output_log
output_log
2f1 (c18cef34cbcd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) R3 Graphics (ID=0x98e4)
Vendor: (null)
VRAM: 2035 MB
Driver: 27.20.21003.8013
Begin MonoManager ReloadAssembly
- Completed reload, in 0.187 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.802300 ms
LoadGameSettings
Init: device name : AMD Radeon(TM) R3 Graphics, type: Desktop, model: 81D5
(LENOVO), ver: Direct3D 11.0 [level 11.1], screen: 1366x768
InitResolutions
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
ApplyScreenMode()
SetResolution #1
OnResolutionChanged 1366x768
CheckTimezoneBug...
CheckTurkishBug... I
Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3243.
Total: 2.376500 ms (FindLiveObjects: 1.225100 ms CreateObjectMapping: 0.372100 ms
MarkObjects: 0.762100 ms DeleteObjects: 0.016300 ms)
SetResolution #2
SteamManager.Initialized = False
SmartResourceHelper.PreloadResources
LoadLanguageResource("en"), 9666 lines loaded
CreateHash
Starting scene: scene_main
Init game from GUI scene. Loading world scene: scene_graveyard
Loading GUI: Show
Loading: SetProgressBar = 0
Filled Rooms Dictionary.
Preloader.OnSceneLoaded: scene_main, time = 15.38301
Creating pool of objects WorldGameObject, n = 10000
Error loading asset "FlowCanvas/WGO Scripts/priest_test"
no saved last focus for group 0, trying to select any in this group
no selectable_items
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> TechTreeGUI
HUD hide
ChangeBubblesVisibility True
Craft id = morgue_builddesk:p:mf_preparation_1_place, icon = i_b_mf_preparation_1
Craft id = morgue_builddesk:p:corpse_bed_place, icon = i_b_corpse_place
Craft id = ex:mf_preparation_1:flesh, icon = i_flesh
Craft id = alchemy_builddesk:p:mf_alchemy_craft_02_place, icon = i_b_alchemy_bench2
Craft id = alchemy_builddesk:p:mf_alchemy_stirrer_01_place, icon = i_b_alchemical
Craft id = alchemy_builddesk:p:mf_alchemy_mill_place, icon = i_b_alchemy_millstone
Craft id = ex:mf_preparation_1:skull, icon = i_skull
Craft id = ex:mf_preparation_1:bone, icon = i_bone
Craft id = ex:mf_preparation_1:skin, icon = i_skin
Craft id = ex:mf_preparation_1:blood, icon = i_blood
Craft id = ex:mf_preparation_1:fat, icon = i_fat
Craft id = alchemy_builddesk:p:table_book_constr_place, icon = i_b_alchemy_gear
Craft id = embalm_-1_-1, icon = i_jar_yellow
Craft id = embalm_1_1, icon = i_jar_blue
Craft id = alchemy_builddesk:p:rack_alchemy_place, icon =
i_b_boock_alchemical_cabinet
Craft id = morgue_builddesk:p:mf_balsamation_1_place, icon = i_b_mf_balsamation_1
Craft id = morgue_builddesk:p:rack_organs_place, icon = i_b_boock_organs_cabinet
Craft id = b_skull, icon = i_b_skull
Craft id = alchemy_builddesk:p:mf_alchemy_craft_03_place, icon = i_b_alchemy_bench3
Craft id = alchemy_builddesk:p:mf_distcube_2_clay_place, icon = i_b_multy_oven2
Craft id = ex:mf_preparation_1:brain, icon = i_brain
Craft id = ex:mf_preparation_1:heart, icon = i_heart
Craft id = ex:mf_preparation_1:intestine, icon = i_intestine
Craft id = morgue_builddesk:p:mf_balsamation_2_place, icon = i_b_mf_balsamation_2
Craft id = morgue_builddesk:p:corpse_fridge_place, icon = i_b_corpse_place02_fridge
Craft id = embalm_0_1, icon = i_jar_green_l
Craft id = embalm_stop, icon = i_jar_green_l_cross
Craft id = embalm_50, icon = i_jar_green_l_plus
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
Craft id = morgue_builddesk:p:mf_preparation_2_place, icon = i_b_mf_preparation_2
Craft id = morgue_builddesk:p:corpse_bed_big_place, icon = i_b_corpse_place02
Craft id = morgue_builddesk:p:zombie_crafting_table_place, icon =
i_b_grn_revival_table
Craft id = embalm_2_0, icon = i_jar_dark
Craft id = embalm_-1_1, icon = i_jar_pink
Craft id = embalm_-2_2, icon = i_jar_pink_star_gold
Craft id = alchemy_builddesk:p:mf_distcube_2_cuprum_place, icon = i_b_multy_oven2
Craft id = mining_builddesk:p:porter_station, icon = i_b_grn_zombie_delivery
Craft id = alchemy_builddesk:p:alchemy_table_zombie_place, icon =
i_b_grn_zombie_mix
Craft id = alchemy_builddesk:p:alchemy_workbench_zombie_place, icon =
i_b_grn_zombie_alchemy
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
max_y = 4, min_y = 0, hgt = 4
Show
<color=green>Hide GUI:</color> TechTreeGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> NPCsListGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> NPCsListGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
GDZone.OnTriggerEnter2D GDZone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_zone, is_global = True
GDZone.OnTriggerExit2D GDZone, obj = Player(Clone), diff_vector = (-190.1, 0.0)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
<color=yellow>Execute logic:</color> "donkey" at 40.50003
FlowScriptEngine.SendEvent: donkey_start
Donkey debug: have empty slots for bodies
Donkey debug: Not enough carrots
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.50003
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "refugee_roll" at 40.50003
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.55003
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "do_behavior_engineer" at 40.55003
<color=yellow>Execute logic:</color> "do_behavior_carpenter" at 40.55003
<color=yellow>Execute logic:</color> "npc_farmers_son_do_behavior" at 40.55003
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {tavern_idle_6}
GoTo [wgo] npc_redneck_1, dest = (4888.0, -8168.0)
Seeker not found, adding
Nearest GD point: tavern_idle_3, pos = (4512.0, -7624.0, 0.0), obj_pos = (4511.7, -
7623.7)
Is Idle point
<b>(NodeCanvas Warning)</b>: Graph is already Active.
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "cultist_remove" at 40.65002
FlowScriptEngine.SendEvent: on_key_char_remove
4
<b>(NodeCanvas Warning)</b>: Graph is already Active.
SetOverheadItem = wood
Set walk animation type = OverheadItem
<b>(NodeCanvas Warning)</b>: Graph is already Active.
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_mortuary_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
nearest: [WGO name=[wgo] mf_anvil_2 obj_id=mf_anvil_2 instance_id=-100270]
Interact on = Player(Clone), found target = [wgo] mf_anvil_2
Open craft: mf_anvil_2
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 8
SwitchTab tools
SwitchTab metal
Craft end, other_obj = [wgo] mf_furnace_1, n = 7, q = 0
OnCraftPressed, custom_ui=, can_craft=True, n=5, _multiquality_ids=
OnCraft detail_2
Craft detail_2
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnqueueCraft detail_2, amount=4
RedrawCurrentInteractiveHint
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
<color=yellow>Collect drop</color> Item(id = ingot_metal, value = 1)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
T: 376.5954 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.6265 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = ingot_metal, value = 4)
T: 376.657 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 376.6892 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.7185 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.7472 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.7755 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.8057 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.833 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.8605 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.8875 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9131 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9415 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9667 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9948 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.0222 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.0482 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.1045 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.131 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.1576 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.1839 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 377.212 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.2399 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.2652 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.294 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.3234 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.3493 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.3798 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4066 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4326 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4601 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4913 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.75005
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "evening_rednecks_remove" at 40.75005
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=1 => DoRemove
<color=yellow>Execute logic:</color> "spawn_guard_torch" at 40.75005
<color=yellow>Execute logic:</color> "refugee_evening_despawn" at 40.75005
FlowScriptEngine.SendEvent: refugee_activities
T: 377.5156 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.5684 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
not Is Idle point
GoTo [wgo] npc_marquis_teodoro_jr, dest = (2916.0, 5814.0)
Nearest GD point: camp_idle_9, pos = (2676.0, 5688.0, 0.0), obj_pos = (2681.5,
5668.0)
GoTo [wgo] npc_refugee_1, dest = (3866.0, 5828.0)
Nearest GD point: camp_idle_10, pos = (3584.0, 5850.0, 0.0), obj_pos = (3584.7,
5849.3)
Is Idle point
GoTo [wgo] npc_refugee_2, dest = (3866.0, 5828.0)
Nearest GD point: camp_idle_7, pos = (4178.0, 6126.0, 0.0), obj_pos = (4178.1,
6125.9)
Is Idle point
T: 377.6408 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.6779 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 377.7128 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
Teleporting, output name = [wgo] npc_guard_torch, obj_id = npc_guard_torch,
instance_id = -124028
T: 377.7462 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.7752 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
GoTo [wgo] npc_guard_torch, dest = (15912.0, -2420.0)
Seeker not found, adding
Nearest GD point: npc_redneck_4_home, pos = (17766.0, -1220.0, 0.0), obj_pos =
(17766.0, -1220.0)
T: 377.8067 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.8342 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
StopUsingTool, work_holded = True, stop_working_really = True
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ShowEffectBubble: Not enough (en)
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_redneck_1, dest = (16808.0, -1840.0)
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5214.9, -
8167.5)
Is Idle point
not Is Idle point
GoTo [wgo] npc_redneck_1, dest = (15226.0, -2996.0)
Nearest GD point: tavern_8, pos = (5092.0, -8110.0, 0.0), obj_pos = (5126.9, -
8121.8)
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> NPCsListGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> NPCsListGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> TechTreeGUI
HUD hide
ChangeBubblesVisibility True
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
max_y = 4, min_y = 0, hgt = 4
Show
<color=green>Hide GUI:</color> TechTreeGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> MapGUI
World Object not found
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> EquipToToolbarGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> EquipToToolbarGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Teleporting npc_marquis_teodoro_jr to GD point: default_destroy_point
GoTo [wgo] npc_redneck_2, dest = (16272.0, -2484.0)
Nearest GD point: village_idle_1, pos = (15422.0, -1574.0, 0.0), obj_pos =
(15421.9, -1573.8)
Is Idle point
AddBuff: buff_survay
ShowEffectBubble: [c][3897FF]+(en)100[-][/c]
Can not free idle point: point is already free or not set!
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Run FlowScript:</color> StoneTeleport, parent_go: * Global Scripts,
is_global = True
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer zone_home, Sweet home
Draw answer zone_tavern, Dead Horse
Draw answer @lighthouse, Lighthouse
Draw answer @quarry, Quarry
Draw answer @zone_refugees_camp_tp, Refugee camp
Draw answer cancel, Cancel
Showing multi-answer dialog with options count = 6
Can not free idle point: point is already free or not set!
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Show
Show
Show
Show
Show
Show
Show
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Show
Craft refugee_well
Show
Show
Teleporting npc_redneck_2 to GD point: default_destroy_point
Show
Show
Teleporting npc_refugee_1 to GD point: default_destroy_point
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Teleporting npc_citizen_woman_2 to GD point: default_destroy_point
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Teleporting npc_cultist to GD point: gd_stock_cultist
Show
Show
Show
Accepted offer!
Show
Show
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.77504
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_1}
GoTo [wgo] npc_mrs chain, dest = (4354.0, -7624.0)
Nearest GD point: tavern_mrs_chain_idle_3, pos = (5112.0, -7662.0, 0.0), obj_pos =
(5111.0, -7662.5)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
GDZone.OnTriggerEnter2D actress_song_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> first_actress_song, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> first_actress_song, is_global = True
Teleporting npc_redneck_3 to GD point: default_destroy_point
<color=yellow>Execute logic:</color> "despawn_alice" at 40.78006
<color=yellow>Execute logic:</color> "refugee_roll" at 40.78006
FlowScriptEngine.SendEvent: refugee_activities
GoTo [wgo] npc_alice, dest = (5232.0, -7640.0)
Seeker not found, adding
Nearest GD point: gd_npc_alice_finish_tavern_point, pos = (4932.0, -7680.0, 0.0),
obj_pos = (4931.7, -7680.0)
GDZone.OnTriggerExit2D actress_song_gd_zone, obj = Player(Clone), diff_vector = (-
171.9, -511.9)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
#snd# StopOvrMusic: tavern
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_tavern_a
ApplyCurrentEnvironmentPreset, id =
SetMainLUT, texture = null, morph_speed = 4
StartMorph null, dir = -1
SetMainLUT, texture = lut_dungeon_1, morph_speed = 4
SetMainLUT, texture = null, morph_speed = 4
T: 418.3374 - MasterAudio All children of wind_environment were busy. Will not play
this sound for this instance.
T: 418.3374 - MasterAudio All children of rain_environment were busy. Will not play
this sound for this instance.
Teleporting npc_alice to GD point: default_destroy_point
StartMorph null, dir = 1
#snd# StopOvrMusic: tavern
#snd# PlayOvrMusic: village
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_tavern_a
<color=orange>Terminating Script:</color> Teleport, is_global = False
Teleporting npc_redneck_5 to GD point: default_destroy_point
GDZone.OnTriggerEnter2D tavern_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_tavern_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_tavern_zone, is_global = True
Teleporting npc_redneck_6 to GD point: default_destroy_point
Teleporting npc_redneck_1 to GD point: default_destroy_point
Teleporting npc_redneck_4 to GD point: default_destroy_point
GDZone.OnTriggerExit2D tavern_zone, obj = Player(Clone), diff_vector = (618.9, -
111.5)
Say "npc_guard_say_0" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15912.0, -3344.0)
Nearest GD point: npc_guard_torch_5, pos = (15912.0, -2420.0, 0.0), obj_pos =
(15912.0, -2420.3)
Craft end, other_obj = [wgo] mf_furnace_1, n = 6, q = 0
<color=yellow>Execute logic:</color> "spawn_bat_test" at 40.80004
<color=yellow>Run FlowScript:</color> on_spawn_bat_test, parent_go: * Global
Scripts, is_global = True
<color=yellow>Execute logic:</color> "do_behavior_engineer" at 40.80004
<color=yellow>Execute logic:</color> "do_behavior_carpenter" at 40.80004
<color=yellow>Execute logic:</color> "npc_farmers_son_do_behavior" at 40.80004
<color=yellow>Execute logic:</color> "refugee_get_food" at 40.80004
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
Spawning bat_test
<color=orange>Terminating Script:</color> on_spawn_bat_test, is_global = True
water satiety: 1
camp_storage_inventory count:1
items_for_roll count:0
energy satiety: 0
happiness_delta: 0.104
Can not add item [refugee_happiness_item:0]
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
GoTo [wgo] npc_engineer, dest = (14034.0, 970.0)
Nearest GD point: bricklayer_stand_gd, pos = (13938.0, 1156.0, 0.0), obj_pos =
(13938.0, 1155.7)
GoTo [wgo] npc_carpenter, dest = (17156.0, 964.0)
Nearest GD point: npc_carpenter_behavior_1, pos = (17300.0, 992.0, 203.6), obj_pos
= (17299.9, 991.8)
GoTo [wgo] npc_farmers son, dest = (11566.0, -3522.0)
Nearest GD point: gd_npc_farmers_son_base, pos = (11564.0, -3612.0, 0.0), obj_pos =
(11564.0, -3611.6)
Spawning mob: bat_test
Strange. Trying to remove an object without iid
Craft bat_remove
Started craft: bat_remove
Spawning mob: bat_test
StartIdle, start_pos = (4512.0, 1904.0), spawner is null: False
StartIdle, start_pos = (4704.0, 1688.0), spawner is null: False
Strange. Trying to remove an object without iid
Craft bat_remove
Started craft: bat_remove
Spawning mob: bat_test
StartIdle, start_pos = (4704.0, 1688.0), spawner is null: False
Craft bat_remove
Started craft: bat_remove
StartIdle, start_pos = (4728.0, 2024.0), spawner is null: False
Strange. Trying to remove an object without iid
Craft bat_remove
Started craft: bat_remove
StartIdle, start_pos = (4688.0, 1400.0), spawner is null: False
Craft bat_remove
Started craft: bat_remove
Craft bat_remove
Started craft: bat_remove
GoTo bat_test, dest = (1476.9, 1322.6)
Seeker not found, adding
GoTo bat_test, dest = (2112.4, 2842.3)
Seeker not found, adding
GoTo bat_test, dest = (1356.7, 1130.5)
Seeker not found, adding
GoTo bat_test, dest = (2427.8, 3196.4)
Seeker not found, adding
GoTo bat_test, dest = (4580.8, 1972.1)
Seeker not found, adding
GoTo bat_test, dest = (1878.2, 1338.5)
Seeker not found, adding
GoTo bat_test, dest = (4797.4, 1708.1)
Seeker not found, adding
GoTo bat_test, dest = (4592.2, 1410.1)
Seeker not found, adding
GoTo bat_test, dest = (2677.2, 2660.3)
Seeker not found, adding
GoTo bat_test, dest = (4781.5, 2103.6)
Seeker not found, adding
Teleporting npc_citizen_woman_2 to GD point: default_destroy_point
#snd# StopOvrMusic: village
Say "npc_guard_say_1" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15142.0, -1976.0)
Nearest GD point: npc_guard_torch_6, pos = (15912.0, -3344.0, 0.0), obj_pos =
(15912.0, -3343.2)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
Teleporting npc_citizen_woman_1 to GD point: default_destroy_point
nearest: [WGO name=[wgo] npc_dig obj_id=npc_dig instance_id=-132050]
Interact on = Player(Clone), found target = [wgo] npc_dig
Seeker not found, adding
Fire interaction event = 'interaction' on wgo = '[wgo] npc_dig'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
Triggering animation talk and waiting. WGO = [wgo] npc_dig, Together
Say "dig_1" on wgo = [wgo] npc_dig (npc_dig)
Cannot use 'MovePosition' on a static body.
Show
GoTo bat_test, dest = (1548.2, 1147.9)
GoTo bat_test, dest = (2425.7, 3190.5)
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
<b>(NodeCanvas Warning)</b>: Graph is already Active.
SetPausedMode: True
Show
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> MapGUI
World Object not found
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.87501
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_1}
<b>(NodeCanvas Warning)</b>: Graph is already Active.
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Say "npc_guard_say_2" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15142.0, -1976.0)
Nearest GD point: npc_guard_torch_3, pos = (15142.0, -1976.0, 0.0), obj_pos =
(15142.0, -1976.1)
Say "npc_guard_say_2" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (19296.0, -1464.0)
Nearest GD point: npc_guard_torch_3, pos = (15142.0, -1976.0, 0.0), obj_pos =
(15142.0, -1976.1)
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'intro' on wgo = '[wgo] npc_shepherds_wife'
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Say "rosa_intro_1" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'interaction' on wgo = '[wgo] npc_shepherds_wife'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 4
Draw answer @refugees_s7_3, About the vampire
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 3
Say "rosa_intro_2" on wgo = Player(Clone) ()
MultiAnswer OnChosen: @refugees_s7_3
SetTaskState npc=npc_shepherds_wife, task=s_ev_6_rose_vampire, state=Complete
Create flying object
ShowEffectBubble: Task completed
Say "rosa_intro_3" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Say "rosa_intro_4" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Finished bounce
Say "rosa_intro_5" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
FlyingObject reached destination
Say "refugees_s7_3_1" on wgo = Player(Clone) ()
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'interaction' on wgo = '[wgo] npc_shepherds_wife'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 4
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
Say "refugees_s7_3_2" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
MultiAnswer OnChosen: Trade
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_3" on wgo = Player(Clone) ()
EnableTime: False
Show
Show
Show
Show
Show
Say "refugees_s7_3_4" on wgo = Player(Clone) ()
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_5" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Craft end, other_obj = [wgo] mf_furnace_1, n = 4, q = 0
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_6" on wgo = Player(Clone) ()
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
OnEnteredState [wgo] npc_shepherds_wife
Craft refugee_well
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
OnExitedState [wgo] npc_shepherds_wife
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_7" on wgo = Player(Clone) ()
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Accepted offer!
Show
Show
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
Say "refugees_s7_3_8" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Say "refugees_s7_3_9" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
<color=yellow>Execute logic:</color> "refugee_roll" at 40.92004
FlowScriptEngine.SendEvent: refugee_activities
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
<color=yellow>Execute logic:</color> "despawn_dig" at 40.93003
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Vendor "npc_carpenter" real level up progress: 70.67999/7.315
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
#snd# StopOvrMusic: village
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> MapGUI
World Object not found
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found
Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Run FlowScript:</color> StoneTeleport, parent_go: * Global Scripts,
is_global = True
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer zone_home, Sweet home
Draw answer zone_tavern, Dead Horse
Draw answer @lighthouse, Lighthouse
Draw answer @quarry, Quarry
Draw answer @zone_refugees_camp_tp, Refugee camp
Draw answer cancel, Cancel
Showing multi-answer dialog with options count = 6
Cannot use 'MovePosition' on a static body.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:2
items_for_roll count:1
#CAMP# Camp quality: cur_pos=0, prediction=0.26, predicted_pos=0.26
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:3
items_for_roll count:2
#CAMP# Camp quality: cur_pos=0, prediction=0.26, predicted_pos=0.26
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "despawn_beekeeper" at 41.02007
<b>(NodeCanvas Warning)</b>: Graph is already Active.
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Run FlowScript:</color> StoneTeleport, parent_go: * Global Scripts,
is_global = True
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer zone_home, Sweet home
Draw answer zone_tavern, Dead Horse
Draw answer @lighthouse, Lighthouse
Draw answer @quarry, Quarry
Draw answer @zone_refugees_camp_tp, Refugee camp
Draw answer cancel, Cancel
Showing multi-answer dialog with options count = 6
Cannot use 'MovePosition' on a static body.
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Teleporting npc_witch to GD point: default_destroy_point
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
nearest: [WGO name=[wgo] cooking_table obj_id=cooking_table instance_id=-104946]
Interact on = Player(Clone), found target = [wgo] cooking_table
Open craft: cooking_table
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 14
SwitchTab dessert
SwitchTab
<color=yellow>Execute logic:</color> "despawn_farmer" at 41.09001
GoTo [wgo] npc_farmer, dest = (12782.0, -14646.0)
Nearest GD point: npc_farmer_finish, pos = (12336.0, -3752.0, -779.1), obj_pos =
(12336.5, -3751.7)
SwitchTab snack
SwitchTab fish
SwitchTab snack
Teleporting npc_shepherd to GD point: default_destroy_point
<color=yellow>Execute logic:</color> "inquisitor_spawn" at 41.10007
FlowScriptEngine.SendEvent: on_key_char_spawn
Teleporting, output name = [wgo] npc_inquisitor, obj_id = npc_inquisitor,
instance_id = -103126
GoTo [wgo] npc_inquisitor, dest = (8208.0, 1870.0)
Seeker not found, adding
Nearest GD point: gd_start_inquisitor, pos = (15940.0, -4946.0, 0.0), obj_pos =
(15940.0, -4946.0)
<color=yellow>Execute logic:</color> "do_behavior_blacksmith" at 41.10007
Teleporting, output name = [wgo] npc_guard_3, obj_id = npc_guard_3, instance_id = -
124308
GoTo [wgo] npc_guard_3, dest = (8240.0, 2268.0)
Seeker not found, adding
Nearest GD point: npc_redneck_5_home, pos = (14844.0, -830.0, 0.0), obj_pos =
(14844.0, -830.0)
Teleporting, output name = [wgo] npc_guard_4, obj_id = npc_guard_4, instance_id = -
124294
GoTo [wgo] npc_guard_4, dest = (7948.0, 2286.0)
Seeker not found, adding
Nearest GD point: npc_redneck_6_home, pos = (14836.0, -1378.0, 0.0), obj_pos =
(14836.0, -1378.0)
Teleporting, output name = [wgo] npc_guard_2, obj_id = npc_guard_2, instance_id = -
124126
GoTo [wgo] npc_guard_2, dest = (8272.0, 1984.0)
Seeker not found, adding
Nearest GD point: gd_start_inquisitor, pos = (15940.0, -4946.0, 0.0), obj_pos =
(15940.0, -4946.0)
OnCraftPressed, custom_ui=, can_craft=True, n=5, _multiquality_ids=
OnCraft dough_2
Craft dough_2
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
RedrawCurrentInteractiveHint
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> None
Set action start time, prev = -1
Set global state: Hand tool
T: 677.5121 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 677.5385 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.5684 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.594 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.6197 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.6458 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.671 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.6992 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.724 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.7484 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.775 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8024 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8277 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8536 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8787 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.905 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.9297 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.9555 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.9803 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.0054 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.0347 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 678.0594 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.0862 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1094 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1345 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1593 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1843 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2084 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2335 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2595 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2856 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.3107 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.3357 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.36 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.3857 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4099 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4354 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4596 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4843 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.5103 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.5358 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 678.5605 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.59 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.6133 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.6442 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.6686 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.6924 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.7186 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.742 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.7675 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.7916 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.8151 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.8409 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.8642 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.8892 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.9138 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.939 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.9622 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.9894 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.0132 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.0421 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 679.0667 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.0912 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.1196 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.1443 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.1702 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.1979 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2222 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2452 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2707 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2949 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3215 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3448 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3699 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3934 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.4188 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.4419 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.467 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 5, q = 0
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
T: 679.5601 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 679.5887 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.6182 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.6497 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.6802 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7061 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7313 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7593 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7852 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.8118 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.8397 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.8693 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
T: 679.8967 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.9241 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.9483 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.9771 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft refugee_well
T: 680.0039 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.0299 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.0575 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 680.0833 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 680.1147 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.1446 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 680.172 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.2021 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 680.2314 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.2731 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.2985 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.3251 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.3513 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.3753 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.401 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.4263 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.4521 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.478 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.5035 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.5284 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.554 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.5778 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.607 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 680.6296 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.6584 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.6832 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.7081 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.7316 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.7585 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.784 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8086 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8334 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8581 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8823 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9073 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9306 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9579 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9817 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.007 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.0322 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.0591 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.0851 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.1105 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 681.135 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.1591 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.1845 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.2084 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.2319 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.2561 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.28 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3052 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3296 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3556 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3788 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4088 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4334 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4577 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4855 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 4, q = 0
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
T: 681.5751 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.6058 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.6331 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 681.6597 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.688 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.7134 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.7449 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.7725 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.799 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.8246 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.8524 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.8781 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9088 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9336 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9584 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9838 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0082 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0361 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0636 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0946 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 682.121 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.1528 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 682.1815 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 682.2095 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.2461 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 682.2812 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3113 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3409 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3656 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3936 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.4183 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.441 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.4692 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.4926 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.5187 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.5477 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.5727 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.597 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.6223 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.6456 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.6715 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 682.6948 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.7209 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.7445 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.769 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.7927 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8186 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8421 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8725 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8954 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.921 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.9444 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.9694 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.994 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0213 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0447 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0737 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0974 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.1252 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.1504 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.1757 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 683.2166 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.2412 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.2642 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.2903 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3141 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3411 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3654 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3909 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.4155 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.4411 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.4641 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
Craft end, other_obj = Player(Clone), n = 3, q = 0
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
Set action start time, prev = 677.4847
T: 683.5453 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.5812 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6072 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6326 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6622 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6913 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.7146 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 683.7421 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.7704 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.7952 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.8234 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.8484 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.874 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.8981 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.9247 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.949 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.975 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0004 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0287 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0542 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0809 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 684.1083 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.1385 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.1712 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 684.1968 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.2286 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 684.256 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.2906 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3174 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3425 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3683 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3917 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4194 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4431 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4693 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4942 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5194 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5443 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5702 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5944 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6234 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6452 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6741 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6982 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.7246 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.7494 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 684.7739 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8 - MasterAudio All children of home_desk_loop were busy. Will not play this
sound for this instance.
T: 684.8248 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8483 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8729 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8967 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9212 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9454 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9713 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9984 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0232 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0479 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0731 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0995 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.1261 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.1536 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.1776 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.2208 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.2648 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 685.2917 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.3284 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.3538 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.3782 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.4047 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.4295 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.459 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
Craft end, other_obj = Player(Clone), n = 2, q = 0
Set action start time, prev = 677.4847
T: 685.5681 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.5962 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.6234 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.6471 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.672 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.6984 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.725 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.7498 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.7756 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 685.8025 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.8309 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.8563 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.8813 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9091 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9376 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9619 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9908 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.0236 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Execute logic:</color> "refugee_roll" at 41.13007
FlowScriptEngine.SendEvent: refugee_activities
T: 686.0497 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.0798 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 686.109 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.1405 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.1662 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 686.1947 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.2322 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.2592 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 686.2896 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 686.3176 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.3431 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.3694 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.3961 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4221 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4453 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4708 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4936 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.5192 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.5424 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.5748 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.598 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.6245 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.6478 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.6732 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.699 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.7247 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.7516 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.7758 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.8023 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 686.8301 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.855 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.8785 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9033 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9269 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9512 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9742 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9983 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0255 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0507 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0748 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0991 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.1275 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.1545 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.1784 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2069 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2291 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2542 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2808 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.3046 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.3276 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 687.3585 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.3853 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.4078 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.4315 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.4578 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.481 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
T: 687.5339 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 1, q = 0
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 677.4847
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
nearest: [WGO name=[wgo] oven obj_id=oven instance_id=-104974]
Interact on = Player(Clone), found target = [wgo] oven
Open craft: oven
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 28
SwitchTab meal
SwitchTab dessert
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<color=yellow>Execute logic:</color> "despawn_guard_torch" at 41.15003
GoTo [wgo] npc_guard_torch, dest = (17766.0, -1220.0)
Nearest GD point: village_merchant_from_city, pos = (15960.0, -2520.0, 0.0),
obj_pos = (15912.0, -2707.9)
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
<color=green>Open GUI:</color> DialogGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> DialogGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
Interact on = Player(Clone), found target = [wgo] teleport_hatch
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_hatch' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_hatch,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_mortuary_house_b
ApplyCurrentEnvironmentPreset, id = mortuary
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = -1
<b>(NodeCanvas Warning)</b>: Graph is already Active.
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_mortuary_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector = (0.0,
-122.5)
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
SetCarryingItem = null
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
Interact on = Player(Clone), found target = [wgo] alchemy_builddesk
SetCurrentBuildZone alchemy, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (8327.2, -10457.5, 0.0), Extents: (985.6, 719.4,
0.0), cam_bounds: Center: (8929.0, -10136.0, -4000.0), Extents: (683.0, 384.0,
0.0), _outer_visible_bounds: Center: (8327.2, -10457.5, 0.0), Extents: (740.1,
623.4, 96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: alchemy_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 10
<b>(NodeCanvas Warning)</b>: Graph is already Active.
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_a
<color=orange>Terminating Script:</color> Teleport, is_global = False
StartMorph null, dir = 1
GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (263.3, -
269.8)
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Craft slime_remove
Started craft: slime_remove
Craft slime_remove
Started craft: slime_remove
Craft slime_remove
Started craft: slime_remove
Show
Show
Show
#ipm# [idle_points_stock]: lock idle point {village_idle_2}
GoTo [wgo] npc_redneck_1, dest = (15342.0, -1596.0)
Nearest GD point: village_idle_8, pos = (16346.0, -1920.0, 0.0), obj_pos =
(16346.0, -1920.4)
Is Idle point
Show
Show
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_2}
GoTo [wgo] npc_redneck_2, dest = (5134.0, -8198.0)
Nearest GD point: village_idle_3, pos = (15360.0, -1670.0, 0.0), obj_pos =
(15359.6, -1670.0)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_10}
GoTo [wgo] npc_redneck_3, dest = (4840.0, -7902.0)
Nearest GD point: village_idle_1, pos = (15422.0, -1574.0, 0.0), obj_pos =
(15421.9, -1573.8)
Is Idle point
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=yellow>Execute logic:</color> "spawn_potter" at 41.31007
GoTo [wgo] npc_potter, dest = (14170.0, -2830.0)
Nearest GD point: gd_potter_in_home_2, pos = (9830.0, -14544.0, -586.5), obj_pos =
(9830.0, -14544.6)
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100998]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100998]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101026]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=yellow>Execute logic:</color> "spawn_beekeeper" at 41.32005
#ipm# [idle_points_stock]: lock idle point {village_idle_8}
GoTo [wgo] npc_citizen_woman_2, dest = (16346.0, -1920.0)
Nearest GD point: village_idle_5, pos = (15926.0, -1602.0, 0.0), obj_pos =
(15926.0, -1602.6)
Is Idle point
Teleporting, output name = [wgo] npc_beekeeper, obj_id = npc_beekeeper, instance_id
= -134752
GoTo [wgo] npc_beekeeper, dest = (14656.0, -824.0)
Nearest GD point: npc_redneck_5_home, pos = (14844.0, -830.0, 0.0), obj_pos =
(14844.0, -830.0)
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_citizen_woman_2, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.1, -
8211.1)
Is Idle point
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101026]
Craft refugee_well
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101012]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101012]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101012]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=yellow>Execute logic:</color> "refugee_roll" at 41.34007
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100984]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100984]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100914]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {camp_idle_3}
GoTo npc_refugee_cook, dest = (3462.0, 5582.0)
Nearest GD point: camp_idle_9, pos = (2676.0, 5688.0, 0.0), obj_pos = (2676.0,
5687.3)
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100914]
#ipm# [idle_points_stock]: lock idle point {camp_idle_6}
GoTo [wgo] npc_refugee_1, dest = (4056.0, 5710.0)
Nearest GD point: camp_idle_8, pos = (4054.0, 6126.0, 0.0), obj_pos = (4054.5,
6126.4)
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {camp_idle_2}
GoTo npc_refugee_3, dest = (3566.0, 5512.0)
Nearest GD point: camp_idle_4, pos = (3692.0, 5072.0, 0.0), obj_pos = (3692.6,
5071.9)
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.35007
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "do_behavior_blacksmith" at 41.35007
<color=yellow>Execute logic:</color> "spawn_shepherd" at 41.35007
GoTo [wgo] npc_blacksmith, dest = (17856.0, -2976.0)
Nearest GD point: gd_blacksmith_finish, pos = (18128.0, -2968.0, -614.6), obj_pos =
(18128.0, -2967.8)
<b>(NodeCanvas Warning)</b>: Graph is already Active.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_4}
GoTo [wgo] npc_redneck_2, dest = (4450.0, -7624.0)
Nearest GD point: tavern_idle_2, pos = (5134.0, -8198.0, 0.0), obj_pos = (5134.1, -
8197.8)
Is Idle point
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_5}
GoTo [wgo] npc_redneck_3, dest = (4666.0, -8212.0)
Nearest GD point: tavern_idle_10, pos = (4840.0, -7902.0, 0.0), obj_pos = (4841.4,
-7902.0)
Is Idle point
<color=yellow>Execute logic:</color> "spawn_lightkeeper" at 41.36007
Show
Teleporting, output name = [wgo] npc_light_keeper, obj_id = npc_light_keeper,
instance_id = -122292
GoTo [wgo] npc_light_keeper, dest = (25640.0, -1944.0)
Nearest GD point: gd_lightkeeper_1, pos = (25510.0, -1884.0, -399.7), obj_pos =
(25510.0, -1884.0)
Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_7}
GoTo [wgo] npc_redneck_5, dest = (5288.0, -8160.0)
Nearest GD point: tavern_idle_6, pos = (4888.0, -8168.0, 0.0), obj_pos = (4887.1, -
8168.1)
Is Idle point
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {village_idle_3}
GoTo [wgo] npc_citizen_woman_1, dest = (15360.0, -1670.0)
Nearest GD point: village_idle_7, pos = (16808.0, -1840.0, 0.0), obj_pos =
(16808.3, -1839.6)
Is Idle point
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
Interact on = Player(Clone), found target = [wgo] garden_empty
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_citizen_woman_2, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5215.2, -
8167.6)
Is Idle point
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.37506
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_4}
GoTo [wgo] npc_mrs chain, dest = (5476.0, -7948.0)
Nearest GD point: tavern_mrs_chain_idle_5, pos = (4678.0, -8042.0, 0.0), obj_pos =
(4677.4, -8041.8)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
OnCraft garden_pumpkin_planting_2
Craft garden_pumpkin_planting_2
ReplaceWithObject id = garden_empty, new_id = garden_pumpkin, show_puff = True
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_pumpkin obj_id=garden_pumpkin instance_id=-101082]
Craft garden_pumpkin_growing
<b>(NodeCanvas Warning)</b>: Graph is already Active.
Craft refugee_well
<color=yellow>Execute logic:</color> "spawn_farmer" at 41.39003
Teleporting [wgo] npc_farmer to GD point: gd_farmer_house_10
GoTo [wgo] npc_farmer, dest = (12336.0, -3752.0)
Nearest GD point: gd_farmer_house_10, pos = (12782.0, -14646.0, 0.0), obj_pos =
(12782.0, -14646.0)
<b>(NodeCanvas Warning)</b>: Graph is already Active.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {village_idle_6}
GoTo [wgo] npc_redneck_3, dest = (16024.0, -1076.0)
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.1, -
8211.0)
Is Idle point
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "refugee_roll" at 41.41006
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_redneck_5, dest = (16808.0, -1840.0)
Nearest GD point: tavern_idle_7, pos = (5288.0, -8160.0, 0.0), obj_pos = (5287.3, -
8160.1)
Is Idle point
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {camp_idle_1}
GoTo npc_refugee_3, dest = (3370.0, 5498.0)
Nearest GD point: camp_idle_2, pos = (3566.0, 5512.0, 0.0), obj_pos = (3565.9,
5511.9)
nearest: [WGO name=[wgo] oven obj_id=oven instance_id=-104974]
Interact on = Player(Clone), found target = [wgo] oven
Open craft: oven
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 28
SwitchTab dessert
#ipm# [idle_points_stock]: lock idle point {camp_idle_5}
GoTo npc_refugee_cook, dest = (4066.0, 5644.0)
Nearest GD point: camp_idle_3, pos = (3462.0, 5582.0, 0.0), obj_pos = (3461.9,
5582.2)
SwitchTab fuel
SwitchTab dessert
SwitchTab meal
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = [wgo] bed
<color=yellow>Running interaction script</color> "sleep" on WGO: '[wgo] bed' by:
'Player(Clone)'
<color=yellow>Run FlowScript:</color> sleep, parent_go: [wgo] bed, is_global =
False
<color=green>Open GUI:</color> SleepGUI
HUD hide
ChangeBubblesVisibility True
HUD show
RemoveBuff: buff_tired
World Object not found
Unloading 7000 unused Assets to reduce memory usage. Loaded Objects now: 924482.
Total: 1842.820700 ms (FindLiveObjects: 174.653400 ms CreateObjectMapping:
43.034200 ms MarkObjects: 1611.527600 ms DeleteObjects: 13.604600 ms)
ShowEffectBubble: [c][3897FF]+(en)2[-][/c]
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.45229
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_redneck_1, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_9, pos = (4768.0, -7898.0, 0.0), obj_pos = (4768.2, -
7898.0)
Is Idle point
ShowEffectBubble: [c][3897FF]+(en)5[-][/c]
#ipm# [idle_points_stock]: lock idle point {village_idle_5}
GoTo [wgo] npc_redneck_4, dest = (15926.0, -1602.0)
Nearest GD point: tavern_idle_1, pos = (5430.0, -8290.0, 0.0), obj_pos = (5430.0, -
8289.7)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_7}
GoTo [wgo] npc_redneck_5, dest = (5288.0, -8160.0)
Nearest GD point: village_idle_7, pos = (16808.0, -1840.0, 0.0), obj_pos =
(16806.8, -1844.0)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_6}
GoTo [wgo] npc_redneck_6, dest = (4888.0, -8168.0)
Nearest GD point: tavern_idle_11, pos = (4710.0, -7784.0, 0.0), obj_pos = (4709.9,
-7784.2)
Is Idle point
ShowEffectBubble: [c][3897FF]+(en)3[-][/c]
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_citizen_woman_2, dest = (16808.0, -1840.0)
Nearest GD point: village_idle_8, pos = (16346.0, -1920.0, 0.0), obj_pos =
(16345.9, -1920.3)
Is Idle point
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.47575
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_5}
GoTo [wgo] npc_mrs chain, dest = (4678.0, -8042.0)
Nearest GD point: tavern_mrs_chain_idle_4, pos = (5476.0, -7948.0, 0.0), obj_pos =
(5476.3, -7947.4)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
#ipm# [idle_points_stock]: lock idle point {tavern_idle_11}
GoTo [wgo] npc_citizen_woman_2, dest = (4710.0, -7784.0)
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5215.2, -
8167.6)
Is Idle point
SaveGame, slot = SaveSlotData, filename = 1
ShowSavingStatus: True
SetGameMetric DaysInGame = 39.98056
SetGameMetric GraveyardQuality = 31
SetGameMetric ChurchQuality = 15
<color=yellow>Execute logic:</color> "refugee_roll" at 41.48056
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Serializing save...
GameSave.ToBinary
SaveSceneToMe, count = 3637
TO: data.active_now_bacause_of_action [wgo] npc_mrs chain
TO: data.active_now_bacause_of_action [wgo] npc_redneck_4
TO: data.active_now_bacause_of_action [wgo] npc_redneck_5
TO: data.active_now_bacause_of_action [wgo] npc_redneck_6
TO: data.active_now_bacause_of_action [wgo] npc_citizen_woman_2
TO: data.active_now_bacause_of_action [wgo] npc_citizen_woman_2
Serialized length: 3209464
ShowSavingStatus: False
Autosave: done
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 924490.
Total: 1811.940100 ms (FindLiveObjects: 156.168500 ms CreateObjectMapping:
35.398600 ms MarkObjects: 1618.985500 ms DeleteObjects: 1.385900 ms)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 922870.
Total: 1829.492800 ms (FindLiveObjects: 163.260100 ms CreateObjectMapping:
36.321700 ms MarkObjects: 1628.560500 ms DeleteObjects: 1.348800 ms)