Survivor voice icon when talking added.
- Added new zombie animations to fix some errors.
- Fixed problems with zombie player gibbing.
- Added more zombie gibbing to the modular zombie characters.
- Fixed missing models for unused arrow items.
- Fixed door shove animation loop.
- Fixed survivor AI having no pupils.
- Added protection for looping animation of death for crawlers.
- Disabled insta kills on crawling infected.
- Disabled damage on insta killed zombies.
- Added back ambient sounds for ALL maps!!!!
- Added new footstep and foilage sounds.
- Fixed non-attenuated zombie melee sounds.
- Added weapon selection icons for new weapons.
- Added new objective based gamemode level, Roanoke PD.
- Fixed missing weapon in Tony's arms in character selection.
- Fixed crouching stamina boost.
- Fixed certian hitbox damage priority situations.
- Fixed fade distance on ammo and grenades.
- Added missing texture zombie texture for aurora estates.

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