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output_log

The document details the initialization and loading process of the game 'Graveyard Keeper' version 1.31, including graphics device setup, input initialization, and available screen resolutions. It also notes the availability of DLCs and various loading errors related to assets and scripts. The game progresses through multiple loading stages, indicating the status of resource loading and scene transitions.

Uploaded by

Wahyu Saputra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
6 views135 pages

output_log

The document details the initialization and loading process of the game 'Graveyard Keeper' version 1.31, including graphics device setup, input initialization, and available screen resolutions. It also notes the availability of DLCs and various loading errors related to assets and scripts. The game progresses through multiple loading stages, indicating the status of resource loading and scene transitions.

Uploaded by

Wahyu Saputra
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 135

Initialize engine version: 2018.2.

2f1 (c18cef34cbcd)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: AMD Radeon(TM) R3 Graphics (ID=0x98e4)
Vendor: (null)
VRAM: 2035 MB
Driver: 27.20.21003.8013
Begin MonoManager ReloadAssembly
- Completed reload, in 0.187 seconds
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 1.802300 ms
LoadGameSettings

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Save default key bindings

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Deserialize keyboard binding: 26

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 6 Unused Serialized files (Serialized files now loaded: 0)


UnloadTime: 0.429700 ms
****************************************
*** Starting Graveyard Keeper, ver. 1,31

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Init: device name : AMD Radeon(TM) R3 Graphics, type: Desktop, model: 81D5
(LENOVO), ver: Direct3D 11.0 [level 11.1], screen: 1366x768

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Preloader.Awake, time = 7,193901

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Current system language: English

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Stranger Sins DLC is available: True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Game of Crone DLC is available: True

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

InitResolutions
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 640x480, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 800x600, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 1024x768, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 1280x720, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 1366x768, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 1600x900, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Available: 1920x1080, scale = 2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ApplyScreenMode()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ApplyCustomScreenParameters, screen_mode = FullScreen, cursor = Default, res =


1366x768

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ApplyFullScreenMode 1366x768, ExclusiveFullScreen, vsync = 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetResolution #1

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnResolutionChanged 1366x768

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Applied resolution: ResolutionConfig [1366x768, pixel_size=2]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckTimezoneBug...

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


time now = 04/07/2021 11.04.21

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

CheckTurkishBug... I

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 3 unused Assets to reduce memory usage. Loaded Objects now: 3243.
Total: 2.376500 ms (FindLiveObjects: 1.225100 ms CreateObjectMapping: 0.372100 ms
MarkObjects: 0.762100 ms DeleteObjects: 0.016300 ms)

SetResolution #2

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

The referenced script on this Behaviour (Game Object 'z') is missing!

(Filename: Line: 1775)

Fallback handler could not load library D:/SteamLibrary/steamapps/common/Graveyard


Keeper v1.310/Graveyard Keeper_Data/Mono/data-22E60020.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Graveyard
Keeper v1.310/Graveyard Keeper_Data/Mono/data-22F01860.dll
Fallback handler could not load library D:/SteamLibrary/steamapps/common/Graveyard
Keeper v1.310/Graveyard Keeper_Data/Mono/data-28DFF020.dll
Searching for compatible XInput library...
Found Xinput1_4.dll.
ProCamera2D.Awake()

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartGameLoading, time = 15.38301


[Steamworks.NET] SteamAPI_Init() failed. Refer to Valve's documentation or the
comment above this line for more information.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SteamManager.Initialized = False
SmartResourceHelper.PreloadResources
LoadLanguageResource("en"), 9666 lines loaded
CreateHash
Starting scene: scene_main
Init game from GUI scene. Loading world scene: scene_graveyard
Loading GUI: Show
Loading: SetProgressBar = 0
Filled Rooms Dictionary.
Preloader.OnSceneLoaded: scene_main, time = 15.38301
Creating pool of objects WorldGameObject, n = 10000
Error loading asset "FlowCanvas/WGO Scripts/priest_test"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Error loading asset "FlowCanvas/WGO Scripts/golgothan_body"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


TitleScreen.Hide
StartLoadingScene scene_graveyard
TitleScreen.Awake
OnSceneLoaded: title_screen
OnTitleScreenSceneLoaded
Skipping wrong scene
Intro.Awake
Loaded from the MainGame
OnSceneLoaded: intro
OnIntroSceneLoaded
Skipping wrong scene
ProCamera2D.Awake()
More than one Playlist Controller prefab exists in this Scene with the same name.
Destroying the one called 'ovr music'. You may wish to set up a Bootstrapper Scene
so this does not occur.
More than one Playlist Controller prefab exists in this Scene with the same name.
Destroying the one called 'music'. You may wish to set up a Bootstrapper Scene so
this does not occur.
More than one Playlist Controller prefab exists in this Scene with the same name.
Destroying the one called 'menu'. You may wish to set up a Bootstrapper Scene so
this does not occur.
More than one Playlist Controller prefab exists in this Scene with the same name.
Destroying the one called 'ambient'. You may wish to set up a Bootstrapper Scene so
this does not occur.
More than one Master Audio prefab exists in this Scene. Destroying the newer one
called 'MasterAudio'. You may wish to set up a Bootstrapper Scene so this does not
occur.
Second MainGame scene awake
Player Component Awake
OnSceneLoaded: scene_graveyard
InitWorldOnApplicationStart
Player default pos: (25.9, -65.6, -1310.7)
Removing player prefab
InitGUIScene, this: Main Camera (gs), world: Main Camera (g)
InitWorldOnApplicationStart
GeneralInit, time = 22.5945
GameAwakenerEngine.Init
LazyInput started
EnableTime: True
Creating pool of objects TechConnector, n = 100
SetGameStatus: InGame
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
HUD show
Open main menu, switch_music = True
<color=green>Open GUI:</color> MainMenuGUI
HUD hide
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
TitleScreen.Show
SetGameStatus: InMenu
Destroy All bubbles, count = 0
OnScreenSizeChanged (1366.0, 768.0)
Setting camera size: (1366.0, 768.0) for pixel size: 2
RescanAllObjects
RescanAllObjects: added objects = 5128
DisableComponentOnStaticObjects, count = 5427
GeneralInit - Done, time = 22.5945
SaveSceneToMe, count = 1
SerializableGameMap length = 3055432
ProCamera2D.Awake()
OnSceneLoaded: Done
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
LoadAllAtlasesAsync sprite_collection_atlases
Loading GUI: Hide
OnAtlasLoaded chars, sprites: 13188
Error adding sprite to a library - duplicate name: 700_work_bot_up_01

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Error adding sprite to a library - duplicate name: 440_hed_down_talking

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Error adding sprite to a library - duplicate name: 311_mid_idle_down_01

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

OnAtlasLoaded icons, sprites: 821


Error loading asset "FlowCanvas/WGO Scripts/zombie_working_in_garden"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Error loading asset "FlowCanvas/WGO Scripts/rain"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Error loading asset "objects\crafting_skull_3"

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Open GUI:</color> SaveSlotsMenuGUI


HUD hide
no selectable_items

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no saved last focus for group 0, trying to select any in this group

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

no selectable_items

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

loaded slots count: 0


loaded slots count: 1
OnSelectSlotPressed, null = False
Loading GUI: Show
Loading: SetProgressBar = 0
TitleScreen.Hide
Load game, slot = SaveSlotData
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
Loading: SetProgressBar = 0.05
RestoreScene, wgos count = 3634
PrepareScene
ClearCraftsListOnGameStart
RescanGDPoints, count = 1871
Deserializing moving object: AnimCurve
FROM: data.active_now_bacause_of_action wgo prefab(Clone)
Deserializing moving object: GoTo
Seeker not found, adding
FROM: data.active_now_bacause_of_action wgo prefab(Clone)
Deserializing moving object: GoTo
Seeker not found, adding
FROM: data.active_now_bacause_of_action wgo prefab(Clone)
Deserializing moving object: GoTo
Seeker not found, adding
FROM: data.active_now_bacause_of_action wgo prefab(Clone)
Deserializing moving object: GoTo
Seeker not found, adding
FROM: data.active_now_bacause_of_action wgo prefab(Clone)
Deserializing moving object: GoTo
Seeker not found, adding
Added PorterStation component to wgo
porter_station_wall_mounted[porter_station_wall_mounted]
Inited porter station on wgo "porter_station_wall_mounted"
Inited porter station on wgo "porter_station_wall_mounted"
Fixing stuck [wgo] npc_actress
Fixing stuck [wgo] npc_merchant
Deserializing moving object: GoTo
Seeker not found, adding
Deserializing moving object: GoTo
Seeker not found, adding
Added PorterStation component to wgo porter_station[porter_station]
Inited porter station on wgo "porter_station"
Inited porter station on wgo "porter_station"
FROM: data.active_now_bacause_of_action wgo prefab(Clone)
Deserializing moving object: GoTo
Seeker not found, adding
Added PorterStation component to wgo porter_station[porter_station]
Inited porter station on wgo "porter_station"
Inited porter station on wgo "porter_station"
Added PorterStation component to wgo porter_station[porter_station]
Inited porter station on wgo "porter_station"
Inited porter station on wgo "porter_station"
Loading: SetProgressBar = 0.1
Loading: StartPlayingGame
Loading: SetProgressBar = 0.4
Setting UniqueID = 45979
EnvironmentEngine.Init()
Dungeon Generation: Changed global seed [99081 => 99081]
Loading: SetProgressBar = 0.45
Loading: StartPlayingGame 2
Loading: SetProgressBar = 0.5
Loading: SetProgressBar = 0.6
Loading: SetProgressBar = 0.6214471
Loading: SetProgressBar = 0.6311312
Loading: SetProgressBar = 0.635686
Loading: SetProgressBar = 0.640487
Loading: SetProgressBar = 0.6483792
Loading: SetProgressBar = 0.6589523
Loading: SetProgressBar = 0.6703461
Loading: SetProgressBar = 0.6884558
Loading: SetProgressBar = 0.700848
Loading: SetProgressBar = 0.707222
Loading: SetProgressBar = 0.7103953
Loading: SetProgressBar = 0.7121324
Loading: SetProgressBar = 0.7147723
Loading: SetProgressBar = 0.7247435
Loading: SetProgressBar = 0.7299685
Loading: SetProgressBar = 0.7329367
Loading: SetProgressBar = 0.7358501
Loading: SetProgressBar = 0.7386678
Loading: SetProgressBar = 0.7438928
Loading: SetProgressBar = 0.7512379
Loading: SetProgressBar = 0.7573519
Loading: SetProgressBar = 0.7675284
Loading: SetProgressBar = 0.7740118
Loading: SetProgressBar = 0.7803447
Loading: SetProgressBar = 0.7869102
Loading: SetProgressBar = 0.7942689
Loading: SetProgressBar = 0.8
Loading: SetProgressBar = 0.8
A* scan, graph = 0
A* scan, graph = 1
GDPointGraph: ScanInternal finished correctly! Nodes count: 2030 (1326/2048)
A* scan, graph = 2
Loading: SetProgressBar = 0.85
RescanGDPoints, count = 2030
Save.PrepareAfterLoad
Restoring time: -0.2291667
InitZonesSystem, zones = 45
RescanAllObjects
RescanAllObjects: added objects = 23383
InitAllWorldWGOs, count = 3634
RecalculateAllZones, zones = 45
GetSavedPlayerInventory
Player Component Awake
ResetPlayerPosition: (25.6, -64.9, -1298.3), loaded_from_scene_main = True
ResetPlayerPosition: (25.6, -64.9, -1298.3), loaded_from_scene_main = True
SetLocalPlayerState, is_local = True
Spawning player, is_local_player = True
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = 1
HUD hide
Rescan WGOs list
Rescan Spawners list
Seeker not found, adding
Seeker not found, adding
Seeker not found, adding
Seeker not found, adding
Seeker not found, adding
SetCarryingItem = null
SetCarryingItem = null
SetCarryingItem = null
SetCarryingItem = null
SetCarryingItem = null
Deserializing tech points, Count = 3
Filled visitors list. Count=0
Tavern Engine: initialized. available_idle_points=0, visitors_unique_ids=0, locks=0
set None
SetToolGraphics 0
SetOverheadItem = null
Set walk animation type = Standard
Loading: StartPlayingGame 3
Loading: SetProgressBar = 1
Loading GUI: Hide
Loading: StartPlayingGame 4
HUD show
Teleporting Player(Clone) to GD point: gd_player_respawn
Sprite '217_mid_lean_sh(clone)(217_mid_lean_sh(Clone))' is not found in
collections! (collections: 1, total size: 14842)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sprite '216_mid_lean_sh(clone)(216_mid_lean_sh(Clone))' is not found in


collections! (collections: 1, total size: 14842)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sprite '446_mid_lean_sh(clone)(446_mid_lean_sh(Clone))' is not found in


collections! (collections: 1, total size: 14842)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>OnGameStartedPlaying</color>, time elapsed = 138


SetGameStatus: InGame
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=yellow>Execute logic:</color> "spawn_farmer" at 40.39001


Teleporting [wgo] npc_farmer to GD point: gd_farmer_house_10
GoTo [wgo] npc_farmer, dest = (12336.0, -3752.0)
Seeker not found, adding
Nearest GD point: gd_farmer_house_10, pos = (12782.0, -14646.0, 0.0), obj_pos =
(12782.0, -14646.0)
Craft end, other_obj = [wgo] mf_furnace_1, n = 13, q = 0
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.40004
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "refugee_get_food" at 40.40004
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
water satiety: 1
camp_storage_inventory count:1
items_for_roll count:0
energy satiety: 0
happiness_delta: 0.104
Can not add item [refugee_happiness_item:0]
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
#ipm# [idle_points_stock]: lock idle point {village_idle_2}
GoTo [wgo] npc_redneck_3, dest = (15342.0, -1596.0)
Seeker not found, adding
Nearest GD point: village_idle_3, pos = (15360.0, -1670.0, 0.0), obj_pos =
(15359.7, -1670.0)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_redneck_4, dest = (16808.0, -1840.0)
Seeker not found, adding
Nearest GD point: tavern_idle_1, pos = (5430.0, -8290.0, 0.0), obj_pos = (5430.0, -
8289.4)
Is Idle point
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
<color=yellow>Execute logic:</color> "refugee_roll" at 40.43003
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
#ipm# [idle_points_stock]: lock idle point {camp_idle_1}
GoTo [wgo] npc_refugee_1, dest = (3370.0, 5498.0)
Seeker not found, adding
Nearest GD point: camp_idle_3, pos = (3462.0, 5582.0, 0.0), obj_pos = (3463.5,
5585.6)
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.45002
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
Porter worker_zombie_1 is came to destination mf_wood
GoTo [wgo] worker_zombie_1, dest = (2082.0, 3434.0)
Set new filter_astar_area = 97 for WGO [worker_zombie_1]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Nearest GD point: mf_wood_d, pos = (4196.0, -280.0, 0.0), obj_pos = (4195.6, -


279.8)
SetCarryingItem = null
Can not free idle point: point is already free or not set!
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: tavern_idle_5


Is Idle point
#ipm# [idle_points_stock]: lock idle point {village_idle_3}
GoTo [wgo] npc_redneck_4, dest = (15360.0, -1670.0)
Nearest GD point: village_idle_7, pos = (16808.0, -1840.0, 0.0), obj_pos =
(16808.1, -1840.2)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_7}
GoTo [wgo] npc_redneck_6, dest = (5288.0, -8160.0)
Nearest GD point: village_idle_4, pos = (15744.0, -1596.0, 0.0), obj_pos =
(15744.4, -1595.3)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_2}
GoTo [wgo] npc_citizen_woman_1, dest = (5134.0, -8198.0)
Nearest GD point: village_idle_1, pos = (15422.0, -1574.0, 0.0), obj_pos =
(15421.9, -1573.9)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_citizen_woman_2, dest = (16808.0, -1840.0)
Seeker not found, adding
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5215.5, -
8167.7)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {village_idle_6}
GoTo [wgo] npc_citizen_woman_2, dest = (16024.0, -1076.0)
Seeker not found, adding
Nearest GD point: village_idle_5, pos = (15926.0, -1602.0, 0.0), obj_pos =
(15926.0, -1601.6)
Is Idle point
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.47504
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_1}
GoTo [wgo] npc_mrs chain, dest = (4354.0, -7624.0)
Seeker not found, adding
Nearest GD point: tavern_mrs_chain_idle_3, pos = (5112.0, -7662.0, 0.0), obj_pos =
(5111.8, -7662.3)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
Craft end, other_obj = [wgo] mf_furnace_1, n = 12, q = 0
Interact on = Player(Clone), found target = [wgo] teleport_hatch
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_hatch' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_hatch,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_mortuary_house_b
ApplyCurrentEnvironmentPreset, id = mortuary
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = -1
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_mortuary_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector = (-
40.7, -120.7)
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> TechTreeGUI
HUD hide
ChangeBubblesVisibility True
Craft id = morgue_builddesk:p:mf_preparation_1_place, icon = i_b_mf_preparation_1
Craft id = morgue_builddesk:p:corpse_bed_place, icon = i_b_corpse_place
Craft id = ex:mf_preparation_1:flesh, icon = i_flesh
Craft id = alchemy_builddesk:p:mf_alchemy_craft_02_place, icon = i_b_alchemy_bench2
Craft id = alchemy_builddesk:p:mf_alchemy_stirrer_01_place, icon = i_b_alchemical
Craft id = alchemy_builddesk:p:mf_alchemy_mill_place, icon = i_b_alchemy_millstone
Craft id = ex:mf_preparation_1:skull, icon = i_skull
Craft id = ex:mf_preparation_1:bone, icon = i_bone
Craft id = ex:mf_preparation_1:skin, icon = i_skin
Craft id = ex:mf_preparation_1:blood, icon = i_blood
Craft id = ex:mf_preparation_1:fat, icon = i_fat
Craft id = alchemy_builddesk:p:table_book_constr_place, icon = i_b_alchemy_gear
Craft id = embalm_-1_-1, icon = i_jar_yellow
Craft id = embalm_1_1, icon = i_jar_blue
Craft id = alchemy_builddesk:p:rack_alchemy_place, icon =
i_b_boock_alchemical_cabinet
Craft id = morgue_builddesk:p:mf_balsamation_1_place, icon = i_b_mf_balsamation_1
Craft id = morgue_builddesk:p:rack_organs_place, icon = i_b_boock_organs_cabinet
Craft id = b_skull, icon = i_b_skull
Craft id = alchemy_builddesk:p:mf_alchemy_craft_03_place, icon = i_b_alchemy_bench3
Craft id = alchemy_builddesk:p:mf_distcube_2_clay_place, icon = i_b_multy_oven2
Craft id = ex:mf_preparation_1:brain, icon = i_brain
Craft id = ex:mf_preparation_1:heart, icon = i_heart
Craft id = ex:mf_preparation_1:intestine, icon = i_intestine
Craft id = morgue_builddesk:p:mf_balsamation_2_place, icon = i_b_mf_balsamation_2
Craft id = morgue_builddesk:p:corpse_fridge_place, icon = i_b_corpse_place02_fridge
Craft id = embalm_0_1, icon = i_jar_green_l
Craft id = embalm_stop, icon = i_jar_green_l_cross
Craft id = embalm_50, icon = i_jar_green_l_plus
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
Craft id = morgue_builddesk:p:mf_preparation_2_place, icon = i_b_mf_preparation_2
Craft id = morgue_builddesk:p:corpse_bed_big_place, icon = i_b_corpse_place02
Craft id = morgue_builddesk:p:zombie_crafting_table_place, icon =
i_b_grn_revival_table
Craft id = embalm_2_0, icon = i_jar_dark
Craft id = embalm_-1_1, icon = i_jar_pink
Craft id = embalm_-2_2, icon = i_jar_pink_star_gold
Craft id = alchemy_builddesk:p:mf_distcube_2_cuprum_place, icon = i_b_multy_oven2
Craft id = mining_builddesk:p:porter_station, icon = i_b_grn_zombie_delivery
Craft id = alchemy_builddesk:p:alchemy_table_zombie_place, icon =
i_b_grn_zombie_mix
Craft id = alchemy_builddesk:p:alchemy_workbench_zombie_place, icon =
i_b_grn_zombie_alchemy
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
max_y = 4, min_y = 0, hgt = 4
Show
<color=green>Hide GUI:</color> TechTreeGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> NPCsListGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> NPCsListGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
GDZone.OnTriggerEnter2D GDZone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_zone, is_global = True
GDZone.OnTriggerExit2D GDZone, obj = Player(Clone), diff_vector = (-190.1, 0.0)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
<color=yellow>Execute logic:</color> "donkey" at 40.50003
FlowScriptEngine.SendEvent: donkey_start
Donkey debug: have empty slots for bodies
Donkey debug: Not enough carrots
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.50003
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "refugee_roll" at 40.50003
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReplaceWithObject id = slime_test, new_id = 0, show_puff = True


WGO:DestroyMe [wgo] slime_test
Craft end, other_obj = [wgo] slime_test, n = 1, q = 0
no rigidbody

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReplaceWithObject id = slime_test, new_id = 0, show_puff = True


WGO:DestroyMe [wgo] slime_test
Craft end, other_obj = [wgo] slime_test, n = 1, q = 0
no rigidbody

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReplaceWithObject id = slime_test, new_id = 0, show_puff = True


WGO:DestroyMe [wgo] slime_test
Craft end, other_obj = [wgo] slime_test, n = 1, q = 0
no rigidbody

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

nearest: [WGO name=[wgo] table_book_constr obj_id=table_book_constr instance_id=-


102174]
Interact on = Player(Clone), found target = [wgo] table_book_constr
Open craft: table_book_constr
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 13
SwitchTab
ReplaceWithObject id = slime_test, new_id = 0, show_puff = True
WGO:DestroyMe [wgo] slime_test
Craft end, other_obj = [wgo] slime_test, n = 1, q = 0
no rigidbody

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


OnCraftPressed, custom_ui=, can_craft=True, n=5, _multiquality_ids=
OnCraft pail_blood
Craft pail_blood
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
RedrawCurrentInteractiveHint
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: tavern_idle_5


Is Idle point
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (9000.0, -10122.0)
#ipm# [idle_points_stock]: lock idle point {village_idle_3}
GoTo [wgo] npc_redneck_4, dest = (15360.0, -1670.0)
Nearest GD point: village_idle_3, pos = (15360.0, -1670.0, 0.0), obj_pos =
(15359.7, -1670.0)
Is Idle point
ChangeMovementState from = GoTo ==> None
Set action start time, prev = -1
Set global state: Hand tool
T: 177.6653 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
#ipm# [idle_points_stock]: lock idle point {tavern_idle_1}
GoTo [wgo] npc_redneck_3, dest = (5430.0, -8290.0)
Nearest GD point: village_idle_2, pos = (15342.0, -1596.0, 0.0), obj_pos =
(15342.0, -1596.3)
Is Idle point
T: 177.6983 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.7213 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.7443 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.7687 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.7919 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.8164 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 177.843 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.8772 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.9018 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.9285 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.9581 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 177.9795 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.0049 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.0323 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.0556 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.0796 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.1043 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.1319 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.1563 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.1789 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.2038 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.2314 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.2552 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.2792 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.3037 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.3266 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 178.3516 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.3764 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.4007 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.4295 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.458 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.4797 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.5037 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.526 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.5506 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
#ipm# [idle_points_stock]: lock idle point {village_idle_5}
GoTo [wgo] npc_redneck_5, dest = (15926.0, -1602.0)
Nearest GD point: tavern_idle_11, pos = (4710.0, -7784.0, 0.0), obj_pos = (4709.8,
-7784.0)
Is Idle point
T: 178.5728 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.5976 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.6216 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.6437 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.6704 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.6938 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.7177 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.7397 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.7632 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.7877 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.8104 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.8357 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 178.8626 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.8865 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.9093 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.9339 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.9567 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 178.9782 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.006 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.0266 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.0506 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.0733 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.097 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.1219 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.1438 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.1673 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.1892 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.2106 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.2351 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.2615 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.2837 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.3072 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.3339 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.3573 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 179.379 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.4064 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 177.6251
T: 179.457 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.4823 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.5057 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.5281 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.5527 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.5762 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.6001 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 5, q = 0
Set action start time, prev = 177.6251
T: 179.6351 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.6597 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.6868 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.7099 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.7336 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.7613 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.7858 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.8083 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.8324 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.8569 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 179.8795 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.9065 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.9341 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.9568 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 179.9803 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.0075 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.0288 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.0526 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.0747 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.0995 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.1229 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.1452 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.1738 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.1976 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = pail_blood, value = 1)
T: 180.2234 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.2611 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.2881 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.3118 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.3365 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.3607 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 180.3849 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.4094 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.4344 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.4568 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.479 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.5037 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.5273 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.5519 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.5753 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.6001 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.6225 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.6457 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.6687 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.6925 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.7163 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.7382 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.761 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.7855 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.8086 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.834 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.8561 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.882 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 180.9043 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.9288 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.9524 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 180.9767 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.0007 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.0234 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.0452 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.0688 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.0907 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.1127 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.1361 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.1583 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.1819 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.2077 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 177.6251
T: 181.2548 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.2781 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.3037 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.3261 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.3496 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.3715 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.3933 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 181.4182 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.443 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.4669 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.4893 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.5135 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.5382 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.5619 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.5865 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.6096 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 4, q = 0
Set action start time, prev = 177.6251
T: 181.6447 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.6695 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
#ipm# [idle_points_stock]: lock idle point {tavern_idle_5}
GoTo [wgo] npc_citizen_woman_1, dest = (4666.0, -8212.0)
Nearest GD point: tavern_idle_2, pos = (5134.0, -8198.0, 0.0), obj_pos = (5134.1, -
8197.8)
Is Idle point
T: 181.696 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.7209 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.7445 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.7693 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.8023 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.8255 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.8512 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.873 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.8958 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 181.9226 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.9501 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.973 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 181.9966 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.0216 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.0457 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.07 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.0926 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.117 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.1436 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.1664 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.1901 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.2174 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.2423 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = pail_blood, value = 1)
T: 182.2689 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.2961 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.3205 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.3452 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.3694 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.3909 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
#ipm# [idle_points_stock]: lock idle point {tavern_idle_2}
GoTo [wgo] npc_citizen_woman_2, dest = (5134.0, -8198.0)
Nearest GD point: village_idle_7, pos = (16808.0, -1840.0, 0.0), obj_pos =
(16808.1, -1840.2)
Is Idle point
T: 182.4206 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 182.4449 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.4698 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.4939 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.5181 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.5413 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.5658 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.5898 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.6133 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.6377 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.6643 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.6866 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.7111 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.7412 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.7615 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.7856 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.8096 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.8328 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.856 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.8782 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.9036 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.9267 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 182.9508 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 182.9765 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.0013 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 177.6251
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 177.6251
T: 183.0713 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.0937 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.1177 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.1409 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.1626 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.1878 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.2138 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.2375 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.2603 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.2845 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.3087 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.3344 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.3573 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.3824 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.4086 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.4327 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 183.4562 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.4798 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.5037 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.5276 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.5548 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.5768 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.6015 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.627 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 3, q = 0
<color=yellow>Collect drop</color> Item(id = pail_blood, value = 1)
Set action start time, prev = 177.6251
T: 183.666 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.6934 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.7206 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.7437 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.7683 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.7924 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.8163 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.8385 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.8653 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.8932 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.9165 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.9382 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 183.9616 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 183.9879 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.0103 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.0349 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.0597 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.0831 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.1055 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.1295 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.1576 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.1781 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.2029 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.2302 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.2528 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.2748 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.2976 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.3218 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.3448 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.3695 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.3929 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.4246 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.4459 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 184.472 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.4953 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.5203 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.5438 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.5674 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.5898 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.614 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.6418 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.6653 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.6883 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.7149 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.7405 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.7629 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.7918 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.8146 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 177.6251
T: 184.8599 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.8966 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.9199 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.944 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 184.9675 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 184.9917 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.0163 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.0428 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.0654 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.0884 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.114 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.1374 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.1599 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.1842 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.2077 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.2309 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.2547 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.2789 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.303 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.3264 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.3509 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.3741 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.3969 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.4276 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.456 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.477 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 185.5015 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.5277 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.5511 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.5737 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.597 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.6216 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.6444 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 2, q = 0
Set action start time, prev = 177.6251
T: 185.679 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.7041 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.7282 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.7546 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.7773 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.804 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.8256 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.8499 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.873 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.9002 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.9263 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.9514 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.9768 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 185.9993 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 186.0226 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.0456 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.0718 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.0939 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.1182 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.1416 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.1682 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.1917 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.2157 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.2377 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.2633 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = pail_blood, value = 1)
T: 186.2894 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.3214 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.3438 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.3683 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.3964 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.4224 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.4457 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.4731 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.4943 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.5183 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 186.542 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.5671 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.5916 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.6145 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 177.6251
T: 186.6638 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.6873 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.7109 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.7357 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.7607 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.7855 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.8075 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.8307 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.8544 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.8762 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.9026 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.9356 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.9588 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 186.9844 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.0058 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.0287 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 187.0522 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.0799 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.1025 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.1252 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.1537 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.1746 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.1974 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.221 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.2444 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.2681 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.2907 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.3136 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.3373 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.3594 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.3848 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.4161 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.4396 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.4633 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.4926 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.5156 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.5374 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 187.5607 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.5861 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.6095 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.6335 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
T: 187.6575 - MasterAudio All children of church_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 1, q = 0
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 177.6251
<color=yellow>Collect drop</color> Item(id = pail_blood, value = 1)
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
nearest: [WGO name=[wgo] mf_box_stuff obj_id=mf_box_stuff instance_id=-104246]
Interact on = Player(Clone), found target = [wgo] mf_box_stuff
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

nearest: [WGO name=[wgo] obj_church_bookcase obj_id=obj_church_bookcase


instance_id=-101880]
Interact on = Player(Clone), found target = [wgo] obj_church_bookcase
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.55003
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "do_behavior_engineer" at 40.55003
<color=yellow>Execute logic:</color> "do_behavior_carpenter" at 40.55003
<color=yellow>Execute logic:</color> "npc_farmers_son_do_behavior" at 40.55003
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_engineer, dest = (13938.0, 1156.0)


Nearest GD point: npc_engineer_behavior_1, pos = (14034.0, 970.0, 0.0), obj_pos =
(14034.0, 970.3)
GoTo [wgo] npc_carpenter, dest = (17300.0, 992.0)
Nearest GD point: gd_carpenter_finish, pos = (17156.0, 964.0, 203.6), obj_pos =
(17156.3, 964.0)
GoTo [wgo] npc_farmers son, dest = (11564.0, -3612.0)
Seeker not found, adding
Nearest GD point: gd_npc_farmers_son_behavior_1, pos = (11566.0, -3522.0, 0.0),
obj_pos = (11566.0, -3522.5)
Craft end, other_obj = [wgo] mf_furnace_1, n = 11, q = 0
Interact on = Player(Clone), found target = [wgo] rack_alchemy
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {tavern_idle_6}
GoTo [wgo] npc_redneck_1, dest = (4888.0, -8168.0)
Seeker not found, adding
Nearest GD point: tavern_idle_3, pos = (4512.0, -7624.0, 0.0), obj_pos = (4511.7, -
7623.7)
Is Idle point
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

#ipm# [idle_points_stock]: lock idle point {village_idle_4}


GoTo [wgo] npc_redneck_5, dest = (15744.0, -1596.0)
Nearest GD point: village_idle_5, pos = (15926.0, -1602.0, 0.0), obj_pos =
(15925.9, -1601.5)
Is Idle point
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
#ipm# [idle_points_stock]: lock idle point {tavern_idle_9}
GoTo [wgo] npc_citizen_woman_1, dest = (4768.0, -7898.0)
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.1, -
8211.1)
Is Idle point
SetCarryingItem = null
<color=yellow>Execute logic:</color> "refugee_roll" at 40.57005
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
GDZone.OnTriggerEnter2D GDZone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_zone, is_global = True
GDZone.OnTriggerExit2D GDZone, obj = Player(Clone), diff_vector = (89.2, 207.7)
#ipm# [idle_points_stock]: lock idle point {tavern_idle_11}
GoTo [wgo] npc_citizen_woman_2, dest = (4710.0, -7784.0)
Nearest GD point: tavern_idle_2, pos = (5134.0, -8198.0, 0.0), obj_pos = (5134.1, -
8197.8)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_3}
GoTo [wgo] npc_citizen_woman_2, dest = (4512.0, -7624.0)
Nearest GD point: village_idle_6, pos = (16024.0, -1076.0, 0.0), obj_pos =
(16023.9, -1077.1)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {camp_idle_7}
GoTo [wgo] npc_refugee_2, dest = (4178.0, 6126.0)
Nearest GD point: camp_idle_6, pos = (4056.0, 5710.0, 0.0), obj_pos = (4056.5,
5710.0)
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.57503
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_1}
GoTo [wgo] npc_mrs chain, dest = (4354.0, -7624.0)
Nearest GD point: tavern_mrs_chain_idle_1, pos = (4354.0, -7624.0, 0.0), obj_pos =
(4353.4, -7625.0)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
#ipm# [idle_points_stock]: lock idle point {camp_idle_9}
GoTo [wgo] npc_refugee_1, dest = (2676.0, 5688.0)
Nearest GD point: camp_idle_1, pos = (3370.0, 5498.0, 0.0), obj_pos = (3370.2,
5498.1)
GDZone.OnTriggerEnter2D GDZone_cultist, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_back_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_back_zone, is_global =
True
GDZone.OnTriggerExit2D GDZone_cultist, obj = Player(Clone), diff_vector = (-325.4,
150.3)
Interact on = Player(Clone), found target = [wgo] npc_cultist
Seeker not found, adding
Fire interaction event = 'interaction' on wgo = '[wgo] npc_cultist'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 30
Draw answer @give_blod_bucket, Give him the [c][bb5c1c]Bucket of Blood[-][/c].
Draw answer @give_blod_nails, Give him the [c][bb5c1c]Bloody Nails[-][/c].
Draw answer @snake_instrument_ready, About those [c][bb5c1c]Restoration
Tools[-][/c]...
Draw answer @snake_about_nacklase, About that necklace...
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 5
Give him the [c][bb5c1c]Bucket of Blood[-][/c]., fh = True
Give him the [c][bb5c1c]Bloody Nails[-][/c]., fh = True
About those [c][bb5c1c]Restoration Tools[-][/c]..., fh = True
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)


Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

MultiAnswer OnChosen: @give_blod_bucket


Say "give_blod_bucket_1" on wgo = [wgo] npc_cultist (npc_cultist)
ShowRelationChangeBubble 10 of obj npc_cultist
ShowEffectBubble: +(positive)10
Say "snake_first_task_1" on wgo = [wgo] npc_cultist (npc_cultist)
ShowMultianswer, talker = Player(Clone), answers = 30
Draw answer @give_blod_nails, Give him the [c][bb5c1c]Bloody Nails[-][/c].
Draw answer @snake_instrument_ready, About those [c][bb5c1c]Restoration
Tools[-][/c]...
Draw answer @snake_about_nacklase, About that necklace...
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 4
Give him the [c][bb5c1c]Bloody Nails[-][/c]., fh = True
About those [c][bb5c1c]Restoration Tools[-][/c]..., fh = True
MultiAnswer OnChosen: @give_blod_nails
Say "give_blod_nails_1" on wgo = [wgo] npc_cultist (npc_cultist)
ShowRelationChangeBubble 10 of obj npc_cultist
ShowEffectBubble: +(positive)10
Say "snake_first_task_2" on wgo = [wgo] npc_cultist (npc_cultist)
SetTaskState npc=npc_cultist, task=snake_blood, state=Complete
Create flying object
ShowEffectBubble: Task completed
<color=yellow>Collect drop</color> Item(id = story:3, value = 1)
Finished bounce
FlyingObject reached destination
Set player disabled, affect_cinematic = True
ChangeBubblesVisibility False
Camera letterbox = True
ChangeHUDAlpha show=False
Say "snake_all_tasks" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_1" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_2" on wgo = Player(Clone) ()
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (9174.0, -8324.0)
ChangeMovementState from = GoTo ==> None
Movement.OnComplete
Say "snake_all_tasks_3" on wgo = [wgo] npc_cultist (npc_cultist)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (9168.0, -8260.0)
Say "snake_all_tasks_4" on wgo = Player(Clone) ()
ChangeMovementState from = GoTo ==> None
Movement.OnComplete
Say "snake_all_tasks_5" on wgo = [wgo] npc_cultist (npc_cultist)
OnAchievementComplete: <color=green>summon_snake</color>
No steam - no achievement

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Craft end, other_obj = [wgo] mf_furnace_1, n = 10, q = 0
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Say "snake_all_tasks_6" on wgo = Player(Clone) ()
Craft refugee_well
Say "snake_all_tasks_7" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_8" on wgo = Player(Clone) ()
Say "snake_all_tasks_9" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_10" on wgo = Player(Clone) ()
Say "snake_all_tasks_11" on wgo = [wgo] npc_cultist (npc_cultist)
Triggering animation book and waiting. WGO = [wgo] npc_cultist, Together
Say "snake_all_tasks_12" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_13" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_14" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_15" on wgo = Player(Clone) ()
Say "snake_all_tasks_16" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_17" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_all_tasks_18" on wgo = [wgo] npc_cultist (npc_cultist)
SetTaskState npc=npc_cultist, task=snake_necronomicon, state=Visible
Say "snake_all_tasks_19" on wgo = [wgo] npc_cultist (npc_cultist)
ShowEffectBubble: New task
ChangeBubblesVisibility False
Call CameraFlyBack
Call CameraFlyBack when camera not changed target!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Set player enabled, affect_cinematic = True


ChangeBubblesVisibility True
Camera letterbox = False
ChangeHUDAlpha show=True
Finished bounce
FlyingObject reached destination
ChangeBubblesVisibility True
Interact on = Player(Clone), found target = [wgo] npc_cultist
Fire interaction event = 'interaction' on wgo = '[wgo] npc_cultist'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 30
Draw answer @snake_instrument_ready, About those [c][bb5c1c]Restoration
Tools[-][/c]...
Draw answer @snake_about_nacklase, About that necklace...
Draw answer @snake_necronomicon, Here's the [c][bb5c1c]Necronomicon[-][/c].
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 4
About those [c][bb5c1c]Restoration Tools[-][/c]..., fh = True
Here's the [c][bb5c1c]Necronomicon[-][/c]., fh = True
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)


Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Reply option can't be clicked, _can_be_picked = False


MultiAnswer OnChosen: @snake_about_nacklase
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer @snake_nacklase_again, I'm still wondering about that [c]
[bb5c1c]Necklace[-][/c]...
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
I'm still wondering about that [c][bb5c1c]Necklace[-][/c]..., fh = False
MultiAnswer OnChosen: @snake_nacklase_again
Say "snake_nacklase_again_1" on wgo = Player(Clone) ()
Say "snake_nacklase_again_2" on wgo = Player(Clone) ()
Say "snake_nacklase_again_3" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_4" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_5" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_6" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_7" on wgo = Player(Clone) ()
Say "snake_nacklase_again_8" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_9" on wgo = [wgo] npc_cultist (npc_cultist)
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer @snake_nacklase_again_10a, Tell me about the Lord Commander.
Draw answer @snake_nacklase_again_10b, What about the [c][bb5c1c]Mountain Fort[-]
[/c]?
Showing multi-answer dialog with options count = 2
MultiAnswer OnChosen: @snake_nacklase_again_10a
Say "snake_nacklase_again_10a_1" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10a_2" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10a_3" on wgo = [wgo] npc_cultist (npc_cultist)
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer @snake_nacklase_again_10b, What about the [c][bb5c1c]Mountain Fort[-]
[/c]?
Showing multi-answer dialog with options count = 1
MultiAnswer OnChosen: @snake_nacklase_again_10b
Say "snake_nacklase_again_10b_1" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10b_2" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10a_3" on wgo = [wgo] npc_cultist (npc_cultist)
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer @snake_nacklase_again_10c, I could try to help...
Showing multi-answer dialog with options count = 1
MultiAnswer OnChosen: @snake_nacklase_again_10c
Say "snake_nacklase_again_10c_1" on wgo = Player(Clone) ()
ShowRelationChangeBubble 10 of obj npc_cultist
ShowEffectBubble: +(positive)10
Say "snake_nacklase_again_10c_2" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10c_3" on wgo = Player(Clone) ()
Say "snake_nacklase_again_10c_4" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10c_5" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10c_6" on wgo = Player(Clone) ()
Say "snake_nacklase_again_10c_7" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_nacklase_again_10c_8" on wgo = [wgo] npc_cultist (npc_cultist)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Say "snake_nacklase_again_10c_9" on wgo = [wgo] npc_cultist (npc_cultist)
Craft refugee_well
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 1
MultiAnswer OnChosen: Leave
ShowMultianswer, talker = Player(Clone), answers = 30
Draw answer @snake_instrument_ready, About those [c][bb5c1c]Restoration
Tools[-][/c]...
Draw answer @snake_about_nacklase, About that necklace...
Draw answer @snake_necronomicon, Here's the [c][bb5c1c]Necronomicon[-][/c].
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 4
About those [c][bb5c1c]Restoration Tools[-][/c]..., fh = True
Here's the [c][bb5c1c]Necronomicon[-][/c]., fh = True
MultiAnswer OnChosen: @snake_instrument_ready
Say "snake_instrument_ready_1" on wgo = Player(Clone) ()
<color=yellow>Collect drop</color> Item(id = restoration_instrument, value = 1)
Craft end, other_obj = [wgo] mf_furnace_1, n = 9, q = 0
Say "snake_instrument_ready_2" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_instrument_ready_3" on wgo = Player(Clone) ()
Say "snake_instrument_ready_4" on wgo = [wgo] npc_cultist (npc_cultist)
Say "snake_instrument_ready_5" on wgo = [wgo] npc_cultist (npc_cultist)
ShowMultianswer, talker = Player(Clone), answers = 30
Draw answer @snake_about_nacklase, About that necklace...
Draw answer @snake_necronomicon, Here's the [c][bb5c1c]Necronomicon[-][/c].
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 3
Here's the [c][bb5c1c]Necronomicon[-][/c]., fh = True
MultiAnswer OnChosen: @snake_about_nacklase
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 1
MultiAnswer OnChosen: Leave
ShowMultianswer, talker = Player(Clone), answers = 30
Draw answer @snake_about_nacklase, About that necklace...
Draw answer @snake_necronomicon, Here's the [c][bb5c1c]Necronomicon[-][/c].
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 3
Here's the [c][bb5c1c]Necronomicon[-][/c]., fh = True
MultiAnswer OnChosen: Leave
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.60001
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "do_behavior_blacksmith" at 40.60001
<color=yellow>Execute logic:</color> "refugee_get_food" at 40.60001
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
water satiety: 1
camp_storage_inventory count:1
items_for_roll count:0
energy satiety: 0
happiness_delta: 0.104
Can not add item [refugee_happiness_item:0]
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_blacksmith, dest = (18128.0, -2968.0)


Seeker not found, adding
Nearest GD point: npc_blacksmith_behavior_1, pos = (17856.0, -2976.0, -614.6),
obj_pos = (17852.4, -2976.4)
GDZone.OnTriggerEnter2D GDZone_cultist, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_back_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_back_zone, is_global =
True
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_redneck_1, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_6, pos = (4888.0, -8168.0, 0.0), obj_pos = (4887.3, -
8168.1)
Is Idle point
GDZone.OnTriggerExit2D GDZone_cultist, obj = Player(Clone), diff_vector = (-103.9,
-186.8)
GDZone.OnTriggerEnter2D GDZone_cultist, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_back_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_back_zone, is_global =
True
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: tavern_idle_5


Is Idle point
GDZone.OnTriggerExit2D GDZone_cultist, obj = Player(Clone), diff_vector = (374.1, -
55.3)
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: village_idle_3


Is Idle point
#ipm# [idle_points_stock]: lock idle point {village_idle_1}
GoTo [wgo] npc_redneck_5, dest = (15422.0, -1574.0)
Nearest GD point: village_idle_4, pos = (15744.0, -1596.0, 0.0), obj_pos =
(15744.3, -1595.5)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_5}
GoTo [wgo] npc_redneck_6, dest = (4666.0, -8212.0)
Nearest GD point: tavern_idle_7, pos = (5288.0, -8160.0, 0.0), obj_pos = (5287.1, -
8160.1)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_7}
GoTo [wgo] npc_citizen_woman_1, dest = (5288.0, -8160.0)
Nearest GD point: tavern_idle_9, pos = (4768.0, -7898.0, 0.0), obj_pos = (4768.2, -
7898.0)
Is Idle point
GDZone.OnTriggerEnter2D GDZone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_zone, is_global = True
GDZone.OnTriggerExit2D GDZone, obj = Player(Clone), diff_vector = (79.6, -164.7)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)


<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector = (0.0,
122.5)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
<color=yellow>Execute logic:</color> "refugee_roll" at 40.64004
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Change Environment, teleport_tag = tp_house_from_mortuary_b
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = 1
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_from_mortuary_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
nearest: [WGO name=[wgo] cooking_table obj_id=cooking_table instance_id=-104946]
Interact on = Player(Clone), found target = [wgo] cooking_table
Open craft: cooking_table
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 14
SwitchTab meal
SwitchTab dessert
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
#ipm# [idle_points_stock]: lock idle point {camp_idle_8}
GoTo [wgo] npc_refugee_1, dest = (4054.0, 6126.0)
Nearest GD point: camp_idle_9, pos = (2676.0, 5688.0, 0.0), obj_pos = (2675.9,
5688.6)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "cultist_remove" at 40.65002
FlowScriptEngine.SendEvent: on_key_char_remove
4
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_cultist, dest = (13732.0, -10586.0)


Nearest GD point: gd_finish_cultist, pos = (9170.0, -8058.0, 0.0), obj_pos =
(9170.0, -8058.7)
cultist is going back to start
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.65002
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
#ipm# [idle_points_stock]: lock idle point {camp_idle_4}
GoTo [wgo] npc_marquis_teodoro_jr, dest = (3692.0, 5072.0)
Nearest GD point: camp_idle_10, pos = (3584.0, 5850.0, 0.0), obj_pos = (3584.8,
5849.2)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_a
ApplyCurrentEnvironmentPreset, id =
SetMainLUT, texture = null, morph_speed = 4
StartMorph null, dir = -1
SetMainLUT, texture = lut_dungeon_1, morph_speed = 4
SetMainLUT, texture = null, morph_speed = 4
GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
StartMorph null, dir = 1
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_a
<color=orange>Terminating Script:</color> Teleport, is_global = False
GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (-330.5, -
123.3)
GDZone.OnTriggerEnter2D gd_zone_near_house_NW, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_near_house_gd_zone_NW, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_near_house_gd_zone_NW, is_global
= True
#ipm# [idle_points_stock]: lock idle point {tavern_idle_1}
GoTo [wgo] npc_redneck_3, dest = (5430.0, -8290.0)
Nearest GD point: tavern_idle_1, pos = (5430.0, -8290.0, 0.0), obj_pos = (5430.0, -
8289.7)
Is Idle point
GDZone.OnTriggerEnter2D gd_zone_near_house_SW, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_near_house_gd_zone_SW, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_near_house_gd_zone_SW, is_global
= True
GDZone.OnTriggerExit2D gd_zone_near_house_NW, obj = Player(Clone), diff_vector =
(0.0, -346.4)
#ipm# [idle_points_stock]: lock idle point {tavern_idle_2}
GoTo [wgo] npc_redneck_5, dest = (5134.0, -8198.0)
Nearest GD point: village_idle_1, pos = (15422.0, -1574.0, 0.0), obj_pos =
(15421.9, -1573.8)
Is Idle point
Craft end, other_obj = [wgo] mf_furnace_1, n = 8, q = 0
GDZone.OnTriggerExit2D gd_zone_near_house_SW, obj = Player(Clone), diff_vector =
(0.0, -458.2)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetOverheadItem = wood
Set walk animation type = OverheadItem
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.67504


<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_3}
GoTo [wgo] npc_mrs chain, dest = (5112.0, -7662.0)
Nearest GD point: tavern_mrs_chain_idle_1, pos = (4354.0, -7624.0, 0.0), obj_pos =
(4353.4, -7625.0)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.


(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)


<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (153.0,


231.7)
GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (-1.6,
7.7)
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
Interact on = Player(Clone), found target = [wgo] mf_timber_1
Fire interaction event = 'interaction' on wgo = '[wgo] mf_timber_1'
<color=yellow>Running interaction script</color> ":PutOverheadToWGO()" on WGO:
'[wgo] mf_timber_1' by: 'Player(Clone)'
SetOverheadItem = null
Set walk animation type = Standard
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
SetOverheadItem = wood
Set walk animation type = OverheadItem
nearest: [WGO name=[wgo] mf_chocks_1 obj_id=mf_chocks_1 instance_id=-100494]
nearest: [WGO name=[wgo] mf_chocks_1 obj_id=mf_chocks_1 instance_id=-100494]
nearest: [WGO name=[wgo] mf_chocks_1 obj_id=mf_chocks_1 instance_id=-100494]
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (23.6,


9.4)
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
Interact on = Player(Clone), found target = [wgo] mf_timber_1
Fire interaction event = 'interaction' on wgo = '[wgo] mf_timber_1'
<color=yellow>Running interaction script</color> ":PutOverheadToWGO()" on WGO:
'[wgo] mf_timber_1' by: 'Player(Clone)'
SetOverheadItem = null
Set walk animation type = Standard
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
nearest: [WGO name=[wgo] mf_timber_1 obj_id=mf_timber_1 instance_id=-100396]
GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> NPCsListGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> NPCsListGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
nearest: [WGO name=[wgo] teleport_outside obj_id=teleport_outside instance_id=-
147408]
Interact on = Player(Clone), found target = [wgo] teleport_outside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_outside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_outside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.70002
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
Change Environment, teleport_tag = tp_house_b
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = -1
GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (-1985.3,
-6418.9)
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
Forcing workaround anim "work" for object "[wgo] refugee_camp_well"
OnExitedState [wgo] refugee_camp_well
Interact on = Player(Clone), found target = [wgo] teleport_hatch
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_hatch' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_hatch,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_mortuary_house_b
ApplyCurrentEnvironmentPreset, id = mortuary
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = 1
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_mortuary_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)


<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
#ipm# [idle_points_stock]: lock idle point {village_idle_1}
GoTo [wgo] npc_redneck_2, dest = (15422.0, -1574.0)
Seeker not found, adding
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.1, -
8211.1)
Is Idle point
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector =
(14.9, -121.8)
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: village_idle_3


Is Idle point
nearest: [WGO name=[wgo] cellar_builddesk obj_id=cellar_builddesk instance_id=-
149242]
Interact on = Player(Clone), found target = [wgo] cellar_builddesk
SetCurrentBuildZone cellar, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (10868.6, -9354.4, 0.0), Extents: (793.4, 480.4,
0.0), cam_bounds: Center: (11059.0, -9266.0, -4000.0), Extents: (683.0, 384.0,
0.0), _outer_visible_bounds: Center: (10868.6, -9354.4, 0.0), Extents: (547.9,
384.4, 96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: cellar_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 3
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetCurrentBuildZone , cur = cellar
Restore camera targets.Count = 1
ShowBuildGrid False, current state = True
RedrawCurrentInteractiveHint
<color=yellow>Execute logic:</color> "refugee_roll" at 40.71003
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
<b>(NodeCanvas Warning)</b>: Graph is already Active.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

nearest: [WGO name=[wgo] mf_box_stuff obj_id=mf_box_stuff instance_id=-104260]


Interact on = Player(Clone), found target = [wgo] mf_box_stuff
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {camp_idle_9}
GoTo [wgo] npc_marquis_teodoro_jr, dest = (2676.0, 5688.0)
Nearest GD point: camp_idle_4, pos = (3692.0, 5072.0, 0.0), obj_pos = (3692.7,
5071.8)
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: tavern_idle_5


Is Idle point
GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector = (0.0,
122.5)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
#ipm# [idle_points_stock]: lock idle point {village_idle_6}
GoTo [wgo] npc_citizen_woman_2, dest = (16024.0, -1076.0)
Nearest GD point: tavern_idle_11, pos = (4710.0, -7784.0, 0.0), obj_pos = (4709.9,
-7784.2)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {camp_idle_10}
GoTo [wgo] npc_refugee_1, dest = (3584.0, 5850.0)
Nearest GD point: camp_idle_8, pos = (4054.0, 6126.0, 0.0), obj_pos = (4054.5,
6126.4)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_from_mortuary_b
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = -1
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_from_mortuary_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_a
ApplyCurrentEnvironmentPreset, id =
SetMainLUT, texture = null, morph_speed = 4
StartMorph null, dir = 1
SetMainLUT, texture = lut_dungeon_1, morph_speed = 4
SetMainLUT, texture = null, morph_speed = 4
T: 363.4788 - MasterAudio All children of wind_environment were busy. Will not play
this sound for this instance.
T: 363.4788 - MasterAudio All children of rain_environment were busy. Will not play
this sound for this instance.
GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

#ipm# [idle_points_stock]: lock idle point {tavern_idle_11}


GoTo [wgo] npc_citizen_woman_2, dest = (4710.0, -7784.0)
Nearest GD point: tavern_idle_3, pos = (4512.0, -7624.0, 0.0), obj_pos = (4511.7, -
7623.7)
Is Idle point
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_a
<color=orange>Terminating Script:</color> Teleport, is_global = False
StartMorph null, dir = -1
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (394.8, -


117.4)
<color=yellow>Collect drop</color> Item(id = ingot_metal, value = 5)
nearest: [WGO name=[wgo] mf_box_stuff obj_id=mf_box_stuff instance_id=-100466]
Interact on = Player(Clone), found target = [wgo] mf_box_stuff
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
nearest: [WGO name=[wgo] mf_anvil_2 obj_id=mf_anvil_2 instance_id=-100270]
Interact on = Player(Clone), found target = [wgo] mf_anvil_2
Open craft: mf_anvil_2
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 8
SwitchTab tools
SwitchTab metal
Craft end, other_obj = [wgo] mf_furnace_1, n = 7, q = 0
OnCraftPressed, custom_ui=, can_craft=True, n=5, _multiquality_ids=
OnCraft detail_2
Craft detail_2
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnqueueCraft detail_2, amount=4
RedrawCurrentInteractiveHint
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
<color=yellow>Collect drop</color> Item(id = ingot_metal, value = 1)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5662.8, -582.8)
ChangeMovementState from = GoTo ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
T: 376.5954 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.6265 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = ingot_metal, value = 4)
T: 376.657 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 376.6892 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.7185 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.7472 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.7755 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.8057 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.833 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.8605 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.8875 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9131 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9415 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9667 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 376.9948 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.0222 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.0482 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.1045 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.131 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.1576 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.1839 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 377.212 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.2399 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.2652 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.294 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.3234 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.3493 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.3798 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4066 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4326 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4601 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.4913 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 40.75005
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "evening_rednecks_remove" at 40.75005
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=1 => DoRemove
<color=yellow>Execute logic:</color> "spawn_guard_torch" at 40.75005
<color=yellow>Execute logic:</color> "refugee_evening_despawn" at 40.75005
FlowScriptEngine.SendEvent: refugee_activities
T: 377.5156 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.5684 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
not Is Idle point
GoTo [wgo] npc_marquis_teodoro_jr, dest = (2916.0, 5814.0)
Nearest GD point: camp_idle_9, pos = (2676.0, 5688.0, 0.0), obj_pos = (2681.5,
5668.0)
GoTo [wgo] npc_refugee_1, dest = (3866.0, 5828.0)
Nearest GD point: camp_idle_10, pos = (3584.0, 5850.0, 0.0), obj_pos = (3584.7,
5849.3)
Is Idle point
GoTo [wgo] npc_refugee_2, dest = (3866.0, 5828.0)
Nearest GD point: camp_idle_7, pos = (4178.0, 6126.0, 0.0), obj_pos = (4178.1,
6125.9)
Is Idle point
T: 377.6408 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.6779 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
T: 377.7128 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
Teleporting, output name = [wgo] npc_guard_torch, obj_id = npc_guard_torch,
instance_id = -124028
T: 377.7462 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.7752 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
GoTo [wgo] npc_guard_torch, dest = (15912.0, -2420.0)
Seeker not found, adding
Nearest GD point: npc_redneck_4_home, pos = (17766.0, -1220.0, 0.0), obj_pos =
(17766.0, -1220.0)
T: 377.8067 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
T: 377.8342 - MasterAudio All children of metal_hit_loop were busy. Will not play
this sound for this instance.
StopUsingTool, work_holded = True, stop_working_really = True
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ShowEffectBubble: Not enough (en)
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_redneck_1, dest = (16808.0, -1840.0)
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5214.9, -
8167.5)
Is Idle point
not Is Idle point
GoTo [wgo] npc_redneck_1, dest = (15226.0, -2996.0)
Nearest GD point: tavern_8, pos = (5092.0, -8110.0, 0.0), obj_pos = (5126.9, -
8121.8)
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> NPCsListGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> NPCsListGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> TechTreeGUI
HUD hide
ChangeBubblesVisibility True
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
max_y = 4, min_y = 0, hgt = 4
Show
<color=green>Hide GUI:</color> TechTreeGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> MapGUI
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> EquipToToolbarGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> EquipToToolbarGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Teleporting npc_marquis_teodoro_jr to GD point: default_destroy_point
GoTo [wgo] npc_redneck_2, dest = (16272.0, -2484.0)
Nearest GD point: village_idle_1, pos = (15422.0, -1574.0, 0.0), obj_pos =
(15421.9, -1573.8)
Is Idle point
AddBuff: buff_survay
ShowEffectBubble: [c][3897FF]+(en)100[-][/c]
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Can not free idle point
GoTo [wgo] npc_redneck_3, dest = (16932.0, -1860.0)
Nearest GD point: tavern_idle_1, pos = (5430.0, -8290.0, 0.0), obj_pos = (5430.0, -
8289.7)
Is Idle point
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point


GoTo [wgo] npc_redneck_4, dest = (17766.0, -1220.0)
Nearest GD point: village_idle_3, pos = (15360.0, -1670.0, 0.0), obj_pos =
(15359.7, -1670.0)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {village_idle_5}
GoTo [wgo] npc_redneck_5, dest = (15926.0, -1602.0)
Nearest GD point: tavern_idle_2, pos = (5134.0, -8198.0, 0.0), obj_pos = (5134.1, -
8197.8)
Is Idle point
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Run FlowScript:</color> StoneTeleport, parent_go: * Global Scripts,
is_global = True
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer zone_home, Sweet home
Draw answer zone_tavern, Dead Horse
Draw answer @lighthouse, Lighthouse
Draw answer @quarry, Quarry
Draw answer @zone_refugees_camp_tp, Refugee camp
Draw answer cancel, Cancel
Showing multi-answer dialog with options count = 6
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point: tavern_idle_5


Is Idle point
not Is Idle point
GoTo [wgo] npc_redneck_5, dest = (14844.0, -830.0)
Nearest GD point: tavern_1, pos = (5010.0, -8352.0, 0.0), obj_pos = (5018.0, -
8351.9)
Can not free idle point: point is already free or not set!

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not free idle point


GoTo [wgo] npc_redneck_6, dest = (14836.0, -1378.0)
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.0, -
8211.2)
Is Idle point
MultiAnswer OnChosen: zone_tavern
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_tavern_b
ApplyCurrentEnvironmentPreset, id = tavern
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = 1
#snd# PlayOvrMusic: tavern
<color=orange>Terminating Script:</color> StoneTeleport, is_global = True
not Is Idle point
GoTo [wgo] npc_citizen_woman_2, dest = (16998.0, -1160.0)
Nearest GD point: npc_guard_torch_1, pos = (16526.0, -1210.0, 0.0), obj_pos =
(16496.5, -1198.2)
GoTo [wgo] npc_citizen_woman_1, dest = (19044.0, -1254.0)
Nearest GD point: tavern_idle_7, pos = (5288.0, -8160.0, 0.0), obj_pos = (5287.3, -
8160.1)
Is Idle point
#snd# PlayOvrMusic: tavern
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Teleporting npc_refugee_2 to GD point: default_destroy_point
GDZone.OnTriggerEnter2D actress_song_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> first_actress_song, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> first_actress_song, is_global = True
Can not walk in tavern: On the way now
GoTo [wgo] npc_citizen_woman_2, dest = (16846.0, -262.0)
Nearest GD point: tavern_idle_11, pos = (4710.0, -7784.0, 0.0), obj_pos = (4710.0,
-7784.5)
Is Idle point
GDZone.OnTriggerExit2D actress_song_gd_zone, obj = Player(Clone), diff_vector =
(182.3, 328.4)
Interact on = Player(Clone), found target = [wgo] npc_tavern owner
Seeker not found, adding
Fire interaction event = 'interaction' on wgo = '[wgo] npc_tavern owner'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 21
Draw answer horadric_2_1b, Trade.
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

MultiAnswer OnChosen: horadric_2_1b


Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
EnableTime: False
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Show
Craft refugee_well
Show
Show
Teleporting npc_redneck_2 to GD point: default_destroy_point
Show
Show
Teleporting npc_refugee_1 to GD point: default_destroy_point
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Teleporting npc_citizen_woman_2 to GD point: default_destroy_point
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Teleporting npc_cultist to GD point: gd_stock_cultist
Show
Show
Show
Accepted offer!
Show
Show
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.77504
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_1}
GoTo [wgo] npc_mrs chain, dest = (4354.0, -7624.0)
Nearest GD point: tavern_mrs_chain_idle_3, pos = (5112.0, -7662.0, 0.0), obj_pos =
(5111.0, -7662.5)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
GDZone.OnTriggerEnter2D actress_song_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> first_actress_song, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> first_actress_song, is_global = True
Teleporting npc_redneck_3 to GD point: default_destroy_point
<color=yellow>Execute logic:</color> "despawn_alice" at 40.78006
<color=yellow>Execute logic:</color> "refugee_roll" at 40.78006
FlowScriptEngine.SendEvent: refugee_activities
GoTo [wgo] npc_alice, dest = (5232.0, -7640.0)
Seeker not found, adding
Nearest GD point: gd_npc_alice_finish_tavern_point, pos = (4932.0, -7680.0, 0.0),
obj_pos = (4931.7, -7680.0)
GDZone.OnTriggerExit2D actress_song_gd_zone, obj = Player(Clone), diff_vector = (-
171.9, -511.9)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
#snd# StopOvrMusic: tavern
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_tavern_a
ApplyCurrentEnvironmentPreset, id =
SetMainLUT, texture = null, morph_speed = 4
StartMorph null, dir = -1
SetMainLUT, texture = lut_dungeon_1, morph_speed = 4
SetMainLUT, texture = null, morph_speed = 4
T: 418.3374 - MasterAudio All children of wind_environment were busy. Will not play
this sound for this instance.
T: 418.3374 - MasterAudio All children of rain_environment were busy. Will not play
this sound for this instance.
Teleporting npc_alice to GD point: default_destroy_point
StartMorph null, dir = 1
#snd# StopOvrMusic: tavern
#snd# PlayOvrMusic: village
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_tavern_a
<color=orange>Terminating Script:</color> Teleport, is_global = False
Teleporting npc_redneck_5 to GD point: default_destroy_point
GDZone.OnTriggerEnter2D tavern_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_tavern_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_tavern_zone, is_global = True
Teleporting npc_redneck_6 to GD point: default_destroy_point
Teleporting npc_redneck_1 to GD point: default_destroy_point
Teleporting npc_redneck_4 to GD point: default_destroy_point
GDZone.OnTriggerExit2D tavern_zone, obj = Player(Clone), diff_vector = (618.9, -
111.5)
Say "npc_guard_say_0" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15912.0, -3344.0)
Nearest GD point: npc_guard_torch_5, pos = (15912.0, -2420.0, 0.0), obj_pos =
(15912.0, -2420.3)
Craft end, other_obj = [wgo] mf_furnace_1, n = 6, q = 0
<color=yellow>Execute logic:</color> "spawn_bat_test" at 40.80004
<color=yellow>Run FlowScript:</color> on_spawn_bat_test, parent_go: * Global
Scripts, is_global = True
<color=yellow>Execute logic:</color> "do_behavior_engineer" at 40.80004
<color=yellow>Execute logic:</color> "do_behavior_carpenter" at 40.80004
<color=yellow>Execute logic:</color> "npc_farmers_son_do_behavior" at 40.80004
<color=yellow>Execute logic:</color> "refugee_get_food" at 40.80004
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
Spawning bat_test
<color=orange>Terminating Script:</color> on_spawn_bat_test, is_global = True
water satiety: 1
camp_storage_inventory count:1
items_for_roll count:0
energy satiety: 0
happiness_delta: 0.104
Can not add item [refugee_happiness_item:0]
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
GoTo [wgo] npc_engineer, dest = (14034.0, 970.0)
Nearest GD point: bricklayer_stand_gd, pos = (13938.0, 1156.0, 0.0), obj_pos =
(13938.0, 1155.7)
GoTo [wgo] npc_carpenter, dest = (17156.0, 964.0)
Nearest GD point: npc_carpenter_behavior_1, pos = (17300.0, 992.0, 203.6), obj_pos
= (17299.9, 991.8)
GoTo [wgo] npc_farmers son, dest = (11566.0, -3522.0)
Nearest GD point: gd_npc_farmers_son_base, pos = (11564.0, -3612.0, 0.0), obj_pos =
(11564.0, -3611.6)
Spawning mob: bat_test
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartIdle, start_pos = (1456.0, 1416.0), spawner is null: False


Spawning mob: bat_test
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartIdle, start_pos = (1448.0, 1160.0), spawner is null: False


Spawning mob: bat_test
StartIdle, start_pos = (1456.0, 1416.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartIdle, start_pos = (1792.0, 1296.0), spawner is null: False


StartIdle, start_pos = (1448.0, 1160.0), spawner is null: False
Spawning mob: bat_test
StartIdle, start_pos = (1792.0, 1296.0), spawner is null: False
StartIdle, start_pos = (2024.0, 2880.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Craft bat_remove
Started craft: bat_remove
Spawning mob: bat_test
Craft bat_remove
Started craft: bat_remove
StartIdle, start_pos = (2024.0, 2880.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

StartIdle, start_pos = (2632.0, 2576.0), spawner is null: False


Craft bat_remove
Started craft: bat_remove
Spawning mob: bat_test
StartIdle, start_pos = (2632.0, 2576.0), spawner is null: False
Craft bat_remove
Started craft: bat_remove
StartIdle, start_pos = (2336.0, 3224.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning mob: bat_test


StartIdle, start_pos = (2336.0, 3224.0), spawner is null: False
StartIdle, start_pos = (4512.0, 1904.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft bat_remove
Started craft: bat_remove
Spawning mob: bat_test
StartIdle, start_pos = (4512.0, 1904.0), spawner is null: False
StartIdle, start_pos = (4704.0, 1688.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft bat_remove
Started craft: bat_remove
Spawning mob: bat_test
StartIdle, start_pos = (4704.0, 1688.0), spawner is null: False
Craft bat_remove
Started craft: bat_remove
StartIdle, start_pos = (4728.0, 2024.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning mob: bat_test


StartIdle, start_pos = (4728.0, 2024.0), spawner is null: False
StartIdle, start_pos = (4688.0, 1400.0), spawner is null: False
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft bat_remove
Started craft: bat_remove
StartIdle, start_pos = (4688.0, 1400.0), spawner is null: False
Craft bat_remove
Started craft: bat_remove
Craft bat_remove
Started craft: bat_remove
GoTo bat_test, dest = (1476.9, 1322.6)
Seeker not found, adding
GoTo bat_test, dest = (2112.4, 2842.3)
Seeker not found, adding
GoTo bat_test, dest = (1356.7, 1130.5)
Seeker not found, adding
GoTo bat_test, dest = (2427.8, 3196.4)
Seeker not found, adding
GoTo bat_test, dest = (4580.8, 1972.1)
Seeker not found, adding
GoTo bat_test, dest = (1878.2, 1338.5)
Seeker not found, adding
GoTo bat_test, dest = (4797.4, 1708.1)
Seeker not found, adding
GoTo bat_test, dest = (4592.2, 1410.1)
Seeker not found, adding
GoTo bat_test, dest = (2677.2, 2660.3)
Seeker not found, adding
GoTo bat_test, dest = (4781.5, 2103.6)
Seeker not found, adding
Teleporting npc_citizen_woman_2 to GD point: default_destroy_point
#snd# StopOvrMusic: village
Say "npc_guard_say_1" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15142.0, -1976.0)
Nearest GD point: npc_guard_torch_6, pos = (15912.0, -3344.0, 0.0), obj_pos =
(15912.0, -3343.2)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
Teleporting npc_citizen_woman_1 to GD point: default_destroy_point
nearest: [WGO name=[wgo] npc_dig obj_id=npc_dig instance_id=-132050]
Interact on = Player(Clone), found target = [wgo] npc_dig
Seeker not found, adding
Fire interaction event = 'interaction' on wgo = '[wgo] npc_dig'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
Triggering animation talk and waiting. WGO = [wgo] npc_dig, Together
Say "dig_1" on wgo = [wgo] npc_dig (npc_dig)
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

ShowMultianswer, talker = Player(Clone), answers = 8


Draw answer @dig_recipe_done_1, Here's the honey.
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 3
Here's the honey., fh = True
MultiAnswer OnChosen: @dig_recipe_done_1
SetTaskState npc=npc_dig, task=dig_honey, state=Complete
Create flying object
ShowEffectBubble: Task completed
GoTo bat_test, dest = (1442.7, 1240.4)
GoTo bat_test, dest = (1451.7, 1146.5)
Finished bounce
GoTo bat_test, dest = (4661.5, 1344.3)
FlyingObject reached destination
Say "dig_recipe_done_2" on wgo = [wgo] npc_dig (npc_dig)
GoTo bat_test, dest = (2336.1, 3224.4)
Say "dig_recipe_done_3" on wgo = Player(Clone) ()
Say "dig_recipe_done_4" on wgo = [wgo] npc_dig (npc_dig)
Say "dig_recipe_done_5" on wgo = [wgo] npc_dig (npc_dig)
TechUnlockDialogGUI, tech = Desert, forced_unlock = True, reveal_tech = False,
show_tech_tree_after = False
<color=green>Open GUI:</color> TechUnlockDialogGUI
HUD hide
ChangeBubblesVisibility False
Craft id = pie, icon = i_pie
<color=green>Hide GUI:</color> TechUnlockDialogGUI
HUD show
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
RedrawCurrentInteractiveHint
MultiAnswer OnChosen: Trade
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
EnableTime: False
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
GoTo bat_test, dest = (1548.2, 1147.9)
GoTo bat_test, dest = (2425.7, 3190.5)
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


GoTo bat_test, dest = (1451.4, 1146.1)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

#snd# PlayOvrMusic: village


<color=yellow>Execute logic:</color> "do_behavior_blacksmith" at 40.85001
<color=yellow>Execute logic:</color> "refugee_roll" at 40.85001
FlowScriptEngine.SendEvent: refugee_activities
GoTo [wgo] npc_blacksmith, dest = (17856.0, -2976.0)
Nearest GD point: gd_blacksmith_finish, pos = (18128.0, -2968.0, -614.6), obj_pos =
(18127.7, -2967.8)
Interact on = Player(Clone), found target = [wgo] egg_seller
Fire interaction event = 'interaction' on wgo = '[wgo] egg_seller'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 3
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
Craft end, other_obj = [wgo] mf_furnace_1, n = 5, q = 0
MultiAnswer OnChosen: Trade
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
EnableTime: False
Show
Show
Show
Show
Show
Show
Show
GoTo bat_test, dest = (1547.6, 1156.7)
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Accepted offer!
Show
Show
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
GoTo bat_test, dest = (1538.8, 1061.0)
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetPausedMode: True
Show
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> MapGUI
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.87501
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_1}
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_mrs chain, dest = (4354.0, -7624.0)


Nearest GD point: tavern_mrs_chain_idle_1, pos = (4354.0, -7624.0, 0.0), obj_pos =
(4354.4, -7623.8)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
GoTo bat_test, dest = (1494.5, 1146.7)
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> MapGUI
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Say "npc_guard_say_2" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15142.0, -1976.0)
Nearest GD point: npc_guard_torch_3, pos = (15142.0, -1976.0, 0.0), obj_pos =
(15142.0, -1976.1)
Say "npc_guard_say_2" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (19296.0, -1464.0)
Nearest GD point: npc_guard_torch_3, pos = (15142.0, -1976.0, 0.0), obj_pos =
(15142.0, -1976.1)
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'intro' on wgo = '[wgo] npc_shepherds_wife'
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Say "rosa_intro_1" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'interaction' on wgo = '[wgo] npc_shepherds_wife'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 4
Draw answer @refugees_s7_3, About the vampire
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 3
Say "rosa_intro_2" on wgo = Player(Clone) ()
MultiAnswer OnChosen: @refugees_s7_3
SetTaskState npc=npc_shepherds_wife, task=s_ev_6_rose_vampire, state=Complete
Create flying object
ShowEffectBubble: Task completed
Say "rosa_intro_3" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Say "rosa_intro_4" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Finished bounce
Say "rosa_intro_5" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
FlyingObject reached destination
Say "refugees_s7_3_1" on wgo = Player(Clone) ()
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'interaction' on wgo = '[wgo] npc_shepherds_wife'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 4
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
Say "refugees_s7_3_2" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
MultiAnswer OnChosen: Trade
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_3" on wgo = Player(Clone) ()
EnableTime: False
Show
Show
Show
Show
Show
Say "refugees_s7_3_4" on wgo = Player(Clone) ()
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_5" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Craft end, other_obj = [wgo] mf_furnace_1, n = 4, q = 0
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_6" on wgo = Player(Clone) ()
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
OnEnteredState [wgo] npc_shepherds_wife
Craft refugee_well
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
OnExitedState [wgo] npc_shepherds_wife
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
Say "refugees_s7_3_7" on wgo = Player(Clone) ()
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
Show
RedrawCurrentInteractiveHint
Accepted offer!
Show
Show
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
Say "refugees_s7_3_8" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Say "refugees_s7_3_9" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
<color=yellow>Execute logic:</color> "refugee_roll" at 40.92004
FlowScriptEngine.SendEvent: refugee_activities
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
ReplaceWithObject id = bat_test, new_id = 0, show_puff = True
WGO:DestroyMe bat_test
Craft end, other_obj = bat_test, n = 1, q = 0
<color=yellow>Execute logic:</color> "despawn_dig" at 40.93003
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_dig, dest = (21022.0, -1876.0)


Nearest GD point: npc_dig_finish, pos = (20904.0, -1864.0, -384.0), obj_pos =
(20904.2, -1864.9)
Say "refugees_s7_3_10" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Say "refugees_s7_3_11" on wgo = Player(Clone) ()
Teleporting npc_dig to GD point: default_destroy_point
Say "refugees_s7_3_12" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
<color=yellow>Execute logic:</color> "despawn_rosa" at 40.94005
<color=yellow>Execute logic:</color> "npc_farmers_son_despawn" at 40.94005
GoTo [wgo] npc_shepherds_wife, dest = (15760.0, -110.0)
Nearest GD point: gd_rosa_finish, pos = (15884.0, -274.0, -53.7), obj_pos =
(15884.2, -274.0)
GoTo [wgo] npc_farmers son, dest = (12430.0, -14766.0)
Nearest GD point: gd_npc_farmers_son_behavior_1, pos = (11566.0, -3522.0, 0.0),
obj_pos = (11566.0, -3522.5)
Say "refugees_s7_3_13" on wgo = Player(Clone) ()
Say "npc_guard_say_1" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15912.0, -2420.0)
Nearest GD point: npc_guard_torch_0, pos = (19296.0, -1464.0, 0.0), obj_pos =
(19295.5, -1464.0)
Interact on = Player(Clone), found target = [wgo] npc_shepherds_wife
Fire interaction event = 'interaction' on wgo = '[wgo] npc_shepherds_wife'
Say "npc_on_the_way" on wgo = [wgo] npc_shepherds_wife (npc_shepherds_wife)
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Teleporting npc_shepherds_wife to GD point: default_destroy_point
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=yellow>Execute logic:</color> "despawn_engineer" at 40.95005


Craft end, other_obj = [wgo] mf_furnace_1, n = 3, q = 0
GoTo [wgo] npc_engineer, dest = (10072.0, -12912.0)
Nearest GD point: npc_engineer_behavior_1, pos = (14034.0, 970.0, 0.0), obj_pos =
(14034.0, 970.3)
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
<color=yellow>Execute logic:</color> "despawn_miller" at 40.96004
GoTo [wgo] npc_miller, dest = (15206.0, -13088.0)
Seeker not found, adding
Nearest GD point: miller_stay_gd, pos = (11908.0, -568.0, 0.0), obj_pos = (11908.7,
-568.1)
#snd# StopOvrMusic: village
#snd# PlayOvrMusic: village
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

nearest: [WGO name=[wgo] npc_shepherd obj_id=npc_shepherd instance_id=-132666]


Interact on = Player(Clone), found target = [wgo] npc_shepherd
Fire interaction event = 'interaction' on wgo = '[wgo] npc_shepherd'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 5
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.


(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

MultiAnswer OnChosen: Trade


Say "shepherd_1" on wgo = [wgo] npc_shepherd (npc_shepherd)
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
EnableTime: False
Show
Show
Show
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 40.97502
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_2}
GoTo [wgo] npc_mrs chain, dest = (4134.0, -7714.0)
Nearest GD point: tavern_mrs_chain_idle_1, pos = (4354.0, -7624.0, 0.0), obj_pos =
(4354.4, -7623.8)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
Interact on = Player(Clone), found target = [wgo] npc_carpenter
Fire interaction event = 'intro' on wgo = '[wgo] npc_carpenter'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
Say "tress_intro_1" on wgo = [wgo] npc_carpenter (npc_carpenter)
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.


(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Teleporting npc_farmers son to GD point: default_destroy_point


Say "tress_intro_2" on wgo = Player(Clone) ()
Say "tress_intro_3" on wgo = [wgo] npc_carpenter (npc_carpenter)
Say "tress_intro_4" on wgo = [wgo] npc_carpenter (npc_carpenter)
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Interact on = Player(Clone), found target = [wgo] npc_carpenter
Fire interaction event = 'interaction' on wgo = '[wgo] npc_carpenter'
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 4
Draw answer Trade, Trade
Draw answer Leave, Leave.
Showing multi-answer dialog with options count = 2
MultiAnswer OnChosen: Trade
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
<color=green>Open GUI:</color> VendorGUI
HUD hide
ChangeBubblesVisibility True
Vendor "npc_carpenter" real level up progress: 6.179998/7.315
EnableTime: False
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Show
Show
Show
Show
Show
Show
Show
Show
Show
Accepted offer!
Vendor "npc_carpenter" real level up progress: 70.67999/7.315
Show
Show
Show
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft end, other_obj = [wgo] worker_zombie_1, n = 1, q = 0


Teleporting [wgo] worker_zombie_1 to GD point: zombie_sawmill_d
GoTo [wgo] worker_zombie_1, dest = (4196.0, -280.0)
Set new filter_astar_area = 97 for WGO [worker_zombie_1]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Nearest GD point: zombie_sawmill_d, pos = (2082.0, 3434.0, 0.0), obj_pos = (2082.0,


3434.0)
SetCarryingItem = null
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Porter send to mf_wood


Show
Craft zombie_sawmill_wood_production
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Vendor "npc_carpenter" real level up progress: 70.67999/7.315
<color=green>Hide GUI:</color> VendorGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
EnableTime: True
#snd# StopOvrMusic: village
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> MapGUI
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
<color=green>Hide GUI:</color> MapGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Run FlowScript:</color> StoneTeleport, parent_go: * Global Scripts,
is_global = True
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer zone_home, Sweet home
Draw answer zone_tavern, Dead Horse
Draw answer @lighthouse, Lighthouse
Draw answer @quarry, Quarry
Draw answer @zone_refugees_camp_tp, Refugee camp
Draw answer cancel, Cancel
Showing multi-answer dialog with options count = 6
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.


(Filename: Line: 830)

Craft end, other_obj = [wgo] mf_furnace_1, n = 2, q = 0


MultiAnswer OnChosen: @zone_refugees_camp_tp
Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
<color=yellow>Execute logic:</color> "despawn_carpenter" at 40.99001
<color=yellow>Execute logic:</color> "refugee_roll" at 40.99001
FlowScriptEngine.SendEvent: refugee_activities
Change Environment, teleport_tag = tp_refugee_point_a
ApplyCurrentEnvironmentPreset, id =
SetMainLUT, texture = null, morph_speed = 4
StartMorph null, dir = -1
<color=orange>Terminating Script:</color> StoneTeleport, is_global = True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_carpenter, dest = (7192.0, -14418.0)


Nearest GD point: gd_carpenter_finish, pos = (17156.0, 964.0, 203.6), obj_pos =
(17156.3, 964.3)
ChangeBubblesVisibility True
ChangeBubblesVisibility True
#snd# PlayOvrMusic: dlc_refugee_theme
#weather#Weather for night: [41:wind_huge]
#weather#Weather for morning: [41.15:rain_small]
#weather#Weather for day: [41.35:fog_mid]
#weather#Weather for evening: [41.7:rain_mid]
Started vendors level up. Total vendors count: 20
Vendor "npc_witch" real level up progress: 1191.29/1255.925
Vendor "npc_beekeeper" already max tier.
Vendor "egg_seller" already max tier.
Vendor "npc_potter" real level up progress: 3.349999/6.6
Vendor "npc_shepherd" already max tier.
Vendor "npc_shepherds_wife" real level up progress: 20.25/25.85
Vendor "npc_dig" already max tier.
Vendor "npc_miller" already max tier.
Vendor "npc_blacksmith" already max tier.
Vendor "npc_farmer" already max tier.
Vendor "npc_tavern owner" already max tier.
Vendor "npc_mrs chain" already max tier.
Vendor "npc_carpenter" real level up progress: 70.73/7.315
Vendor "npc_carpenter" level up. Cur tier = 2
Vendor "npc_engineer" real level up progress: 16.35/62.22701
Vendor "npc_hunchback" real level up progress: 370/368.5
Vendor "npc_hunchback" level up. Cur tier = 3
Vendor "npc_light_keeper" real level up progress: 69.22999/90.838
Vendor "npc_bishop" real level up progress: 80.37999/122.606
Vendor "npc_actress" already max tier.
Vendor "npc_merchant" already max tier.
Vendor "npc_astrologer" already max tier.
ResourceEvent: Stats error: can't send a zero or negative number, resource_name =
graveyard, amount = 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


ResourceEvent: Stats error: can't send a zero or negative number, resource_name =
church, amount = 0

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=yellow>Execute logic:</color> "church_budka_roll" at 41.00006


<color=yellow>Run FlowScript:</color> church_budka_roll, parent_go: * Global
Scripts, is_global = True
<color=yellow>Execute logic:</color> "despawn_blacksmith" at 41.00006
<color=yellow>Execute logic:</color> "portal_switch_sign" at 41.00006
FlowScriptEngine.SendEvent: portal_switch_sign
<color=yellow>Execute logic:</color> "refugee_get_food" at 41.00006
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
<color=orange>Terminating Script:</color> church_budka_roll, is_global = True
water satiety: 1
camp_storage_inventory count:1
items_for_roll count:0
energy satiety: 0
happiness_delta: 0.104
Can not add item [refugee_happiness_item:0]
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
GoTo [wgo] npc_blacksmith, dest = (7082.0, -12884.0)
Nearest GD point: npc_blacksmith_behavior_1, pos = (17856.0, -2976.0, -614.6),
obj_pos = (17856.1, -2975.9)
Interact on = Player(Clone), found target = [wgo] refugee_builddesk
SetCurrentBuildZone refugees_camp, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (3503.5, 5113.1, 0.0), Extents: (888.2, 1361.4,
0.0), cam_bounds: Center: (3026.0, 6251.0, -4000.0), Extents: (683.0, 384.0, 0.0),
_outer_visible_bounds: Center: (3503.5, 5113.1, 0.0), Extents: (642.7, 1265.4,
96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: refugee_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 3
OnCraftPressed, custom_ui=, can_craft=True, n=1, _multiquality_ids=
OnCraft refugee_builddesk::refugee_camp_add_refugee
CraftBuilding craft_id = refugee_builddesk::refugee_camp_add_refugee, type = None
<color=green>Hide GUI:</color> BuildModeGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
ExitBuildMode
Craft refugee_builddesk::refugee_camp_add_refugee
<color=yellow>Run FlowScript:</color> spawn_and_send_new_refugee, parent_go: [wgo]
refugee_builddesk, is_global = False
Craft end, other_obj = Player(Clone), n = 1, q = 0
SetCurrentBuildZone , cur = refugees_camp
Restore camera targets.Count = 1
ShowBuildGrid False, current state = True
RedrawCurrentInteractiveHint
refugee_camp_tent_4
refugee_tent_place_available_item count: 1
refugee_tent_place_busy_item count: 0
Vacant tent obj id place:refugee_camp_tent_4
nearest gd point with tag: gd_refugee_camp_wp_home_4, and distance: 108.8931
Spawned refugee: [WGO name=npc_refugee_cook obj_id=npc_refugee_cook instance_id=-
2288224], with home gd point tag: gd_refugee_camp_wp_home_4
GoTo npc_refugee_cook, dest = (2894.0, 5196.0)
Seeker not found, adding
Nearest GD point: new_refugee_spawn_point, pos = (2210.0, 2152.0, -155.0), obj_pos
= (2210.0, 2152.0)
<color=orange>Terminating Script:</color> spawn_and_send_new_refugee, is_global =
False
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Error finding WGO by tag: refugee_camp_cooking_table

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sprite '128_mid_lean_sh(clone)(128_mid_lean_sh(Clone))' is not found in


collections! (collections: 1, total size: 14842)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Interact on = Player(Clone), found target = [wgo] refugee_builddesk


SetCurrentBuildZone refugees_camp, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (3503.5, 5113.1, 0.0), Extents: (888.2, 1361.4,
0.0), cam_bounds: Center: (3016.0, 6282.0, -4000.0), Extents: (683.0, 384.0, 0.0),
_outer_visible_bounds: Center: (3503.5, 5113.1, 0.0), Extents: (642.7, 1265.4,
96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: refugee_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 3
OnCraftPressed, custom_ui=, can_craft=True, n=1, _multiquality_ids=
OnCraft refugee_builddesk::refugee_camp_add_refugee
CraftBuilding craft_id = refugee_builddesk::refugee_camp_add_refugee, type = None
<color=green>Hide GUI:</color> BuildModeGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
ExitBuildMode
Craft refugee_builddesk::refugee_camp_add_refugee
<color=yellow>Run FlowScript:</color> spawn_and_send_new_refugee, parent_go: [wgo]
refugee_builddesk, is_global = False
Craft end, other_obj = Player(Clone), n = 1, q = 0
SetCurrentBuildZone , cur = refugees_camp
Restore camera targets.Count = 1
ShowBuildGrid False, current state = True
RedrawCurrentInteractiveHint
refugee_camp_tent_4
refugee_tent_place_available_item count: 0
refugee_tent_place_busy_item count: 1
Vacant tent obj id place:refugee_camp_tent_4
nearest gd point with tag: gd_refugee_camp_wp_home_4, and distance: 108.8931
Spawned refugee: [WGO name=npc_refugee_3 obj_id=npc_refugee_3 instance_id=-
2294010], with home gd point tag: gd_refugee_camp_wp_home_4
GoTo npc_refugee_3, dest = (2894.0, 5196.0)
Seeker not found, adding
Nearest GD point: new_refugee_spawn_point, pos = (2210.0, 2152.0, -155.0), obj_pos
= (2210.0, 2152.0)
<color=orange>Terminating Script:</color> spawn_and_send_new_refugee, is_global =
False
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Sprite '218_mid_lean_sh(clone)(218_mid_lean_sh(Clone))' is not found in


collections! (collections: 1, total size: 14842)

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Interact on = Player(Clone), found target = [wgo] refugee_builddesk


SetCurrentBuildZone refugees_camp, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (3503.5, 5113.1, 0.0), Extents: (888.2, 1361.4,
0.0), cam_bounds: Center: (3033.0, 6277.0, -4000.0), Extents: (683.0, 384.0, 0.0),
_outer_visible_bounds: Center: (3503.5, 5113.1, 0.0), Extents: (642.7, 1265.4,
96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: refugee_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 3
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetCurrentBuildZone , cur = refugees_camp
Restore camera targets.Count = 1
ShowBuildGrid False, current state = True
RedrawCurrentInteractiveHint
<color=yellow>Execute logic:</color> "despawn_potter" at 41.01001
GoTo [wgo] npc_potter, dest = (9830.0, -14544.0)
Seeker not found, adding
Nearest GD point: gd_potter_finish, pos = (14170.0, -2830.0, -586.5), obj_pos =
(14169.5, -2830.2)
GDZone.OnTriggerEnter2D GD_Zone_Near_Alarich_Tent, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_near_alarich_tent_gd_zone,
parent_go: World, is_global = True
<color=orange>Terminating Script:</color> on_enter_near_alarich_tent_gd_zone,
is_global = True
GDZone.OnTriggerExit2D GD_Zone_Near_Alarich_Tent, obj = Player(Clone), diff_vector
= (67.2, -53.8)
Say "npc_guard_say_0" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15194.0, -982.0)
Nearest GD point: npc_guard_torch_5, pos = (15912.0, -2420.0, 0.0), obj_pos =
(15912.0, -2420.3)
Interact on = Player(Clone), found target = [wgo] refugee_camp_depot_small
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:1
items_for_roll count:0
#CAMP# Camp quality: cur_pos=0, prediction=0.06, predicted_pos=0.06
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:2
items_for_roll count:1
#CAMP# Camp quality: cur_pos=0, prediction=0.26, predicted_pos=0.26
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:3
items_for_roll count:2
#CAMP# Camp quality: cur_pos=0, prediction=0.26, predicted_pos=0.26
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "despawn_beekeeper" at 41.02007
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GoTo [wgo] npc_beekeeper, dest = (14844.0, -830.0)


Seeker not found, adding
Nearest GD point: gd_beekeeper_finish, pos = (14656.0, -824.0, -168.6), obj_pos =
(14655.9, -824.1)
Teleporting npc_beekeeper to GD point: default_destroy_point
RemoveBuff: buff_survay
nearest: [WGO name=[wgo] refugee_camp_well obj_id=refugee_camp_well instance_id=-
101488]
Interact on = Player(Clone), found target = [wgo] refugee_camp_well
<color=yellow>Running interaction script</color> ":TakeWaterFromRefugeeWell()" on
WGO: '[wgo] refugee_camp_well' by: 'Player(Clone)'
ShowEffectBubble: [c][3897FF]-(en)3[-][/c]
nearest: [WGO name=[wgo] refugee_camp_well obj_id=refugee_camp_well instance_id=-
101488]
nearest: [WGO name=[wgo] refugee_camp_well obj_id=refugee_camp_well instance_id=-
101488]
nearest: [WGO name=[wgo] refugee_camp_well obj_id=refugee_camp_well instance_id=-
101488]
nearest: [WGO name=[wgo] refugee_camp_well obj_id=refugee_camp_well instance_id=-
101488]
<color=yellow>Collect drop</color> Item(id = water, value = 10)
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:3
items_for_roll count:2
#CAMP# Camp quality: cur_pos=0, prediction=0.26, predicted_pos=0.26
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
GDZone.OnTriggerEnter2D GD_Zone_Near_Alarich_Tent, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_near_alarich_tent_gd_zone,
parent_go: World, is_global = True
<color=orange>Terminating Script:</color> on_enter_near_alarich_tent_gd_zone,
is_global = True
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
<color=yellow>Execute logic:</color> "do_behavior_engineer" at 41.05005
<color=yellow>Execute logic:</color> "despawn_shepherd" at 41.05005
<color=yellow>Execute logic:</color> "do_behavior_carpenter" at 41.05005
<color=yellow>Execute logic:</color> "npc_farmers_son_do_behavior" at 41.05005
Craft refugee_well
GoTo [wgo] npc_shepherd, dest = (15760.0, -110.0)
Nearest GD point: gd_shepherd_finish, pos = (16286.0, 734.0, 156.4), obj_pos =
(16285.8, 734.4)
GDZone.OnTriggerExit2D GD_Zone_Near_Alarich_Tent, obj = Player(Clone), diff_vector
= (-51.2, 308.7)
Adding new known npc: npc_refugee_cook
<color=yellow>Execute logic:</color> "despawn_lightkeeper" at 41.06004
<color=yellow>Execute logic:</color> "refugee_roll" at 41.06004
FlowScriptEngine.SendEvent: refugee_activities
GoTo [wgo] npc_light_keeper, dest = (25510.0, -1884.0)
Seeker not found, adding
Nearest GD point: gd_lightkeeper_finish, pos = (25640.0, -1944.0, -399.7), obj_pos
= (25642.4, -1945.1)
Teleporting npc_light_keeper to GD point: default_destroy_point
Craft end, other_obj = [wgo] mf_furnace_1, n = 1, q = 0
Interact on = Player(Clone), found target = npc_refugee_cook
Fire interaction event = 'interaction' on wgo = 'npc_refugee_cook'
Say "npc_on_the_way" on wgo = npc_refugee_cook (npc_refugee_cook)
Teleporting npc_refugee_cook to GD point: default_destroy_point
Interact on = Player(Clone), found target = npc_refugee_3
Fire interaction event = 'interaction' on wgo = 'npc_refugee_3'
Adding new known npc: npc_refugee_3
Say "npc_on_the_way" on wgo = npc_refugee_3 (npc_refugee_3)
Interact on = Player(Clone), found target = npc_refugee_3
Fire interaction event = 'interaction' on wgo = 'npc_refugee_3'
Say "npc_on_the_way" on wgo = npc_refugee_3 (npc_refugee_3)
Interact on = Player(Clone), found target = npc_refugee_3
Fire interaction event = 'interaction' on wgo = 'npc_refugee_3'
Say "npc_on_the_way" on wgo = npc_refugee_3 (npc_refugee_3)
Teleporting npc_refugee_3 to GD point: default_destroy_point
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.07504
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_5}
GoTo [wgo] npc_mrs chain, dest = (4678.0, -8042.0)
Nearest GD point: tavern_mrs_chain_idle_2, pos = (4134.0, -7714.0, 0.0), obj_pos =
(4135.1, -7713.8)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
camp_storage_inventory count:3
items_for_roll count:2
#CAMP# Camp quality: cur_pos=0, prediction=0.26, predicted_pos=0.26
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Run FlowScript:</color> StoneTeleport, parent_go: * Global Scripts,
is_global = True
Set player disabled, affect_cinematic = False
ChangeBubblesVisibility False
ShowMultianswer, talker = Player(Clone), answers = 8
Draw answer zone_home, Sweet home
Draw answer zone_tavern, Dead Horse
Draw answer @lighthouse, Lighthouse
Draw answer @quarry, Quarry
Draw answer @zone_refugees_camp_tp, Refugee camp
Draw answer cancel, Cancel
Showing multi-answer dialog with options count = 6
Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

Cannot use 'MovePosition' on a static body.

(Filename: Line: 830)

MultiAnswer OnChosen: zone_home


Set player enabled, affect_cinematic = False
ChangeBubblesVisibility True
ChangeHUDAlpha show=True
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_b
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = 1
#snd# StopOvrMusic:
<color=orange>Terminating Script:</color> StoneTeleport, is_global = True
#snd# StopOvrMusic: dlc_refugee_theme
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Porter worker_zombie_1 is came to destination mf_wood
GoTo [wgo] worker_zombie_1, dest = (2082.0, 3434.0)
Set new filter_astar_area = 97 for WGO [worker_zombie_1]

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Nearest GD point: mf_wood_d, pos = (4196.0, -280.0, 0.0), obj_pos = (4195.6, -


279.8)
SetCarryingItem = null
Say "npc_guard_say_0" on wgo = [wgo] npc_guard_torch (npc_guard_torch)
GoTo [wgo] npc_guard_torch, dest = (15912.0, -3344.0)
Nearest GD point: npc_guard_torch_2, pos = (15194.0, -982.0, 0.0), obj_pos =
(15194.0, -982.1)
<color=yellow>Execute logic:</color> "despawn_witch" at 41.08002
GoTo [wgo] npc_witch, dest = (-5092.0, -1374.0)
Nearest GD point: gd_witch_finish, pos = (-5000.0, -1446.0, -302.3), obj_pos = (-
4999.9, -1445.9)
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Teleporting npc_witch to GD point: default_destroy_point
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
nearest: [WGO name=[wgo] cooking_table obj_id=cooking_table instance_id=-104946]
Interact on = Player(Clone), found target = [wgo] cooking_table
Open craft: cooking_table
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 14
SwitchTab dessert
SwitchTab
<color=yellow>Execute logic:</color> "despawn_farmer" at 41.09001
GoTo [wgo] npc_farmer, dest = (12782.0, -14646.0)
Nearest GD point: npc_farmer_finish, pos = (12336.0, -3752.0, -779.1), obj_pos =
(12336.5, -3751.7)
SwitchTab snack
SwitchTab fish
SwitchTab snack
Teleporting npc_shepherd to GD point: default_destroy_point
<color=yellow>Execute logic:</color> "inquisitor_spawn" at 41.10007
FlowScriptEngine.SendEvent: on_key_char_spawn
Teleporting, output name = [wgo] npc_inquisitor, obj_id = npc_inquisitor,
instance_id = -103126
GoTo [wgo] npc_inquisitor, dest = (8208.0, 1870.0)
Seeker not found, adding
Nearest GD point: gd_start_inquisitor, pos = (15940.0, -4946.0, 0.0), obj_pos =
(15940.0, -4946.0)
<color=yellow>Execute logic:</color> "do_behavior_blacksmith" at 41.10007
Teleporting, output name = [wgo] npc_guard_3, obj_id = npc_guard_3, instance_id = -
124308
GoTo [wgo] npc_guard_3, dest = (8240.0, 2268.0)
Seeker not found, adding
Nearest GD point: npc_redneck_5_home, pos = (14844.0, -830.0, 0.0), obj_pos =
(14844.0, -830.0)
Teleporting, output name = [wgo] npc_guard_4, obj_id = npc_guard_4, instance_id = -
124294
GoTo [wgo] npc_guard_4, dest = (7948.0, 2286.0)
Seeker not found, adding
Nearest GD point: npc_redneck_6_home, pos = (14836.0, -1378.0, 0.0), obj_pos =
(14836.0, -1378.0)
Teleporting, output name = [wgo] npc_guard_2, obj_id = npc_guard_2, instance_id = -
124126
GoTo [wgo] npc_guard_2, dest = (8272.0, 1984.0)
Seeker not found, adding
Nearest GD point: gd_start_inquisitor, pos = (15940.0, -4946.0, 0.0), obj_pos =
(15940.0, -4946.0)
OnCraftPressed, custom_ui=, can_craft=True, n=5, _multiquality_ids=
OnCraft dough_2
Craft dough_2
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
RedrawCurrentInteractiveHint
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (2738.0, -6241.6)
ChangeMovementState from = GoTo ==> None
Set action start time, prev = -1
Set global state: Hand tool
T: 677.5121 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 677.5385 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.5684 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.594 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.6197 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.6458 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.671 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.6992 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.724 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.7484 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.775 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8024 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8277 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8536 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.8787 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.905 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.9297 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.9555 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 677.9803 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.0054 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.0347 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 678.0594 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.0862 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1094 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1345 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1593 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.1843 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2084 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2335 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2595 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.2856 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.3107 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.3357 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.36 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.3857 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4099 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4354 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4596 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.4843 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.5103 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.5358 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 678.5605 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.59 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.6133 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
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this sound for this instance.
T: 678.6686 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.6924 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.7186 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.742 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.7675 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.7916 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
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this sound for this instance.
T: 678.8409 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.8642 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.8892 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 678.9138 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
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this sound for this instance.
T: 678.9622 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
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this sound for this instance.
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this sound for this instance.
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this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 679.0667 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.0912 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
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this sound for this instance.
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this sound for this instance.
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this sound for this instance.
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this sound for this instance.
T: 679.2222 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2452 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2707 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.2949 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3215 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3448 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3699 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.3934 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.4188 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.4419 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.467 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 5, q = 0
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
T: 679.5601 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 679.5887 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.6182 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.6497 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.6802 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7061 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7313 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7593 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.7852 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.8118 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.8397 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.8693 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
T: 679.8967 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.9241 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.9483 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 679.9771 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft refugee_well
T: 680.0039 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.0299 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.0575 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 680.0833 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 680.1147 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.1446 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 680.172 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.2021 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 680.2314 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.2731 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.2985 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.3251 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.3513 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.3753 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.401 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.4263 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.4521 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.478 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.5035 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.5284 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.554 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.5778 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.607 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 680.6296 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.6584 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.6832 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.7081 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.7316 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.7585 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.784 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8086 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8334 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8581 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.8823 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9073 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9306 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9579 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 680.9817 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.007 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.0322 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.0591 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.0851 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.1105 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 681.135 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.1591 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.1845 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.2084 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.2319 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.2561 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.28 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3052 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3296 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3556 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.3788 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4088 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4334 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4577 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.4855 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 4, q = 0
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
T: 681.5751 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.6058 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.6331 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 681.6597 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.688 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.7134 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.7449 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.7725 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.799 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.8246 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.8524 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.8781 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9088 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9336 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9584 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 681.9838 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0082 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0361 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0636 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.0946 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 682.121 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.1528 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 682.1815 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 682.2095 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.2461 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 682.2812 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3113 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3409 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3656 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.3936 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.4183 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.441 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.4692 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.4926 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.5187 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.5477 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.5727 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.597 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.6223 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.6456 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.6715 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 682.6948 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.7209 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.7445 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.769 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.7927 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8186 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8421 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8725 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.8954 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.921 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.9444 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.9694 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 682.994 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0213 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0447 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0737 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.0974 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.1252 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.1504 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.1757 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 683.2166 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.2412 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.2642 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.2903 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3141 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3411 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3654 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.3909 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.4155 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.4411 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.4641 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
Craft end, other_obj = Player(Clone), n = 3, q = 0
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
Set action start time, prev = 677.4847
T: 683.5453 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.5812 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6072 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6326 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6622 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.6913 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.7146 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 683.7421 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.7704 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.7952 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.8234 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.8484 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.874 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.8981 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.9247 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.949 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 683.975 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0004 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0287 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0542 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.0809 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 684.1083 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.1385 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.1712 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 684.1968 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.2286 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 684.256 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.2906 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3174 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3425 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3683 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.3917 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4194 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4431 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4693 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.4942 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5194 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5443 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5702 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.5944 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6234 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6452 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6741 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.6982 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.7246 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.7494 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 684.7739 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8 - MasterAudio All children of home_desk_loop were busy. Will not play this
sound for this instance.
T: 684.8248 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8483 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8729 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.8967 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9212 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9454 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9713 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 684.9984 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0232 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0479 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0731 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.0995 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.1261 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.1536 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.1776 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.2208 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.2648 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 685.2917 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.3284 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.3538 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.3782 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.4047 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.4295 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.459 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
Craft end, other_obj = Player(Clone), n = 2, q = 0
Set action start time, prev = 677.4847
T: 685.5681 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.5962 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.6234 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.6471 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.672 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.6984 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.725 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.7498 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.7756 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 685.8025 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.8309 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.8563 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.8813 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9091 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9376 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9619 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 685.9908 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.0236 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Execute logic:</color> "refugee_roll" at 41.13007
FlowScriptEngine.SendEvent: refugee_activities
T: 686.0497 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.0798 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 686.109 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.1405 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.1662 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 686.1947 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.2322 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.2592 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
T: 686.2896 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 686.3176 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.3431 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.3694 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.3961 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4221 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4453 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4708 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.4936 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.5192 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.5424 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.5748 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.598 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.6245 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.6478 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.6732 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.699 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.7247 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.7516 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.7758 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.8023 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
T: 686.8301 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.855 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.8785 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9033 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9269 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9512 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9742 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 686.9983 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0255 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0507 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0748 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.0991 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.1275 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.1545 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.1784 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2069 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2291 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2542 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.2808 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.3046 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.3276 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
ShowEffectBubble: [c][3897FF]-(en)2[-][/c]
T: 687.3585 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.3853 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.4078 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.4315 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.4578 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
T: 687.481 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> None
Set action start time, prev = 677.4847
T: 687.5339 - MasterAudio All children of home_desk_loop were busy. Will not play
this sound for this instance.
Craft end, other_obj = Player(Clone), n = 1, q = 0
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 677.4847
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
<color=yellow>Collect drop</color> Item(id = dough_2, value = 1)
nearest: [WGO name=[wgo] oven obj_id=oven instance_id=-104974]
Interact on = Player(Clone), found target = [wgo] oven
Open craft: oven
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 28
SwitchTab meal
SwitchTab dessert
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<color=yellow>Execute logic:</color> "despawn_guard_torch" at 41.15003
GoTo [wgo] npc_guard_torch, dest = (17766.0, -1220.0)
Nearest GD point: village_merchant_from_city, pos = (15960.0, -2520.0, 0.0),
obj_pos = (15912.0, -2707.9)
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=green>Open GUI:</color> GameGUI
ChangeBubblesVisibility True
<color=green>Open GUI:</color> InventoryGUI
HUD hide
ChangeBubblesVisibility True
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
<color=green>Open GUI:</color> DialogGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> DialogGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
<color=green>Hide GUI:</color> GameGUI
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> InventoryGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
Interact on = Player(Clone), found target = [wgo] teleport_hatch
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_hatch' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_hatch,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_mortuary_house_b
ApplyCurrentEnvironmentPreset, id = mortuary
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = -1
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_mortuary_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector = (0.0,
-122.5)
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

nearest: [WGO name=[wgo] cellar_builddesk obj_id=cellar_builddesk instance_id=-


149242]
Interact on = Player(Clone), found target = [wgo] cellar_builddesk
SetCurrentBuildZone cellar, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (10868.6, -9354.4, 0.0), Extents: (793.4, 480.4,
0.0), cam_bounds: Center: (11079.0, -9288.0, -4000.0), Extents: (683.0, 384.0,
0.0), _outer_visible_bounds: Center: (10868.6, -9354.4, 0.0), Extents: (547.9,
384.4, 96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: cellar_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 3
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetCurrentBuildZone , cur = cellar
Restore camera targets.Count = 1
ShowBuildGrid False, current state = True
RedrawCurrentInteractiveHint
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False


Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.17501
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_3}
GoTo [wgo] npc_mrs chain, dest = (5112.0, -7662.0)
Nearest GD point: tavern_mrs_chain_idle_5, pos = (4678.0, -8042.0, 0.0), obj_pos =
(4677.5, -8041.9)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerEnter2D GDZone, obj = Player(Clone)


<color=yellow>Run FlowScript:</color> on_enter_cultist_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_zone, is_global = True
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
GDZone.OnTriggerExit2D GDZone, obj = Player(Clone), diff_vector = (-190.1, 0.0)
ReplaceWithObject id = garden_onion, new_id = garden_onion_ready, show_puff = False
Craft end, other_obj = garden_onion_ready, n = 1, q = 0
Craft refugee_well
nearest: [WGO name=[wgo] obj_church_bookcase obj_id=obj_church_bookcase
instance_id=-101880]
Interact on = Player(Clone), found target = [wgo] obj_church_bookcase
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
SetCarryingItem = null
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
nearest: [WGO name=[wgo] alchemy_builddesk obj_id=alchemy_builddesk instance_id=-
104162]
Interact on = Player(Clone), found target = [wgo] alchemy_builddesk
SetCurrentBuildZone alchemy, cur =
Store camera targets: Count = 1
_cur_build_zone_bounds: Center: (8327.2, -10457.5, 0.0), Extents: (985.6, 719.4,
0.0), cam_bounds: Center: (8929.0, -10136.0, -4000.0), Extents: (683.0, 384.0,
0.0), _outer_visible_bounds: Center: (8327.2, -10457.5, 0.0), Extents: (740.1,
623.4, 96.0)
ShowBuildGrid True, current state = False
RefreshGrid
Open craft: alchemy_builddesk
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 10
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Hide GUI:</color> CraftGUI


HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetCurrentBuildZone , cur = alchemy
Restore camera targets.Count = 1
ShowBuildGrid False, current state = True
RedrawCurrentInteractiveHint
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=yellow>Execute logic:</color> "morning_rednecks_spawn" at 41.20005


FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=0, do_spawn_rednecks=1 => DoSpawn
#ipm# [idle_points_stock]: free idle point {village_idle_5}
#ipm# [idle_points_stock]: free idle point {village_idle_6}
#ipm# [idle_points_stock]: free idle point {village_idle_7}
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.20005
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "refugee_morning_spawn" at 41.20005
FlowScriptEngine.SendEvent: refugee_activities
#ipm# [idle_points_stock]: free idle point {camp_idle_9}
<color=yellow>Execute logic:</color> "refugee_roll" at 41.20005
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
<color=yellow>Execute logic:</color> "refugee_get_food" at 41.20005
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
<color=yellow>Execute logic:</color> "refugee_mushrooms_and_berries" at 41.20005
FlowScriptEngine.SendEvent: mushrooms_and_berries
water satiety: 1
camp_storage_inventory count:5
items_for_roll count:4
energy satiety: 2.777778
happiness_delta: 0.516
Can not add item [refugee_happiness_item:0]
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
Teleporting, output name = npc_refugee_cook, obj_id = npc_refugee_cook, instance_id
= -2288224
#ipm# [idle_points_stock]: lock idle point {camp_idle_9}
GoTo npc_refugee_cook, dest = (2676.0, 5688.0)
Nearest GD point: gd_refugee_camp_wp_home_4, pos = (2894.0, 5196.0, 0.0), obj_pos =
(2894.0, 5196.0)
Can not walk in camp: On the way now
Teleporting, output name = [wgo] npc_refugee_1, obj_id = npc_refugee_1, instance_id
= -102594
#ipm# [idle_points_stock]: lock idle point {camp_idle_3}
GoTo [wgo] npc_refugee_1, dest = (3462.0, 5582.0)
Nearest GD point: gd_refugee_camp_wp_home_3, pos = (3866.0, 5828.0, 0.0), obj_pos =
(3866.0, 5828.0)
GDZone.OnTriggerEnter2D GDZone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_cultist_zone, parent_go: World,
is_global = True
<color=orange>Terminating Script:</color> on_enter_cultist_zone, is_global = True
Teleporting, output name = [wgo] npc_marquis_teodoro_jr, obj_id =
npc_marquis_teodoro_jr, instance_id = -102608
#ipm# [idle_points_stock]: lock idle point {camp_idle_10}
GoTo [wgo] npc_marquis_teodoro_jr, dest = (3584.0, 5850.0)
Nearest GD point: gd_refugee_camp_wp_home_1, pos = (2916.0, 5814.0, 0.0), obj_pos =
(2916.0, 5814.0)
GDZone.OnTriggerExit2D GDZone, obj = Player(Clone), diff_vector = (194.7, 2.1)
Teleporting, output name = [wgo] npc_refugee_2, obj_id = npc_refugee_2, instance_id
= -102580
#ipm# [idle_points_stock]: lock idle point {camp_idle_7}
GoTo [wgo] npc_refugee_2, dest = (4178.0, 6126.0)
Nearest GD point: gd_refugee_camp_wp_home_3, pos = (3866.0, 5828.0, 0.0), obj_pos =
(3866.0, 5828.0)
Teleporting, output name = [wgo] npc_redneck_1, obj_id = npc_redneck_1, instance_id
= -124210
#ipm# [idle_points_stock]: lock idle point {village_idle_8}
GoTo [wgo] npc_redneck_1, dest = (16346.0, -1920.0)
Nearest GD point: npc_redneck_1_home, pos = (15226.0, -2996.0, 0.0), obj_pos =
(15226.0, -2996.0)
Can not walk in tavern: On the way now
Teleporting, output name = npc_refugee_3, obj_id = npc_refugee_3, instance_id = -
2294010
#ipm# [idle_points_stock]: lock idle point {camp_idle_2}
GoTo npc_refugee_3, dest = (3566.0, 5512.0)
Nearest GD point: gd_refugee_camp_wp_home_4, pos = (2894.0, 5196.0, 0.0), obj_pos =
(2894.0, 5196.0)
Can not walk in camp: On the way now
Teleporting, output name = [wgo] npc_redneck_2, obj_id = npc_redneck_2, instance_id
= -124196
#ipm# [idle_points_stock]: lock idle point {village_idle_6}
GoTo [wgo] npc_redneck_2, dest = (16024.0, -1076.0)
Nearest GD point: npc_redneck_2_home, pos = (16272.0, -2484.0, 0.0), obj_pos =
(16272.0, -2484.0)
Teleporting, output name = [wgo] npc_redneck_3, obj_id = npc_redneck_3, instance_id
= -124182
#ipm# [idle_points_stock]: lock idle point {village_idle_1}
GoTo [wgo] npc_redneck_3, dest = (15422.0, -1574.0)
Nearest GD point: npc_redneck_3_home, pos = (16932.0, -1860.0, 0.0), obj_pos =
(16932.0, -1860.0)
Teleporting, output name = [wgo] npc_redneck_4, obj_id = npc_redneck_4, instance_id
= -124168
#ipm# [idle_points_stock]: lock idle point {tavern_idle_1}
GoTo [wgo] npc_redneck_4, dest = (5430.0, -8290.0)
Nearest GD point: npc_redneck_4_home, pos = (17766.0, -1220.0, 0.0), obj_pos =
(17766.0, -1220.0)
Can not walk in camp: On the way now
Teleporting, output name = [wgo] npc_redneck_5, obj_id = npc_redneck_5, instance_id
= -124154
#ipm# [idle_points_stock]: lock idle point {tavern_idle_6}
GoTo [wgo] npc_redneck_5, dest = (4888.0, -8168.0)
Nearest GD point: npc_redneck_5_home, pos = (14844.0, -830.0, 0.0), obj_pos =
(14844.0, -830.0)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Can not walk in tavern: On the way now


Can not walk in tavern: On the way now
Teleporting, output name = [wgo] npc_redneck_6, obj_id = npc_redneck_6, instance_id
= -124140
#ipm# [idle_points_stock]: lock idle point {tavern_idle_11}
GoTo [wgo] npc_redneck_6, dest = (4710.0, -7784.0)
Nearest GD point: npc_redneck_6_home, pos = (14836.0, -1378.0, 0.0), obj_pos =
(14836.0, -1378.0)
GDZone.OnTriggerEnter2D GDZone cultist saw, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> player_first_visiting_cellar, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> player_first_visiting_cellar, is_global =
True
GDZone.OnTriggerExit2D GDZone cultist saw, obj = Player(Clone), diff_vector =
(19.8, 124.9)
Teleporting, output name = [wgo] npc_citizen_woman_1, obj_id = npc_citizen_woman_1,
instance_id = -124014
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_citizen_woman_1, dest = (16808.0, -1840.0)
Nearest GD point: npc_redneck_7_home, pos = (19044.0, -1254.0, 0.0), obj_pos =
(19044.0, -1254.0)
Teleporting, output name = [wgo] npc_citizen_woman_2, obj_id = npc_citizen_woman_2,
instance_id = -124000
#ipm# [idle_points_stock]: lock idle point {village_idle_5}
GoTo [wgo] npc_citizen_woman_2, dest = (15926.0, -1602.0)
Nearest GD point: npc_redneck_8_home, pos = (16998.0, -1160.0, 0.0), obj_pos =
(16998.0, -1160.0)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_from_mortuary_b
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = 1
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_from_mortuary_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
Can not walk in tavern: On the way now
Teleporting, output name = [wgo] npc_citizen_woman_2, obj_id = npc_citizen_woman_2,
instance_id = -123986
#ipm# [idle_points_stock]: lock idle point {tavern_idle_5}
GoTo [wgo] npc_citizen_woman_2, dest = (4666.0, -8212.0)
Nearest GD point: npc_redneck_9_home, pos = (16846.0, -262.0, 0.0), obj_pos =
(16846.0, -262.0)
Interact on = Player(Clone), found target = [wgo] teleport_inside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_inside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_inside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_a
ApplyCurrentEnvironmentPreset, id =
SetMainLUT, texture = null, morph_speed = 4
StartMorph null, dir = -1
SetMainLUT, texture = lut_dungeon_1, morph_speed = 4
SetMainLUT, texture = null, morph_speed = 4
T: 761.3209 - MasterAudio All children of wind_environment were busy. Will not play
this sound for this instance.
T: 761.3209 - MasterAudio All children of rain_environment were busy. Will not play
this sound for this instance.
GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)
<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_a
<color=orange>Terminating Script:</color> Teleport, is_global = False
StartMorph null, dir = 1
GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (263.3, -
269.8)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


<color=yellow>Execute logic:</color> "spawn_dig" at 41.23007
Teleporting, output name = [wgo] npc_dig, obj_id = npc_dig, instance_id = -132050
GoTo [wgo] npc_dig, dest = (20904.0, -1864.0)
Nearest GD point: npc_dig_2, pos = (21022.0, -1876.0, -384.0), obj_pos = (21022.0,
-1876.0)
Teleporting npc_guard_torch to GD point: default_destroy_point
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=yellow>Execute logic:</color> "spawn_rosa" at 41.24009


<color=yellow>Execute logic:</color> "npc_farmers_son_spawn" at 41.24009
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Teleporting, output name = [wgo] npc_farmers son, obj_id = npc_farmers son,


instance_id = -124238
GoTo [wgo] npc_farmers son, dest = (11564.0, -3612.0)
Nearest GD point: gd_farmer_house_8, pos = (12430.0, -14766.0, 0.0), obj_pos =
(12430.0, -14766.0)
nearest: [WGO name=[wgo] mf_box_stuff obj_id=mf_box_stuff instance_id=-101068]
Interact on = Player(Clone), found target = [wgo] mf_box_stuff
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Teleporting, output name = [wgo] npc_shepherds_wife, obj_id = npc_shepherds_wife,
instance_id = -132652
GoTo [wgo] npc_shepherds_wife, dest = (15884.0, -274.0)
Nearest GD point: gd_seaman_home, pos = (15760.0, -110.0, -53.7), obj_pos =
(15760.0, -110.0)
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.25006
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "spawn_engineer" at 41.25006
GoTo [wgo] npc_engineer, dest = (13938.0, 1156.0)
Nearest GD point: bricklayer_at_home_2_tp_gd, pos = (10072.0, -12912.0, 0.0),
obj_pos = (10072.0, -12912.1)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5648.0, -1504.0)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5648.0, -1504.0)
ChangeMovementState from = GoTo ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 784.038
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 7)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
T: 785.775 - MasterAudio Can't find non-busy variation {pickup1} of pickup
#ipm# [idle_points_stock]: lock idle point {village_idle_3}
GoTo [wgo] npc_redneck_2, dest = (15360.0, -1670.0)
Nearest GD point: village_idle_6, pos = (16024.0, -1076.0, 0.0), obj_pos =
(16023.9, -1077.1)
Is Idle point
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
<color=yellow>Execute logic:</color> "spawn_miller" at 41.26006
GoTo [wgo] npc_miller, dest = (11908.0, -568.0)
Nearest GD point: miller_in_house_2_gd, pos = (15206.0, -13088.0, 0.0), obj_pos =
(15206.0, -13088.5)
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 787.4225
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5840.0, -1504.0)
A* scan, graph = 2
Can not walk in tavern: On the way now
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 8)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
ChangeMovementState from = GoTo ==> None
Movement.OnComplete
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 789.5098
Can not walk in tavern: On the way now
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 7)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5888.0, -1552.0)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 791.391
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Execute logic:</color> "refugee_roll" at 41.27011
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Can not walk in tavern: On the way now
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5888.0, -1648.0)
A* scan, graph = 2
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5888.0, -1648.0)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
T: 793.1417 - MasterAudio Can't find non-busy variation {pickup1} of pickup
ChangeMovementState from = GoTo ==> None
#ipm# [idle_points_stock]: lock idle point {camp_idle_4}
GoTo npc_refugee_3, dest = (3692.0, 5072.0)
Nearest GD point: camp_idle_2, pos = (3566.0, 5512.0, 0.0), obj_pos = (3566.1,
5511.4)
ChangeMovementState from = None ==> None
Can not walk in tavern: On the way now
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
#ipm# [idle_points_stock]: lock idle point {camp_idle_8}
GoTo [wgo] npc_refugee_1, dest = (4054.0, 6126.0)
Nearest GD point: camp_idle_3, pos = (3462.0, 5582.0, 0.0), obj_pos = (3462.2,
5583.1)
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 793.2993
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 8)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.27506
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_5}
GoTo [wgo] npc_mrs chain, dest = (4678.0, -8042.0)
Nearest GD point: tavern_mrs_chain_idle_3, pos = (5112.0, -7662.0, 0.0), obj_pos =
(5111.6, -7662.7)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 7)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5840.0, -1600.0)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5840.0, -1600.0)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5840.0, -1600.0)
ChangeMovementState from = GoTo ==> None
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 796.1249
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Execute logic:</color> "spawn_alice" at 41.28
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Teleporting, output name = [wgo] npc_alice, obj_id = npc_alice, instance_id = -


123930
GoTo [wgo] npc_alice, dest = (4932.0, -7680.0)
Nearest GD point: gd_npc_alice_tavern_point_2, pos = (5232.0, -7640.0, 0.0),
obj_pos = (5232.0, -7640.0)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 7)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5744.0, -1600.0)
A* scan, graph = 2
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5744.0, -1600.0)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
ChangeMovementState from = GoTo ==> None
Movement.OnComplete
ChangeMovementState from = None ==> None
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
T: 797.8584 - MasterAudio Can't find non-busy variation {pickup1} of pickup
ChangeMovementState from = None ==> None
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
T: 797.925 - MasterAudio Can't find non-busy variation {pickup1} of pickup
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 797.9641
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5792.0, -1648.0)
A* scan, graph = 2
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5792.0, -1648.0)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 6)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5792.0, -1648.0)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5792.0, -1648.0)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
ChangeMovementState from = GoTo ==> None
ChangeMovementState from = None ==> None
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 799.9008
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
ChangeMovementState from = None ==> GoTo
GoTo Player(Clone), dest = (5744.0, -1696.0)
A* scan, graph = 2
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 1)
<color=yellow>Execute logic:</color> "spawn_carpenter" at 41.29002
ChangeMovementState from = GoTo ==> GoTo
GoTo Player(Clone), dest = (5744.0, -1696.0)
ChangeMovementState from = GoTo ==> None
Movement.OnComplete
ChangeMovementState from = None ==> None
ChangeMovementState from = None ==> None
GoTo [wgo] npc_carpenter, dest = (17156.0, 964.0)
Nearest GD point: gd_carpenter_home, pos = (7192.0, -14418.0, 203.6), obj_pos =
(7192.0, -14418.0)
ChangeMovementState from = None ==> None
Set action start time, prev = -1
Set global state: Hand tool
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
ShowEffectBubble: [c][3897FF]-(en)1[-][/c]
StopUsingTool, work_holded = False, stop_working_really = True
Set action start time = -1, prev = 801.8059
Do pre zero HP zctivity on garden_onion_ready
do zero activity
ReplaceWithObject id = garden_onion_ready, new_id = garden_empty, show_puff = False
OnItemLoop, work_holded = True
StopUsingTool, work_holded = True, stop_working_really = False
<color=yellow>Collect drop</color> Item(id = crop_waste, value = 8)
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:2, value = 6)
Forcing workaround anim "work" for object "[wgo] refugee_camp_well"
OnExitedState [wgo] refugee_camp_well
<color=yellow>Collect drop</color> Item(id = onion_crop:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_crop:2, value = 6)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
<color=yellow>Collect drop</color> Item(id = onion_seed:3, value = 1)
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100998]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=yellow>Execute logic:</color> "spawn_slime_test" at 41.30007
<color=yellow>Run FlowScript:</color> on_spawn_slime_test, parent_go: * Global
Scripts, is_global = True
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.30007
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "do_behavior_engineer" at 41.30007
<color=yellow>Execute logic:</color> "spawn_blacksmith" at 41.30007
<color=yellow>Execute logic:</color> "do_behavior_carpenter" at 41.30007
<color=yellow>Execute logic:</color> "npc_farmers_son_do_behavior" at 41.30007
Spawning slime_test
<color=orange>Terminating Script:</color> on_spawn_slime_test, is_global = True
Show
GoTo [wgo] npc_engineer, dest = (14034.0, 970.0)
Nearest GD point: bricklayer_stand_gd, pos = (13938.0, 1156.0, 0.0), obj_pos =
(13938.6, 1156.0)
GoTo [wgo] npc_blacksmith, dest = (18128.0, -2968.0)
Nearest GD point: gd_blacksmith_home, pos = (7082.0, -12884.0, -614.6), obj_pos =
(7082.6, -12884.7)
GoTo [wgo] npc_farmers son, dest = (11566.0, -3522.0)
Nearest GD point: gd_npc_farmers_son_base, pos = (11564.0, -3612.0, 0.0), obj_pos =
(11564.1, -3611.6)
Spawning mob: slime_test
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning mob: slime_test


Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Spawning mob: slime_test


Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<color=green>Open GUI:</color> CraftResourcesSelectGUI


HUD hide
ChangeBubblesVisibility True
Spawning mob: slime_test
Craft slime_remove
Started craft: slime_remove
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


Show
Strange. Trying to remove an object without iid

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft slime_remove
Started craft: slime_remove
Craft slime_remove
Started craft: slime_remove
Craft slime_remove
Started craft: slime_remove
Show
Show
Show
#ipm# [idle_points_stock]: lock idle point {village_idle_2}
GoTo [wgo] npc_redneck_1, dest = (15342.0, -1596.0)
Nearest GD point: village_idle_8, pos = (16346.0, -1920.0, 0.0), obj_pos =
(16346.0, -1920.4)
Is Idle point
Show
Show
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_2}
GoTo [wgo] npc_redneck_2, dest = (5134.0, -8198.0)
Nearest GD point: village_idle_3, pos = (15360.0, -1670.0, 0.0), obj_pos =
(15359.6, -1670.0)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_10}
GoTo [wgo] npc_redneck_3, dest = (4840.0, -7902.0)
Nearest GD point: village_idle_1, pos = (15422.0, -1574.0, 0.0), obj_pos =
(15421.9, -1573.8)
Is Idle point
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=yellow>Execute logic:</color> "spawn_potter" at 41.31007
GoTo [wgo] npc_potter, dest = (14170.0, -2830.0)
Nearest GD point: gd_potter_in_home_2, pos = (9830.0, -14544.0, -586.5), obj_pos =
(9830.0, -14544.6)
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100998]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100998]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101026]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=yellow>Execute logic:</color> "spawn_beekeeper" at 41.32005
#ipm# [idle_points_stock]: lock idle point {village_idle_8}
GoTo [wgo] npc_citizen_woman_2, dest = (16346.0, -1920.0)
Nearest GD point: village_idle_5, pos = (15926.0, -1602.0, 0.0), obj_pos =
(15926.0, -1602.6)
Is Idle point
Teleporting, output name = [wgo] npc_beekeeper, obj_id = npc_beekeeper, instance_id
= -134752
GoTo [wgo] npc_beekeeper, dest = (14656.0, -824.0)
Nearest GD point: npc_redneck_5_home, pos = (14844.0, -830.0, 0.0), obj_pos =
(14844.0, -830.0)
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_citizen_woman_2, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.1, -
8211.1)
Is Idle point
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101026]
Craft refugee_well
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101012]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101012]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-101012]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=yellow>Execute logic:</color> "refugee_roll" at 41.34007
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100984]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100984]
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100914]
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {camp_idle_3}
GoTo npc_refugee_cook, dest = (3462.0, 5582.0)
Nearest GD point: camp_idle_9, pos = (2676.0, 5688.0, 0.0), obj_pos = (2676.0,
5687.3)
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_onion_ready obj_id=garden_empty instance_id=-100914]
#ipm# [idle_points_stock]: lock idle point {camp_idle_6}
GoTo [wgo] npc_refugee_1, dest = (4056.0, 5710.0)
Nearest GD point: camp_idle_8, pos = (4054.0, 6126.0, 0.0), obj_pos = (4054.5,
6126.4)
Interact on = Player(Clone), found target = garden_onion_ready
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {camp_idle_2}
GoTo npc_refugee_3, dest = (3566.0, 5512.0)
Nearest GD point: camp_idle_4, pos = (3692.0, 5072.0, 0.0), obj_pos = (3692.6,
5071.9)
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.35007
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "do_behavior_blacksmith" at 41.35007
<color=yellow>Execute logic:</color> "spawn_shepherd" at 41.35007
GoTo [wgo] npc_blacksmith, dest = (17856.0, -2976.0)
Nearest GD point: gd_blacksmith_finish, pos = (18128.0, -2968.0, -614.6), obj_pos =
(18128.0, -2967.8)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Teleporting, output name = [wgo] npc_shepherd, obj_id = npc_shepherd, instance_id =


-132666
GoTo [wgo] npc_shepherd, dest = (16286.0, 734.0)
Nearest GD point: gd_seaman_home, pos = (15760.0, -110.0, -53.7), obj_pos =
(15760.0, -110.0)
#ipm# [idle_points_stock]: lock idle point {tavern_idle_9}
GoTo [wgo] npc_redneck_1, dest = (4768.0, -7898.0)
Nearest GD point: village_idle_2, pos = (15342.0, -1596.0, 0.0), obj_pos =
(15342.2, -1596.7)
Is Idle point
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
Interact on = Player(Clone), found target = [wgo] garden_empty
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_4}
GoTo [wgo] npc_redneck_2, dest = (4450.0, -7624.0)
Nearest GD point: tavern_idle_2, pos = (5134.0, -8198.0, 0.0), obj_pos = (5134.1, -
8197.8)
Is Idle point
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_5}
GoTo [wgo] npc_redneck_3, dest = (4666.0, -8212.0)
Nearest GD point: tavern_idle_10, pos = (4840.0, -7902.0, 0.0), obj_pos = (4841.4,
-7902.0)
Is Idle point
<color=yellow>Execute logic:</color> "spawn_lightkeeper" at 41.36007
Show
Teleporting, output name = [wgo] npc_light_keeper, obj_id = npc_light_keeper,
instance_id = -122292
GoTo [wgo] npc_light_keeper, dest = (25640.0, -1944.0)
Nearest GD point: gd_lightkeeper_1, pos = (25510.0, -1884.0, -399.7), obj_pos =
(25510.0, -1884.0)
Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)


You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_7}
GoTo [wgo] npc_redneck_5, dest = (5288.0, -8160.0)
Nearest GD point: tavern_idle_6, pos = (4888.0, -8168.0, 0.0), obj_pos = (4887.1, -
8168.1)
Is Idle point
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {village_idle_3}
GoTo [wgo] npc_citizen_woman_1, dest = (15360.0, -1670.0)
Nearest GD point: village_idle_7, pos = (16808.0, -1840.0, 0.0), obj_pos =
(16808.3, -1839.6)
Is Idle point
OnCraft garden_fertilize_qual_3
Craft garden_fertilize_qual_3
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
nearest: [WGO name=[wgo] garden_empty obj_id=garden_empty instance_id=-101082]
Interact on = Player(Clone), found target = [wgo] garden_empty
Open craft: garden_empty
<color=green>Open GUI:</color> ResourceBasedCraftGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
<color=green>Open GUI:</color> CraftResourcesSelectGUI
HUD hide
ChangeBubblesVisibility True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
<color=green>Hide GUI:</color> CraftResourcesSelectGUI
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Show
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_citizen_woman_2, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5215.2, -
8167.6)
Is Idle point
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.37506
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_4}
GoTo [wgo] npc_mrs chain, dest = (5476.0, -7948.0)
Nearest GD point: tavern_mrs_chain_idle_5, pos = (4678.0, -8042.0, 0.0), obj_pos =
(4677.4, -8041.8)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
OnCraft garden_pumpkin_planting_2
Craft garden_pumpkin_planting_2
ReplaceWithObject id = garden_empty, new_id = garden_pumpkin, show_puff = True
Craft end, other_obj = Player(Clone), n = 1, q = 0
<color=green>Hide GUI:</color> ResourceBasedCraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
nearest: [WGO name=garden_pumpkin obj_id=garden_pumpkin instance_id=-101082]
Craft garden_pumpkin_growing
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

nearest: [WGO name=[wgo] mf_box_stuff obj_id=mf_box_stuff instance_id=-101068]


Interact on = Player(Clone), found target = [wgo] mf_box_stuff
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "spawn_witch" at 41.38
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Teleporting, output name = [wgo] npc_witch, obj_id = npc_witch, instance_id = -


147338
GoTo [wgo] npc_witch, dest = (-5000.0, -1446.0)
Nearest GD point: gd_witch_2, pos = (-5092.0, -1374.0, -302.3), obj_pos = (-5092.0,
-1374.0)
<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0


<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Craft refugee_well
<color=yellow>Execute logic:</color> "spawn_farmer" at 41.39003
Teleporting [wgo] npc_farmer to GD point: gd_farmer_house_10
GoTo [wgo] npc_farmer, dest = (12336.0, -3752.0)
Nearest GD point: gd_farmer_house_10, pos = (12782.0, -14646.0, 0.0), obj_pos =
(12782.0, -14646.0)
<b>(NodeCanvas Warning)</b>: Graph is already Active.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

<b>(NodeCanvas Warning)</b>: Graph is already Active.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

GDZone.OnTriggerEnter2D house_gd_zone, obj = Player(Clone)


<color=yellow>Run FlowScript:</color> on_enter_house_outside_gd_zone, parent_go:
World, is_global = True
<color=orange>Terminating Script:</color> on_enter_house_outside_gd_zone, is_global
= True
nearest: [WGO name=[wgo] teleport_outside obj_id=teleport_outside instance_id=-
147408]
Interact on = Player(Clone), found target = [wgo] teleport_outside
<color=yellow>Running interaction script</color> "Teleport" on WGO: '[wgo]
teleport_outside' by: 'Player(Clone)'
<color=yellow>Run FlowScript:</color> Teleport, parent_go: [wgo] teleport_outside,
is_global = False
Teleporting to target: [wgo] teleport_point
ChangeBubblesVisibility False
Change Environment, teleport_tag = tp_house_b
ApplyCurrentEnvironmentPreset, id = house
SetMainLUT, texture = lut_normal, morph_speed = 4
StartMorph lut_normal, dir = -1
GDZone.OnTriggerExit2D house_gd_zone, obj = Player(Clone), diff_vector = (-1821.2,
-6146.9)
ChangeBubblesVisibility True
ChangeBubblesVisibility True
Player teleport to tp_house_b
<color=orange>Terminating Script:</color> Teleport, is_global = False
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.40004
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
<color=yellow>Execute logic:</color> "refugee_get_food" at 41.40004
<color=yellow>Run FlowScript:</color> refugee_camp_get_food, parent_go: * Global
Scripts, is_global = True
water satiety: 1
camp_storage_inventory count:5
items_for_roll count:4
energy satiety: 2.777778
happiness_delta: 0.516
<color=orange>Terminating Script:</color> refugee_camp_get_food, is_global = True
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {village_idle_6}
GoTo [wgo] npc_redneck_3, dest = (16024.0, -1076.0)
Nearest GD point: tavern_idle_5, pos = (4666.0, -8212.0, 0.0), obj_pos = (4666.1, -
8211.0)
Is Idle point
nearest: [WGO name=[wgo] chest obj_id=chest instance_id=-104890]
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
<color=yellow>Execute logic:</color> "refugee_roll" at 41.41006
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_redneck_5, dest = (16808.0, -1840.0)
Nearest GD point: tavern_idle_7, pos = (5288.0, -8160.0, 0.0), obj_pos = (5287.3, -
8160.1)
Is Idle point
Interact on = Player(Clone), found target = [wgo] chest
<color=green>Open GUI:</color> ChestGUI
HUD hide
ChangeBubblesVisibility True
SetPausedMode: True
You can't place widgets on a layer different than the UIPanel that manages them.
If you want to move widgets to a different layer, parent them to a new panel
instead.

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Show
Show
Show
Show
<color=green>Open GUI:</color> ItemCountGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> ItemCountGUI
ChangeBubblesVisibility True
Show
RedrawCurrentInteractiveHint
<color=green>Hide GUI:</color> ChestGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetPausedMode: False
#ipm# [idle_points_stock]: lock idle point {camp_idle_1}
GoTo npc_refugee_3, dest = (3370.0, 5498.0)
Nearest GD point: camp_idle_2, pos = (3566.0, 5512.0, 0.0), obj_pos = (3565.9,
5511.9)
nearest: [WGO name=[wgo] oven obj_id=oven instance_id=-104974]
Interact on = Player(Clone), found target = [wgo] oven
Open craft: oven
<color=green>Open GUI:</color> CraftGUI
HUD hide
ChangeBubblesVisibility True
Open craft window, crafts: 28
SwitchTab dessert
#ipm# [idle_points_stock]: lock idle point {camp_idle_5}
GoTo npc_refugee_cook, dest = (4066.0, 5644.0)
Nearest GD point: camp_idle_3, pos = (3462.0, 5582.0, 0.0), obj_pos = (3461.9,
5582.2)
SwitchTab fuel
SwitchTab dessert
SwitchTab meal
<color=green>Hide GUI:</color> CraftGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Interact on = Player(Clone), found target = [wgo] bed
<color=yellow>Running interaction script</color> "sleep" on WGO: '[wgo] bed' by:
'Player(Clone)'
<color=yellow>Run FlowScript:</color> sleep, parent_go: [wgo] bed, is_global =
False
<color=green>Open GUI:</color> SleepGUI
HUD hide
ChangeBubblesVisibility True
HUD show
RemoveBuff: buff_tired
World Object not found

(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 43)

Unloading 7 Unused Serialized files (Serialized files now loaded: 0)

Unloading 7000 unused Assets to reduce memory usage. Loaded Objects now: 924482.
Total: 1842.820700 ms (FindLiveObjects: 174.653400 ms CreateObjectMapping:
43.034200 ms MarkObjects: 1611.527600 ms DeleteObjects: 13.604600 ms)

ShowEffectBubble: [c][3897FF]+(en)2[-][/c]
<color=yellow>Execute logic:</color> "rednecks_walking_in_tavern" at 41.45229
FlowScriptEngine.SendEvent: walking_in_tavern
rednecks_spawned=1, do_remove_rednecks=0 => DoShake
Craft end, other_obj = [wgo] refugee_camp_well, n = 1, q = 0
Craft refugee_well
#ipm# [idle_points_stock]: lock idle point {tavern_idle_8}
GoTo [wgo] npc_redneck_1, dest = (5216.0, -8168.0)
Nearest GD point: tavern_idle_9, pos = (4768.0, -7898.0, 0.0), obj_pos = (4768.2, -
7898.0)
Is Idle point
ShowEffectBubble: [c][3897FF]+(en)5[-][/c]
#ipm# [idle_points_stock]: lock idle point {village_idle_5}
GoTo [wgo] npc_redneck_4, dest = (15926.0, -1602.0)
Nearest GD point: tavern_idle_1, pos = (5430.0, -8290.0, 0.0), obj_pos = (5430.0, -
8289.7)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_7}
GoTo [wgo] npc_redneck_5, dest = (5288.0, -8160.0)
Nearest GD point: village_idle_7, pos = (16808.0, -1840.0, 0.0), obj_pos =
(16806.8, -1844.0)
Is Idle point
#ipm# [idle_points_stock]: lock idle point {tavern_idle_6}
GoTo [wgo] npc_redneck_6, dest = (4888.0, -8168.0)
Nearest GD point: tavern_idle_11, pos = (4710.0, -7784.0, 0.0), obj_pos = (4709.9,
-7784.2)
Is Idle point
ShowEffectBubble: [c][3897FF]+(en)3[-][/c]
#ipm# [idle_points_stock]: lock idle point {village_idle_7}
GoTo [wgo] npc_citizen_woman_2, dest = (16808.0, -1840.0)
Nearest GD point: village_idle_8, pos = (16346.0, -1920.0, 0.0), obj_pos =
(16345.9, -1920.3)
Is Idle point
<color=yellow>Execute logic:</color> "mrs_chain_walking_in_tavern" at 41.47575
<color=yellow>Run FlowScript:</color> mrs_chain_walking_in_tavern, parent_go: *
Global Scripts, is_global = True
#ipm# [idle_points_stock]: lock idle point {tavern_mrs_chain_idle_5}
GoTo [wgo] npc_mrs chain, dest = (4678.0, -8042.0)
Nearest GD point: tavern_mrs_chain_idle_4, pos = (5476.0, -7948.0, 0.0), obj_pos =
(5476.3, -7947.4)
<color=orange>Terminating Script:</color> mrs_chain_walking_in_tavern, is_global =
True
#ipm# [idle_points_stock]: lock idle point {tavern_idle_11}
GoTo [wgo] npc_citizen_woman_2, dest = (4710.0, -7784.0)
Nearest GD point: tavern_idle_8, pos = (5216.0, -8168.0, 0.0), obj_pos = (5215.2, -
8167.6)
Is Idle point
SaveGame, slot = SaveSlotData, filename = 1
ShowSavingStatus: True
SetGameMetric DaysInGame = 39.98056
SetGameMetric GraveyardQuality = 31
SetGameMetric ChurchQuality = 15
<color=yellow>Execute logic:</color> "refugee_roll" at 41.48056
FlowScriptEngine.SendEvent: refugee_activities
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Refugee wgo is null now
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Serializing save...
GameSave.ToBinary
SaveSceneToMe, count = 3637
TO: data.active_now_bacause_of_action [wgo] npc_mrs chain
TO: data.active_now_bacause_of_action [wgo] npc_redneck_4
TO: data.active_now_bacause_of_action [wgo] npc_redneck_5
TO: data.active_now_bacause_of_action [wgo] npc_redneck_6
TO: data.active_now_bacause_of_action [wgo] npc_citizen_woman_2
TO: data.active_now_bacause_of_action [wgo] npc_citizen_woman_2
Serialized length: 3209464
ShowSavingStatus: False
Autosave: done
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 924490.
Total: 1811.940100 ms (FindLiveObjects: 156.168500 ms CreateObjectMapping:
35.398600 ms MarkObjects: 1618.985500 ms DeleteObjects: 1.385900 ms)

<color=green>Hide GUI:</color> SleepGUI


HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Say "wake_up_home" on wgo = Player(Clone) ()
#ipm# [idle_points_stock]: lock idle point {camp_idle_4}
GoTo npc_refugee_cook, dest = (3692.0, 5072.0)
Nearest GD point: camp_idle_5, pos = (4066.0, 5644.0, 0.0), obj_pos = (4066.4,
5644.0)
<color=green>Open GUI:</color> InGameMenuGUI
HUD hide
ChangeBubblesVisibility True
<color=orange>Terminating Script:</color> sleep, is_global = False
SetPausedMode: True
SetDullMusicMode True
SetGameStatus: InMenu
SetPausedMode: False
<color=green>Hide GUI:</color> InGameMenuGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
SetGameStatus: InGame
SetDullMusicMode False
<color=green>Open GUI:</color> DialogGUI
HUD hide
ChangeBubblesVisibility True
<color=green>Hide GUI:</color> DialogGUI
HUD show
ChangeBubblesVisibility True
RedrawCurrentInteractiveHint
Loading GUI: Show
TitleScreen.Hide
ReturnToMainMenu
StopPlayingGame
Destroy All bubbles, count = 14
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
Open main menu, switch_music = True
<color=green>Open GUI:</color> MainMenuGUI
HUD hide
D:/SteamLibrary/steamapps/common/Graveyard Keeper v1.310/Graveyard Keeper_Data
TitleScreen.Show
SetGameStatus: InMenu
Destroy All bubbles, count = 0
Loading GUI: Hide

Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 922870.
Total: 1829.492800 ms (FindLiveObjects: 163.260100 ms CreateObjectMapping:
36.321700 ms MarkObjects: 1628.560500 ms DeleteObjects: 1.348800 ms)

Setting up 1 worker threads for Enlighten.


Thread -> id: 12b8 -> priority: 1

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