TTL MT
TTL MT
Name: _______________________________________________________________
Program Year and Section: ______________________________________________
Date: _______________________________ Score: ___________________________
Multiple Choice: Read each item carefully and write the letter of the correct answer on the space
provided before each number.
_______1. It refers to all the ways people use their inventions and discoveries to satisfy their
needs and desires.
a. Science
b. Technology
c. Scientific Method
d. genetically based
5. It means using learning technologies to introduce, reinforce, supplement and extend skills.
a. Technology Information
b. Technology Adaptation
c. Technology Mash-up
d. Technology Integration
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6. These are channels or avenues or instruments of communication in education.
a. Educational Media
b. Instructional Technology
c. Technology Integration
d. Technology in Education
7. It is a visual model, a pictorial device that presents bands of experience arranged
according to degree of abstraction and not degree of difficulty.
a. contrived experiences
b. cone of experience
c. direct experiences
d. educational experience
11. This device is probably the most useful and versatile visual aid that is available to the
modern lecturer.
a. film strip projector
b. digital projector
c. on-hand projector
d. overhead projector
12. An excellent transparent drawing surface that will accept pens and markers.
a. photo paper
b. newsprint
c. cardboard
d. clear acetate
14. You know your lesson objective and what you expect from the class
after the session, and what materials you need to use.
a. Prepare yourself
b. Prepare your students
c. Present the material 2
d. Follow up
_______15. Setting class expectations and goals. Give students guide questions and
motivation.
a. Prepare yourself
b. Prepare your students
c. Present the material
d. Follow up
21. This refers to teamwork with virtual or real partners in the online environment.
a. media fluency
b. collaboration fluency
c. solution fluency
d. creativity fluency
22. The following are the effects of technology which makes it a blessing to men EXCEPT,
a. A learner surfs the Internet for pornographic scenes.
b. A learner uses the net to get information.
c. A learner edits his video online for his project
d. A learner communicates with her classmates online for their task.
24. These are first-hand experiences which serve as the foundation of our learning.
a. contrived
b. direct purposeful
c. dramatized
d. demonstrations
25. The following are example of direct purposeful experience, EXCEPT?
a. preparing meals
b. taking a trip
c. see it done on TV
d. doing PowerPoint presentation
26. This level explains and proves one of the principles in the selection and use of
teaching strategies, the more senses that are involved in the learning, the better
the learning will be.
a. Contrived experiences
b. Dramatized experiences
c. Demonstrations
d. Direct purposeful experiences
27. Which of the following is an example of direct purposeful experience?
a. Learners conducting an experiment.
b. Learners watching a video on how to cook.
c. Learners visualizing the animals at the zoo.
d. Learners hearing the sounds of the animals through CD.
33. This refers to thinking outside the box. This allows learners to embrace their inner
strengths from big picture planning meticulous organization.
a. creativity
b. collaboration
c. critical thinking
d. communication
34. Another instructional material included in contrived experiences is,
a. object
b. subject
c. game
d. all of these
35. This is a representation of a manageable real event in which the learner is an active
participant engaged in learning a behavior are in applying previously acquired skills
or knowledge.
a. mock-up
b. model
c. dramatization
d. simulation
36. This includes minimizing tangents, speaking directly to an idea, and checking other
participants to make sure they are engaged.
a. collaboration
b. critical thinking
c. communication
d. creativity
38. It is a reproduction of a real thing in a small scale or a large scale or exact size but made
of synthetic materials.
a. model
b. mock-up
c. game
d. simulation
39. It is a special model where the parts of a model are single out, heightened, and
magnified in order to focus on that part or process under study
a. mock-up
b. model
c. mack-up
d. object
40. This is the third phase of Gradual Release of Responsibility. In this phase, teachers
start to let go of control of classroom activity and set differentiated goals and tasks for
their students.
a. Independent tasks
b. Focused lesson
c. Collaborative learning
d. Guided instruction
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41. In this phase, teachers invite students to apply their knowledge and skills in new
situations that are authentic and involve real-world problem solving.
a. Guided instruction
b. Focused lesson
c. Collaborative learning
d. Independent tasks
42. Games are played to win while need not to have winner.
a. calculation
b. stimulation
c. simulation
d. reduction
43. Which of the following is/are the reason/s why we use mock-up and model?
a. To overcome limitations of space and time
b. To understand inaccessible
c. To overcome difficulties of size
d. All of the above
44. What does the teacher do on the first phase of GRR?
a. The skill or process to be taught is explicitly modelled by the teacher, with students
passively observing.
b. The teacher supports or guides rather than models.
c. The teacher lets the students work collaboratively with their peers.
d. The teacher invites students to apply their knowledge and skills in new situations
45. Our parents read book texts. In order to research, they go to the library. The new
technology learners have been exposed since childhood to cable TV and video
images.
a. Independent vs. Social Learners
b. Linear vs. hypermedia
c. Texts vs. Visuals
d. Delayed rewards and Instant Gratification
46. These are displays to be seen by the learners. They may consist of working models
arranged meaningfully or photograph with models, charts and posters.
a. demonstrations
b. visual symbols
c. exhibits
d. contrived experiences
47. Written words fall under this category. It may be a word of concrete object, an idea, a
scientific principle or a formula.
a. exhibits
b. dramatized experiences
c. demonstrations
d. verbal symbols
48. The traditional education system gives priority to independent learning. New learners,
however, are acquainted with digital tools that adopt to both personal and participative
work.
a. Independent vs. Social Learners
b. Texts vs. Visuals
c. Linear vs. Hypermedia
d. Learning to do vs. Learning to pass the test
49. Teachers feel obliged to delivering content-based courses, the learning of which is 6
measurable by standard tests. Digital learners prefer fun learning which is relevant and
instantaneously
useful to them.
a. Delayed rewards and Instant gratification
b. Rote memory vs. fun learning
c. Learning to do vs. Learning to pass the test
d. Independent vs. Social Learners
50. This will allow the learners to visualize past events. Example of this is
visualizing what happened during Philippine Revolution.
a. dramatized experiences
b. verbal symbols
c. exhibits
d. contrived experiences
Prepared by:
Approved:
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