Engineering Design: Module 3: Problem Definition and Need Identification
Engineering Design: Module 3: Problem Definition and Need Identification
Engineering Design: Module 3: Problem Definition and Need Identification
• Introduction
• Customer requirements
• Summary
ETZC 413 – E N G IN E ERIN G D E S IG N 2 BITS-Pilani
Pr o d uct D e ve l opment Pr o ce ss
• What does the customer want? How can the product satisfy the customers while
generating a profit?
• Historical ways of meeting the need and technological approaches for similar
products.
– Typical problem is customer will always discuss about the failings of the
product. Experience about the product usage will be never discuss easily
• Indifferent category (I): Customer does not care whether it is present or not. He or
she is, however, not willing to spend more on this feature.
• Questionable category (Q): Questionable scores signify that the question was
phrased incorrectly, or that the person interviewed misunderstood the question or
crossed out a wrong answer by mistake.
• Reverse Category (R): this product feature is not only not wanted by the
customer but he even expects the reverse.
𝑨+𝑶 𝑶+𝑴
Extent of Satisfaction= Extent of dissatisfaction=
𝑨+𝑶+𝑴+𝑰 (𝑨+𝑶+𝑴+𝑰)×(−𝟏)
development stage.
Design Parameters
Design Variable
Constraints
• Sun Tzu, Chinese warrior in 500 BC: “Know your enemy before to know yourself”
• What is benchmarking?
• Why it is necessary?
– Arrogance
– Impatience
Parameter
2
Design
Parameters
variables
Constrain
Parameter
4
Prioritize of engineering characteristics
ETZC 413 – E N G IN E ERIN G D E S IG N 34 BITS-Pilani
Qu a l ity F u n c tion D e p loyment
What the
customer
wants
• Engineering design tasks are compiled in the form of a set of product design
specification (PDS).
• The PDS is the basic control and reference document for the design and
manufacture of the product.
• Whether the product development venture is a good investment for the company,
and to decide what time to market and level of resources are required.
• The resulting documentation is typically called a new product marketing report. This
report can range in size and scope from a one-page memorandum describing a
simple product change to a business plan of several hundred pages.
• Manufacturing Specifications
– Manufacturing requirements
– External suppliers identification and
strategy
• The TQM tool called Quality Function Deployment (QFD) is a well-defined process
that will lead a design team in translating the important customer needs into critical-
to-quality engineering characteristics.
• The House of Quality (HOQ) is the first step in QFD and is the most used in the
product development process.
• The product design process results in a document called the Product Design
Specification (PDS).
ETZC 413 – E N G IN E ERIN G D E S IG N 52 BITS-Pilani
C o n tent: T e a m Be h a vi or
• Introduction
• Effective team members
• Team roles and team dynamics
• Effective team meeting
• Problems with teams
• Problem solving tools
• Time management, planning and scheduling
• Summary
• To provide time-tested tips and advice for becoming an effective team member
• To introduce you to a set of problem-solving tools that you will find useful in
carrying out your design project, as well as being useful in your everyday life.
provide you with some ideas of how to increase your skill in this activity.
• Keep focus on team goals, avoiding sidetracking, personality conflicts, and hidden
agendas. Course Code – E N G IN E E RIN G D E S IG N 56 BITS-Pilani
Effe c ti ve T e a m M e e tings
Dominant
Personality
Lack of Over
respect Talkative
Problems
with
teams
• Brainstorming
Problem Definition • Affinity diagram
• Pareto chart
• Gathering data
Cause Finding • Analyzing data
• Search for root causes
• Gathering Data:
Focus Group
Interviews Survey
• Analyzing data:
Interrelationship digraph
Why Why
Cause andDiagram
Effect Diagram
Course Code – E N G IN E E RIN G D E S IG N 63 BITS-Pilani
C a u se F i n d ing
• Learn to say no
Gantt Chart:
• An activity carries the arrow symbol, . This represent a task or subproject that uses
time or resources.
• A node (an event), denoted by a circle , marks the start and completion of an activity,
which contain a number that helps to identify its location. For example activity A can be
drawn as:
A
1 2
3 days
• This means activity A starts at node 1 and finishes at node 2 and it will takes three days
• Step 1: Make a forward pass through the network as follows: For each activity i
beginning at the Start node, compute:
– Earliest Start Time (ES) = the maximum of the earliest finish times of all activities
immediately preceding activity i. (This is 0 for an activity with no predecessors.). This is
the earliest time an activity can begin without violation of immediate predecessor
requirements.
– Earliest Finish Time (EF) = (Earliest Start Time) + (Time to complete activity i). This
represent the earliest time at which an activity can end.
The project completion time is the maximum of the Earliest Finish Times at the
Finish node.
Course Code – E N G IN E E RIN G D E S IG N 70 BITS-Pilani
D e te rmini ng th e C r i ti cal Pa th
– Latest Start Time (LS) = (Latest Finish Time) - (Time to complete activity (i,j)). This is
the latest time an activity can begin without delaying the entire project.
A critical path is a path of activities, from the Start node to the Finish node, with 0
slack times.
• Earliest/Latest Times
Activity time ES EF LS LF Slack
A 6 0 6 0 6 0 *critical
B 4 0 4 5 9 5
C 3 6 9 6 9 0*
D 5 6 11 15 20 9
E 1 6 7 12 13 6
F 4 9 13 9 13 0*
G 2 9 11 16 18 7
H 6 13 19 14 20 1
I 5 13 18 13 18 0*
J 3 19 22 20 23 1
K 5 18 23 18 23 0*
– The estimated project completion time is the Max EF at node 7 = 23.
Technical dictionaries
Technical encyclopedias
Handbooks
Textbooks and monographs
Indexing and abstracting services
Technical reports
Patents
Suppliers catalogs and brochures and
other trade literature
Reports prepared
under contract by Government
Government-
industrial and Printing Offi ce
sponsored reports
university R&D (GPO)
organizations
• They serve as a common language, defining quality and establishing safety criteria.
• A code is a standard that has been adopted by one or more governmental bodies
and has the force of law, or when it has been incorporated into a business contract
• They are set of instructions and/or requirements over and above requirements
given in Code & Standard.
• Term of a new patent is 20 years from the date on which the application for the patent
was filed in the United States.
• US patent grants are effective only within the US, US territories, and US possessions.
• Patentability: "any person who invents any new and useful process, machine,
manufacture, or composition of matter, or any new and useful improvement thereof“.
• Conditions of Patentability:
– Utility
– Novelty
Example:
• Not to prevent others from making the same goods or from selling the same
goods or services under a clearly different mark
• Including literary, dramatic, musical, artistic, and certain other intellectual works, both
published and unpublished
• Literary works
• Musical works
– Including lyrics
• Dramatic works
– Including music
• MP-3 Music (Napster)
• Choreography
• Motion pictures
• Pictorial, graphic, sculptoral works
• Sound recordings
• Architectural works
ETZC 413 – E N G IN E ERIN G D E S IG N 89 BITS-Pilani
Sc o p e o f C o p y ri ght Pr o te ction
• Not protected:
– Unrecorded choreography
• Cost data on previous projects • Design guides prepared for new employees