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The document details the initialization process of a game engine, specifically Unity version 2017.4.27f1, including graphics device setup and sound engine initialization. It notes several warnings about deprecated methods, missing scripts, and failed attempts to load data preferences. Additionally, there are multiple entries regarding the pre-processing of various finite state machines (FSMs) for game characters, indicating potential issues in the game's setup.

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0% found this document useful (0 votes)
13 views107 pages

output log

The document details the initialization process of a game engine, specifically Unity version 2017.4.27f1, including graphics device setup and sound engine initialization. It notes several warnings about deprecated methods, missing scripts, and failed attempts to load data preferences. Additionally, there are multiple entries regarding the pre-processing of various finite state machines (FSMs) for game characters, indicating potential issues in the game's setup.

Uploaded by

forkhead1
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 107

Initialize engine version: 2017.4.

27f1 (0c4b856e4c6e)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: Intel(R) HD Graphics (ID=0xf31)
Vendor: Intel
VRAM: 928 MB
Driver: 10.18.10.4252
Begin MonoManager ReloadAssembly
- Completed reload, in 0.152 seconds
OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene
loading has completed

(Filename: Line: 375)

<RI> Initializing input.


<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 2.707000 ms
WwiseUnity: Initialize sound engine ...

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

WwiseUnity: Sound engine initialized.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Loading data opt-out preferences from PlayerPrefs

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Requesting data opt-out preferences from https://data-optout-


service.uca.cloud.unity3d.com/player/opt_out?appid=ad235566-efc1-443f-8222-
928b1bca9f43&userid=4b26975271c734b44a528ae725360efe&deviceid=7f2a7c2208f7f29f2edf0
ce40885cdfd26e54ff5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Failed to load data opt-opt status from https://data-optout-


service.uca.cloud.unity3d.com/player/opt_out?appid=ad235566-efc1-443f-8222-
928b1bca9f43&userid=4b26975271c734b44a528ae725360efe&deviceid=7f2a7c2208f7f29f2edf0
ce40885cdfd26e54ff5: Cannot resolve destination host

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

async loading bank id: 393239870


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1758)

Unloading 4 Unused Serialized files (Serialized files now loaded: 9)


UnloadTime: 8.908100 ms
Version: 2.1.9

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Now: 09.15.2024 15:04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Starting GOG Galaxy platform interface.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fallback handler could not load library C:/Users/pc/Downloads/Enter the


Gungeon/EtG_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\XInputInterface32
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/XInputInterface32
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libXInputInterface32
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\libXInputInterface32
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libXInputInterface32
InControl (version 1.6.17 build 9143)

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Post GameManager.Awake.AudioInit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Post GameManager.Awake.Resolution

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Terminating GameManager Awake()

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Save data doesn't exist: ActiveA.game

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No mid game save found

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::DeviceType = Desktop

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::GraphicsDeviceType = Intel(R) HD Graphics

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::GraphicsDeviceType = Direct3D11

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::GraphicsDeviceVendor = Intel

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::GraphicsDeviceVersion = Direct3D 11.0 [level 11.0]

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::GraphicsShaderLevel = 50

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::GraphicsMemorySize = 928

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
BRV::MaxTextureSize = 16384

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::NPOTSupport = Full

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::SupportedRenderTargetCount = 8

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::SupportsImageEffects = True

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::SupportsRenderTextures = True

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::SupportsStencil = 1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::SupportsDefaultHDR = True

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::SupportsDepthFormat = True

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::Iteration = 1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 18575.
Total: 214.066900 ms (FindLiveObjects: 3.182600 ms CreateObjectMapping: 3.102800 ms
MarkObjects: 207.652400 ms DeleteObjects: 0.128300 ms)
Doing startup foyer checks!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attempting to generate flow: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Jellyfish : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LedgeGoblin_01 : Ledge Goblin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Trucker_Foyer : Main


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_ManfredRival_Foyer(Clone) : Tutorial Knight 003 pits

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tutorial_Knight_Foyer(Clone) : Tutorial Knight Intro FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Eevee(Clone) : Convict Foyer FSM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Gunslinger(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Shortcut_Sherpa_ElevatorRoom(Clone) : Elevator Room FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_MetaShopkeeper : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Witchkeeper : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: NPC_Tonic(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 11)


s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Galaxy.Api.GalaxyInstance+RuntimeError: Could not start GalaxyService


at Galaxy.Api.GalaxyInstance.Init (System.String clientID, System.String
clientSecret) [0x00000] in <filename unknown>:0
at GalaxyManager.Awake () [0x00000] in <filename unknown>:0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

GalaxyManager failed to start; attempting shut down.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

BRV::StencilMode: True

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding a new GameManager audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Fallback handler could not load library C:/Users/pc/Downloads/Enter the


Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/LightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/.\libLightFX
Fallback handler could not load library C:/Users/pc/Downloads/Enter the
Gungeon/EtG_Data/Mono/libLightFX

Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 43556.
Total: 388.341100 ms (FindLiveObjects: 7.796100 ms CreateObjectMapping: 8.033400 ms
MarkObjects: 371.908800 ms DeleteObjects: 0.602200 ms)

Something is attempting to get a NONE save flag!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

INSTANTIATING AMMONOMICON ???

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Save data doesn't exist: ActiveA.game

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No mid game save found

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 19

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: FLOOR_INTRO with core ID: 19

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerGunslinger(Clone)|Gunslinger <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Can't add 'AkGameObj' to PlayerGunslinger(Clone) because a 'AkGameObj' is already


added to the game object!

(Filename: Line: 97)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a float or range property '_StencilVal'

(Filename: Line: 931)

Destroying the GameManager's audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 19

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a float or range property '_StencilVal'

(Filename: Line: 931)

FOYER clos

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

INITIALIZING EQUIPMENT PAGE LEFT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: FOYER_SORCERESS with core ID: 19

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FOYER_SORCERESS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 19

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 11)


UnloadTime: 751.101900 ms

Unloading 1388 unused Assets to reduce memory usage. Loaded Objects now: 55460.
Total: 565.813300 ms (FindLiveObjects: 10.884400 ms CreateObjectMapping: 9.212800
ms MarkObjects: 417.972200 ms DeleteObjects: 127.743300 ms)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1758)

Attempting to generate flow: F1_Castle_Flow_06_StandardVariant

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01_BulletBros|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01_BulletKing|0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01_GatlingGull|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Returning valid boss: BossTable_01_GatlingGull|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_04

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room Castle_Hub_003

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: F1_Castle_Flow_06_StandardVariant

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: F1_Castle_Flow_06_StandardVariant

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.5711506|0.0225
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.9241151|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_CryoButton : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shopkeep : Shopkeeper FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.753564|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.04654575|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.9549992|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_CryoButton : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 14)


s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1429 unused Assets to reduce memory usage. Loaded Objects now: 91993.
Total: 1099.589100 ms (FindLiveObjects: 26.528900 ms CreateObjectMapping: 12.152900
ms MarkObjects: 1058.897200 ms DeleteObjects: 2.009500 ms)
Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: FLOOR_INTRO with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

2.5||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.1955 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.29325 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ArmorPieceSPAWNED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'GodRay_Placeable(Clone)'


is inactive!

(Filename: Line: 758)

changing health to: 2.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

2.5||0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Tried to spawn a BulletShotgunMan(Clone) in an invalid location in room


Castle_AG&D_Room_026.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.1955 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.29325 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SmallHeartSPAWNED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 3|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

returning item Pulse_Rifle #38 of 66|C

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'GodRay_Placeable(Clone)'


is inactive!

(Filename: Line: 758)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

2.5||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

2||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

1.5||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 1.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

assigning SZH: 0.375

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

C <= boss quality

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

pedestal mimic 0.949169|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENTERED RANGE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

EXITED RANGE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)


Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Attemping to switch to state: SHOP with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Attemping to switch to state: CALM with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SECRET with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SECRET

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'GodRay_Placeable(Clone)'


is inactive!

(Filename: Line: 758)

Attemping to switch to state: SECRET with core ID: 193

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SECRET

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NONE clos

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 4 Unused Serialized files (Serialized files now loaded: 14)


UnloadTime: 826.239800 ms

Unloading 7254 unused Assets to reduce memory usage. Loaded Objects now: 62599.
Total: 636.964300 ms (FindLiveObjects: 17.824800 ms CreateObjectMapping: 11.790700
ms MarkObjects: 500.764500 ms DeleteObjects: 106.583600 ms)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1758)

Attempting to generate flow: F1a_Sewers_Flow_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01a_Blobulord|0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Returning valid boss: BossTable_01a_Blobulord|0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: basic shrines

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: three witches

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: general

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Sewers Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Sewers Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Sewers Common Injection Data


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: F1a_Sewers_Flow_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: F1a_Sewers_Flow_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.4397888|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shopkeep : Shopkeeper FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.1580763|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_CryoButton : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: hunchie : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: squintie : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: beakie : Main


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 15)


s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2047 unused Assets to reduce memory usage. Loaded Objects now: 99606.
Total: 1059.992600 ms (FindLiveObjects: 30.438400 ms CreateObjectMapping: 13.200300
ms MarkObjects: 984.915500 ms DeleteObjects: 31.438000 ms)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Posting core music event: Play_MUS_sewer_theme_01 with playing ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: FLOOR_INTRO with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.1955 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.29325 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Coin_SilverSPAWNED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

2||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

returning item IounStone_OrangeItem #24 of 43|A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

new orbital tier: 0 and index: 0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'GodRay_Placeable(Clone)'


is inactive!

(Filename: Line: 758)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_B with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_B

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

KeyBulletSPAWNED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

1.5||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 1.5|3


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0.5||1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 0.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 1|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

NONE clos

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0.5||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 0.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_A with core ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.1955 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.29325 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Destroying large debris for being outside valid cell ranges!


Barrel_Apple_Shard(Clone)

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 0|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Core music event: Play_MUS_sewer_theme_01 ENDING with playing ID: 5039

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Reacquiring Page Buffer 960x1080

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DELETING CURRENT MID GAME SAVE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 15)


UnloadTime: 860.796200 ms

Unloading 5423 unused Assets to reduce memory usage. Loaded Objects now: 64532.
Total: 696.164600 ms (FindLiveObjects: 21.269700 ms CreateObjectMapping: 13.241500
ms MarkObjects: 595.138300 ms DeleteObjects: 66.514500 ms)

Adding a new GameManager audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attempting to generate flow: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: Foyer Flow


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1758)

Version: 2.1.9

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Now: 09.15.2024 15:25

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Starting GOG Galaxy platform interface.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

continuing from where my father left off

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Post GameManager.Awake.AudioInit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Post GameManager.Awake.Resolution

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Terminating GameManager Awake()

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Save data doesn't exist: ActiveA.game


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No mid game save found

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Doing startup foyer checks!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attempting to generate flow: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Location Check FSM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: NPC_Mauser : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Jellyfish : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: NPC_LedgeGoblin_01 : Ledge Goblin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Trucker_Foyer : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_ManfredRival_Foyer(Clone) : Tutorial Knight 003 pits

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tutorial_Knight_Foyer(Clone) : Tutorial Knight Intro FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Beetle : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Eevee(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Gunslinger(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Shortcut_Sherpa_ElevatorRoom(Clone) : Elevator Room FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_MetaShopkeeper : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Witchkeeper : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Foyer FSM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 15)


FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding a new GameManager audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 987 unused Assets to reduce memory usage. Loaded Objects now: 71984.
Total: 758.903400 ms (FindLiveObjects: 25.632800 ms CreateObjectMapping: 21.430600
ms MarkObjects: 710.192200 ms DeleteObjects: 1.647100 ms)

Something is attempting to get a NONE save flag!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 9783

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: FLOOR_INTRO with core ID: 9783

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

PlayerRogue(Clone)|Pilot <====

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Can't add 'AkGameObj' to PlayerRogue(Clone) because a 'AkGameObj' is already added


to the game object!

(Filename: Line: 97)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a float or range property '_StencilVal'

(Filename: Line: 931)

Destroying the GameManager's audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 9783


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

overriding hand shader

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Material doesn't have a float or range property '_StencilVal'

(Filename: Line: 931)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 9783

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 9783

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

doing 1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

doing 2: Shambling Round

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Something is attempting to get a NONE save flag!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unable to find clip 'select_idle' in library

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Calling clip.Play() with a null clip

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 3 Unused Serialized files (Serialized files now loaded: 15)


UnloadTime: 737.992500 ms

Unloading 704 unused Assets to reduce memory usage. Loaded Objects now: 63911.
Total: 875.656400 ms (FindLiveObjects: 17.252800 ms CreateObjectMapping: 12.892600
ms MarkObjects: 640.341500 ms DeleteObjects: 205.168900 ms)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1758)


Attempting to generate flow: F1_Castle_Flow_04_FourSmallWings

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01_BulletBros|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01_BulletKing|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding valid boss: BossTable_01_GatlingGull|0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Returning valid boss: BossTable_01_BulletBros|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunsling king

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_05

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_02

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: nothing

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_03

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Base Shared Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: gunber muncher


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning METADATA: early meta

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No prior injection: Castle Common Injection Data

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Assigning FIREPLACE from room: Castle_Special_FireplaceRoom_01

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: F1_Castle_Flow_04_FourSmallWings

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: F1_Castle_Flow_04_FourSmallWings

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: Shopkeep : Shopkeeper FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.5751746|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_CryoButton : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.6719828|0.0225
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.4342216|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.07641924|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

mimic 0.5861726|0.0225

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_CryoButton : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 15)


s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1397 unused Assets to reduce memory usage. Loaded Objects now: 94513.
Total: 1322.930400 ms (FindLiveObjects: 31.035900 ms CreateObjectMapping: 13.110900
ms MarkObjects: 1276.886700 ms DeleteObjects: 1.896500 ms)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Posting core music event: Play_MUS_Castle_Theme_01 with playing ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Attemping to switch to state: FLOOR_INTRO with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_C with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_C

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

total curse: 0|9|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.1955 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.29325 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
LootSystem::0.391 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Negative ActorPathCount!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

SmallHeartSPAWNED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_C with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_C

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

returning item BulletSynergyItem #23 of 43|A

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

INITIALIZING EQUIPMENT PAGE LEFT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|1
(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_D with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_D

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FullHeartSPAWNED

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_C with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: ACTIVE_SIDE_C

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

LootSystem::0.09775 + 0.09775

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SHOP with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Successfully switched to state: SHOP

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENTERED RANGE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

EXITED RANGE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!
(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

Coroutine couldn't be started because the the game object 'Shadow Render Settings'
is inactive!

(Filename: Line: 758)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: SECRET with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: SECRET

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: CALM with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: CALM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Minimap_Teleporter_Icon(Clone) <- failed to get perp

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

REBUILDING EXTRA GUN CARDS

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

EAST|157

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: ACTIVE_SIDE_D with core ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Core music event: Play_MUS_Castle_Theme_01 ENDING with playing ID: 10140

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

2||1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 2|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

1||1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
changing health to: 1|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

0.5||0.5

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 0.5|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

-0.5||1

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

changing health to: 0|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

DELETING CURRENT MID GAME SAVE

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 15)


UnloadTime: 832.761300 ms

Unloading 7747 unused Assets to reduce memory usage. Loaded Objects now: 63359.
Total: 648.829800 ms (FindLiveObjects: 18.112800 ms CreateObjectMapping: 13.194000
ms MarkObjects: 525.138000 ms DeleteObjects: 92.384600 ms)

Adding a new GameManager audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attempting to generate flow: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

The referenced script on this Behaviour (Game Object 'fiBackupSceneStorage') is


missing!

(Filename: Line: 1758)

Version: 2.1.9

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Now: 09.15.2024 15:42

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Starting GOG Galaxy platform interface.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

continuing from where my father left off

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Post GameManager.Awake.AudioInit

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Post GameManager.Awake.Resolution

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Terminating GameManager Awake()

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Save data doesn't exist: ActiveA.game

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

No mid game save found

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Doing startup foyer checks!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attempting to generate flow: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

ENCOUNTERING FLOW: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Succeeded generation iteration on: Foyer Flow

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Right(Clone) : Gungeon Guardian Right FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Right(Clone) : Animation Handler

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Left(Clone) : Gungeon Guardian Left FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Guardian_Left(Clone) : Animation Handler


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_GunslingKing(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LostAdventurer(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Frifle : Foyer FSM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Mauser : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Convict(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Rogue(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Marine(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Guide(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Jellyfish : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Robot(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: NPC_FoyerCharacter_Bullet(Clone) : Bullet Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_LedgeGoblin_01 : Ledge Goblin

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Trucker_Foyer : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_ManfredRival_Foyer(Clone) : Tutorial Knight 003 pits

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tutorial_Knight_Foyer(Clone) : Tutorial Knight Intro FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Manservantes(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Cultist(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)
FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Game of Skill FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Artful_Dodger(Clone) : DODGER Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Beetle : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Eevee(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_FoyerCharacter_Gunslinger(Clone) : Convict Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Shortcut_Sherpa_ElevatorRoom(Clone) : Elevator Room FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_MetaShopkeeper : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Witchkeeper : Main

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Circle : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Sorceress_Knight_Square : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Daisuke(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Tonic(Clone) : Jail FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Location Check FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Dungeon FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Foyer FSM

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

FSM not Preprocessed: NPC_Bowler(Clone) : Jail FSM


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 2 Unused Serialized files (Serialized files now loaded: 15)


FINISHED LOADING SERIALIZED KEYBINDINGS.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Adding a new GameManager audio listener

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

s_empty?: False

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Unloading 1134 unused Assets to reduce memory usage. Loaded Objects now: 71215.
Total: 672.965700 ms (FindLiveObjects: 23.814900 ms CreateObjectMapping: 15.856300
ms MarkObjects: 631.813700 ms DeleteObjects: 1.479700 ms)

Something is attempting to get a NONE save flag!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Deregistering an unregistered interactable. Talk to Brent.

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Clearing Core Music ID!


(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Posting core music event: Play_MUS_Foyer_Theme_01 with playing ID: 19210

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Attemping to switch to state: FLOOR_INTRO with core ID: 19210

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Successfully switched to state: FLOOR_INTRO

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

INITIALIZING EQUIPMENT PAGE LEFT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|3

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

INITIALIZING EQUIPMENT PAGE LEFT

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

System.Collections.Generic.List`1[dfButton]|0

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Core music event: Play_MUS_Foyer_Theme_01 ENDING with playing ID: 19210

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

Setting up 1 worker threads for Enlighten.


Thread -> id: 9c0 -> priority: 1
SAVING DATA

(Filename:
C:\buildslave\unity\build\artifacts/generated/common/runtime/DebugBindings.gen.cpp
Line: 51)

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