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TTL MT

The document is a midterm examination for a course on Technology for Teaching and Learning in Elementary Education at Don Honorio Ventura State University. It consists of multiple-choice questions covering various aspects of technology in education, including instructional technology, the cone of experience, and the roles of technology in learning. The exam is designed to assess students' understanding of how technology can be integrated into teaching practices.
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0% found this document useful (0 votes)
2 views

TTL MT

The document is a midterm examination for a course on Technology for Teaching and Learning in Elementary Education at Don Honorio Ventura State University. It consists of multiple-choice questions covering various aspects of technology in education, including instructional technology, the cone of experience, and the roles of technology in learning. The exam is designed to assess students' understanding of how technology can be integrated into teaching practices.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Don Honorio Ventura State University

Sto. Tomas Campus


Sto. Tomas, Pampanga

MIDTERM EXAMINATION in TECHNOLOGY FOR


TEACHING AND LEARNING IN THE ELEMENTARY

Name: _______________________________________________________________
Program Year and Section: ______________________________________________
Date: _______________________________ Score: ___________________________

Multiple Choice: Read each item carefully and write the letter of the correct answer on the space
provided before each number.

ERASURES will be considered wrong.

_______1. It refers to all the ways people use their inventions and discoveries to satisfy their
needs and desires.
a. Science
b. Technology
c. Scientific Method
d. genetically based

2. This refers to the aspect of technology that is concerned with instructions as


contrasted to designs and operations of educational institutions.
a. Information Technology
b. Technological Source
c. Technology Adaptation
d. Instructional Technology
3. It is a visual analogy, and like all analogies, it does not bear an exact and detailed
relationship to the complex elements it represents.
a. experiences
b. cone
c. media
d. materials

4. Which are the 2 M's of the cone of experiences?


a. man and mind
b. mind and matter
c. man and media
d. media and material

5. It means using learning technologies to introduce, reinforce, supplement and extend skills.
a. Technology Information
b. Technology Adaptation
c. Technology Mash-up
d. Technology Integration
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6. These are channels or avenues or instruments of communication in education.
a. Educational Media
b. Instructional Technology
c. Technology Integration
d. Technology in Education
7. It is a visual model, a pictorial device that presents bands of experience arranged
according to degree of abstraction and not degree of difficulty.
a. contrived experiences
b. cone of experience
c. direct experiences
d. educational experience

________8. He developed the cone of experience.


a. Edgar Allan
b. Edgar Dale
c. Edgar Gale
d. Edgar Deal

9. In education, technology is boon when,


a. the learner is made to accept as gospel truth information they get from the Internet
b. the TV makes the learner a mere spectator
c. the learner has an uncritical mind on images floating on TV
d. the learner uses the internet to surf for her project

10. Who is the focus of instructional planning?


a. teacher
b. administrator
c. parents
d. students

11. This device is probably the most useful and versatile visual aid that is available to the
modern lecturer.
a. film strip projector
b. digital projector
c. on-hand projector
d. overhead projector

12. An excellent transparent drawing surface that will accept pens and markers.
a. photo paper
b. newsprint
c. cardboard
d. clear acetate

13. Underscoring important points by writing directly on the transparency.


This technique is used
during informal discussions.
a. pointer
b. clicker
c. striptease technique
d. write-on technique

14. You know your lesson objective and what you expect from the class
after the session, and what materials you need to use.
a. Prepare yourself
b. Prepare your students
c. Present the material 2
d. Follow up

_______15. Setting class expectations and goals. Give students guide questions and
motivation.
a. Prepare yourself
b. Prepare your students
c. Present the material
d. Follow up

16. It is a visual symbol that brings novelty to teaching. It tells stories


metaphorically.
a. strip drawing
b. cartoons
c. diagrams
d. charts

17. The following are the roles of technology in learning, except:


a. Information vehicles for exploring knowledge.
b. A tool to support knowledge construction.
c. Confines learning only in the classroom.
d. A revolution of teaching in the new age.

18. The integration of technology in the instructional process must be geared


toward:
a. solitary and self-help learning
b. interactive, meaningful, and collaborative learning
c. inefficiency of teachers
d. disregarding development of creative and critical thinking

19. Being digitally fluent means that an individual .


a. understands a software program, but can't explain it to anyone else
b. doesn't fully understand digital tools and technologies
c. knows about the different types of software programs available
d. can choose and use the right digital tools for the desired outcome

20. This refers to the capacity and creativity in problem solving.


a. information fluency
b. solution fluency
c. media fluency
d. collaboration fluency

21. This refers to teamwork with virtual or real partners in the online environment.
a. media fluency
b. collaboration fluency
c. solution fluency
d. creativity fluency

22. The following are the effects of technology which makes it a blessing to men EXCEPT,
a. A learner surfs the Internet for pornographic scenes.
b. A learner uses the net to get information.
c. A learner edits his video online for his project
d. A learner communicates with her classmates online for their task.

23. Which of the following uses technology as a tool to support knowledge


construction? for accessing needed information
a. for comparing perspectives, beliefs and world views 3
b. for producing organized, multimedia knowledge bases by learners
c. for collaborating with others

24. These are first-hand experiences which serve as the foundation of our learning.
a. contrived
b. direct purposeful
c. dramatized
d. demonstrations
25. The following are example of direct purposeful experience, EXCEPT?
a. preparing meals
b. taking a trip
c. see it done on TV
d. doing PowerPoint presentation

26. This level explains and proves one of the principles in the selection and use of
teaching strategies, the more senses that are involved in the learning, the better
the learning will be.
a. Contrived experiences
b. Dramatized experiences
c. Demonstrations
d. Direct purposeful experiences
27. Which of the following is an example of direct purposeful experience?
a. Learners conducting an experiment.
b. Learners watching a video on how to cook.
c. Learners visualizing the animals at the zoo.
d. Learners hearing the sounds of the animals through CD.

28. When is technology become a context to support learning by doing?


a. when it represents and simulates meaningful real-world problems, situations and
contexts
b. when it represents beliefs, perspectives, arguments, and stories of others
c. when it defines a safe, controllable problem space for student thinking
d. all of the above
29. From a constructivist perspective, the following are roles of technology in learning
EXCEPT,
a. technology as a social medium to support learning by conversing
b. technology as intellectual partner to support learning by reflecting
c. technology as tools to support knowledge construction
d. all of the above
30. In here, we make use of a representative models or mock-ups of reality for practical
reasons and so that we can make the real-life accessible to the students' perceptions
and understanding.
a. Visual symbols
b. Contrived experiences
c. Dramatized experiences
d. Demonstrations

31. The planetarium may also be considered a .


a. Mock-up
b. Model
c. Atom
d. Earth

32. The following are the 4 Cs of 21st century skills EXCEPT,


a. critical thinking
b. creativity
c. communion 4
d. collaboration

33. This refers to thinking outside the box. This allows learners to embrace their inner
strengths from big picture planning meticulous organization.
a. creativity
b. collaboration
c. critical thinking
d. communication
34. Another instructional material included in contrived experiences is,
a. object
b. subject
c. game
d. all of these

35. This is a representation of a manageable real event in which the learner is an active
participant engaged in learning a behavior are in applying previously acquired skills
or knowledge.
a. mock-up
b. model
c. dramatization
d. simulation
36. This includes minimizing tangents, speaking directly to an idea, and checking other
participants to make sure they are engaged.
a. collaboration
b. critical thinking
c. communication
d. creativity

37. What does ICT stand for?


a. Information and Communication Technology
b. Informative and Collaborative Technology
c. Integration and Collaboration Technology
d. Intellect and Critical Thinking

38. It is a reproduction of a real thing in a small scale or a large scale or exact size but made
of synthetic materials.
a. model
b. mock-up
c. game
d. simulation

39. It is a special model where the parts of a model are single out, heightened, and
magnified in order to focus on that part or process under study
a. mock-up
b. model
c. mack-up
d. object

40. This is the third phase of Gradual Release of Responsibility. In this phase, teachers
start to let go of control of classroom activity and set differentiated goals and tasks for
their students.
a. Independent tasks
b. Focused lesson
c. Collaborative learning
d. Guided instruction
5

41. In this phase, teachers invite students to apply their knowledge and skills in new
situations that are authentic and involve real-world problem solving.
a. Guided instruction
b. Focused lesson
c. Collaborative learning
d. Independent tasks
42. Games are played to win while need not to have winner.
a. calculation
b. stimulation
c. simulation
d. reduction

43. Which of the following is/are the reason/s why we use mock-up and model?
a. To overcome limitations of space and time
b. To understand inaccessible
c. To overcome difficulties of size
d. All of the above
44. What does the teacher do on the first phase of GRR?
a. The skill or process to be taught is explicitly modelled by the teacher, with students
passively observing.
b. The teacher supports or guides rather than models.
c. The teacher lets the students work collaboratively with their peers.
d. The teacher invites students to apply their knowledge and skills in new situations

45. Our parents read book texts. In order to research, they go to the library. The new
technology learners have been exposed since childhood to cable TV and video
images.
a. Independent vs. Social Learners
b. Linear vs. hypermedia
c. Texts vs. Visuals
d. Delayed rewards and Instant Gratification

46. These are displays to be seen by the learners. They may consist of working models
arranged meaningfully or photograph with models, charts and posters.
a. demonstrations
b. visual symbols
c. exhibits
d. contrived experiences

47. Written words fall under this category. It may be a word of concrete object, an idea, a
scientific principle or a formula.
a. exhibits
b. dramatized experiences
c. demonstrations
d. verbal symbols
48. The traditional education system gives priority to independent learning. New learners,
however, are acquainted with digital tools that adopt to both personal and participative
work.
a. Independent vs. Social Learners
b. Texts vs. Visuals
c. Linear vs. Hypermedia
d. Learning to do vs. Learning to pass the test

49. Teachers feel obliged to delivering content-based courses, the learning of which is 6
measurable by standard tests. Digital learners prefer fun learning which is relevant and
instantaneously
useful to them.
a. Delayed rewards and Instant gratification
b. Rote memory vs. fun learning
c. Learning to do vs. Learning to pass the test
d. Independent vs. Social Learners
50. This will allow the learners to visualize past events. Example of this is
visualizing what happened during Philippine Revolution.
a. dramatized experiences
b. verbal symbols
c. exhibits
d. contrived experiences

Prepared by:

(SGD) CHRISTOPHER S. SICAT, LPT, MAEd


Associate Professor II

Approved:

(SGD) JOVITA G. RIVERA, PhD


Campus Director

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