Learning
Learning
Definition of learning
Non associative forms of learning:
Habituation and sensitization
Classical conditioning theory of learning
Conditioned Responses over Time ( extinction and
reconditioning)
Stimulus generalization and stimulus discrimination
Operant conditioning theory of learning
Types of reinforcers
Escape conditioning and avoidance conditioning
Delay and size of reinforcement
Reinforcement schedules
Punishment ( definition and drawback)
Learning is the adaptive process through which
experience modifies preexisting behavior and
understanding.
The preexisting behavior and understanding may have
been present at birth, acquired automatically as we
mature, or learned earlier.
Learning plays a central role in the development of
most aspects of human behavior. It allows us to build
the motor skills we need to walk or tie a shoe, the
language skills we use to communicate, and the object
categories—such as ‘food’, ‘vehicle’, or ‘animal’—that
help us organize our perceptions and think logically
about the world.
Humans and other animals learn primarily by
experiencing events, observing relationships
between those events, and noticing consistencies in
the world around them.
For example, when two events repeatedly take
place together, we can predict the occurrence of
one from knowledge of the other. We learn that a
clear blue sky means dry weather, that too little
sleep makes us irritable, and that we can
communicate with someone by clicking on a certain
e-mail address.
1. Habituation:
Our response to unchanging stimuli decreases over
time. This aspect of adaptation is a simple form of
learning called habituation, and it can occur in
relation to sights, sounds, smells, tastes, or
touches.
It is through habituation that you eventually lose
awareness of your glasses or your watch and that
after being in a room for a while, you no longer
smell its odor or hear its ticking clock. Habituation
is especially important for adapting to initially
startling but harmless events such as the repeated
popping of balloons.
2. Sensitization:
A second simple form of learning, called
sensitization appears as an increase in
responsiveness to a stimulus.
Sensitization occurs, for example, when people and
animals show exaggerated responses to
unexpected, potentially threatening sights or
sounds, especially during periods of emotional
arousal. So while breathlessly exploring a dark,
spooky house, you might scream, run, or violently
throw something in response to the unexpected
creaking of a door.
Habituation and sensitization provide organisms
with a useful way to adapt to their environments,
but notice that these kinds of learning result from
exposure to a single stimulus.
Stimulus Discrimination:
Stimulus generalization does not run wild because it is
balanced by a complementary process called stimulus
discrimination. Through stimulus discrimination, people
and animals learn to differentiate among similar stimuli.
Operant Conditioning is a process through which
organisms learn to repeat behaviors that yield positive
outcomes or permit them to avoid or escape from negative
outcomes.
Basic Components of Operant Conditioning:
REINFORCER
POSITIVE NEGATIVE
Presence of stimulus Absence of stimulus
REINFORCEMENT
A reinforcer increases the probability that an operant behavior will
occur again. There are two main types of reinforcers:
Positive
Negative
Example :
We can reinforce a Toddler Behavior with Candy.
Operant conditioning often begins with the use of
primary reinforcers, events or stimuli—such as food
or water—that are innately rewarding.
A secondary reinforcer is a previously neutral stimulus
that takes on reinforcing properties when paired with
a stimulus that is already reinforcing.
In other words, secondary reinforcers are rewards
that people or animals learn to like (Seo & Lee, 2009).
Words of praise or thanks, gold stars, check marks,
and “two thumbs up” gestures are just a few of the
stimuli that can serve as secondary reinforcers for
humans.
Parents and teachers have used these reinforcers for
generations to shape the behavior of children in
accordance with their cultural values.
Any reinforcer that becomes reinforcing after being
paired with a primary reinforcer, such as praise,
tokens, gold starts, etc.
Example :
Money can be reinforcer because it is associated with
the ability to obtain (purchase) that meet basic needs
such as food & shelter.
Much of our behavior is learned and maintained
because it is regularly reinforced.
But many people overeat, smoke, drink too much, or
procrastinate, even though they know these behaviors
are bad for them.
They may want to change, but they seem to lack self-
control. If behavior is controlled by its consequences,
why do people do things that are ultimately harmful?
Delay Of Reinforcer :
Usually the shorter the delay
between behavior & reinforcement,
the more effective.
Size Of Reinforcer :
and
-B. Partial reinforcement.
A. Continuous Reinforcement Schedule:
A pattern in which a reinforcer is delivered every time
a particular response occurs.
Example :
We put money in a vending machine, and the item we
want comes out.
B. Partial Reinforcement Schedule:
A pattern in which a reinforcer is administered only
some of the time after a particular response occurs.