Changelog
Changelog
-Updated several maps for minor bug fixes and major navmesh updates (Huge thank you
to ccl-sama!)
-Updated Workshop tool, complete code refactor!
build 5/11/2016
build 1/26/2016
build 12/23/2015
Build 12/22/2015
- Weapon Changes
Mossberg shotgun reworked to be good at wave clearing, but less effective
damage versus single - targets such as riot zombies
Remington shotgun has great single target power but is weaker against wave
clearing
Sig Sauer has improved accuracy
Fixed bug with Sig Sauer where your camera position could be misdirected to
the side
- General Updates
Phone has improved default equipped view position so viewing the display is
easier
Cockroach has improved running animations
Improved roach spectator camera functionality
- Xmas Holiday Update
New Client variable in = Options > Multiplayer > Show Holiday Extras
Default enabled, can be disabled if you are a scrooge and wish to turn off
zombie xmas themed attachments
Reindeer Headband
Glowing Rudolph Nose
Holiday Wreath
Santa Hat
All maps have been populated with holiday themed assets including snow
covered textures and falling snow particles
Build 12/15/2015
- New additions to Flatline
Added new global message to last wave when EVAC is arriving
Added message displayed players who die informing them of respawn rule
- Flatline tweaks
Upon respawn after death default player equip changed to pistol
Tweak camera spectator position and functionality
Upon reaching the shop path rendering will turn off for that client
- Flatline bug fixes
Multiple map bug fixes for CampWhitner and Montclair
As a cockroach jumping into zombies no longer affects their movement
Possible fix for objective items not spawning correctly in CampWhitner
- General bug fixes and changes
Temporarily removed zombie culling system that was removing zombies in Escape
mode
Removed enemy radar detecting prototype from phone in Hunted mode
Build 12/11/2015
- Flatline gamemode public beta!
- updated v_remington870 model, red dot sight now more realistic
- Bugfixes to ce_montclair
Build 11/27/2015
- Updated the workshop tool, it now works!
- minor change to the .fdg (garand was not nammed correctly)
Build 11/4/2015
- Removed all Halloween Theme content from maps and characters.
- Fixed crash bug on Montclair and possibly other large maps due to isolated aggro-
zombies not being counted correctly in overall zombie budget.
- Improved navmesh on ch_pioneerexpress and ce_harvest
- when a players phone is pinged in hunted, zombies are now alerted by the noise
- In hunted, the area that you can see others on your phone has been increased to
help with bigger maps.
Build 10/31/2015
- Added cvar to turn off pumpkins on zombies: allow_zombie_holiday. 0 for off and 1
for on. 1 is default for halloween.
- fixed stealth melee kill bugs related to the zombie pumpkin heads
- numerous bugfixes and tweaks to ce_montclair
- fixed shortcut exploit in ce_barlowsquare
- Campwhitner: fixed floating plate, added grass limiter for optimization
- fixed a few map materials to no longer expect to find a bumpmap when there is no
bumpmap.
- updated more old props with newer, better props.
Build 10/27/2015
- Halloween update! lots of halloween goodies littered around all the maps. check
them all out!
- Added new map Montclair in CE and CH flavors
- Continued on replacing older assets with newer, better looking stuff.
- too many bugfixes and optimizations to enumerate, but to list a few big ones:
improved zombie AI behavior, added new features for escape mode (used by Montclair)
including extra zombie lives added for completed survivor objectives, improved
zombie attack vertical angle.
-tons of backend stuff added for flatline. almost ready for prime time.
Build 6/12/2015
- First wave of DLC content!
- Added new maps CE_Harvest, CE_CampWhitner, CX_CampWhitner, CH_CampWhitner, and
CH_UnionStation.
- lots and lots of new supporting content for upcoming release.
- Numerous updates to existing models materials, and scripts.
Build 10/8/2014
- Added new map CH_Lakeland (Hunted Game-Mode) for ZombieFest sponsored by
Monochrome LLC
- Added numerous assets for multiple maps
- Replaced old assets with newer & better versions
- Optimized, Fixed exploits, Bugs, and improved game-play for both Barlowe Square
and Pioneer Express
Build 09/14/2014
- Added new triggers and challenges to Biotec
- Added new gates to CE_StoneCreek
- Added new sounds to improve atmosphere and immersion
- Improved Sound Zones
- Optimized AI Code
- Optimized Core Engine to boost Performance
- Optimized a significant number of assets to improve quality of game-play
- Optimized the following maps. CE_RoanokePD, CE_Biotec, CE_StoneCreek, and
CE_BarloweSquare
- Significantly improved Zombie Pathing & Nav Mesh in CE_RoanokePD, CE_Biotec,
CE_StoneCreek, and CE_BarloweSquare
- Removed dozens of Bugs, Exploits, and Glitches in CE_RoanokePD, CE_Biotec,
CE_StoneCreek, and CE_BarloweSquare
- Removed obsolete Sounds and other Assets
- Rebuilt numerous Biotec and BarloweSquare Props to avoid issues with Players & AI
- Fixed a number of scripts for more accurate and improved game-play