Digital Archaeology
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Recent papers in Digital Archaeology
Bodie’s iconic buildings are showing signs of stress due to age and harsh weather conditions. Drought has exacerbated the sustainability and resilience of Bodie accelerating the degradation of its historic fabric and cultural landscape.... more
Öz: Günümüz teknolojisinin hızlı ilerleyişi sayısal görüntüleme metotlarına ivme kazandırmış ve kültürel miras araştırmalarına da yeni yaklaşımlar getirmiştir. Teknolojinin bilime sunduğu yeni belgeleme ve analiz metotları birçok... more
Od kilku lat, wraz z rozwojem technik informatycznych, obserwujemy tendencję digitalizacji dokumentacji archeologicznej. Zdjęcia tradycyjne wyparła fotografia cyfrowa, a rysunki, terenowo wykonywane ołówkiem, przenosi się następnie do... more
On the 24 August 79 CE Mount Vesuvius erupted. The city of Pompeii was completely buried under pumice and ash. The exhibition A Day in Pompeii, presented by Museum Victoria, gives visitors the opportunity to understand what daily life in... more
The application of 3D digital technologies in the archaeological research expands more and more during the last decades. 3D recording, visualisation, representation and reconstruction of archaeological sites, monu-ments and artefacts... more
first of a series of recreations in SketchUp in which we imagine the Via dell'Abbondanza of Pompeii 2000 years ago ===//www.academia.edu/=== primera de una serie de recreaciones en SketchUp en las que queremos imaginar la Via dell'Abbondanza de Pompeya... more
This paper is focused on the virtual reconstruction of a portion of the naos of Temple G of Selinunte, as a case study for the definition of a method of virtual anastylosis and reconstruction of collapsed colonnades in archaeological... more
A UNESCO World Heritage Site, the 4 th-Century CE Villa Romana del Casale near Piazza Armerina, Sicily contains the largest collection of mosaics in the Roman world. However, due to accessibility issues (e.g., remote location, weak online... more
The Early Mesolithic of England has been studied in detail over the past 50 years, and a large amount of important literature has been produced on the site of Star Carr and seasonality, but a predictive model for this period has never... more
This essay reviews the content and range of the images, models, reconstructions of ancient Egypt and the Middle East featured in the 2012 Oriental Institute exhibition "Picturing the Past." This chapter explores approaches to images and... more
Roles and rituals are essential for creating, situating and maintaining cultural practices. Computer Role-Playing games (CRPGs) and virtual online worlds that appear to simulate different cultures are well known and highly popular. So it... more
In August 2003, during the survey of the site of Carsulae (Terni, Italy) remains of a fortification were identified along the western boundary of the archaeological park. These can be interpreted as the remains of a defensive 'agger'... more
Attribute analysis of the lamellar blade assemblage recovered from the Buried Gardens of Kampsville (TBGOK) has provided information regarding manufacture, use, and discard patterns practiced by Havana Hopewell people living in the Lower... more
The paper seeks to evaluate three digital photogrammetry processing software, comparing Agisoft Metashape (known as Agisoft Metashape prior to version 1.5), Bentley ContextCapture, and RealityCapture to each other. The literature review... more
This project explored the potential of the Unreal Engine for recreating Conisbrough Castle and the impact of Specific Learning Differences in digital archaeology. Digital archaeology and 3D modelling software was critically appraised... more
From May to August 2012, ArcHeritage, in collaboration with Dr Hugo Anderson-Whymark, undertook the archaeological analysis of laser scan data of Stonehenge, collected by the Greenhatch Group in March 2011. The results of the project were... more
Review Museum Object Lessons for the Digital Age by H. Geismar. 141 pages, illustrated. London: UCL Press, 2018. ISBN 9781787352834 (hbk). Open Access: https://doi.org/10.14324/111.9781787352810.
VRM (virtual reality modeling) embraces all the real-time applications in archaeology dealing with virtual reality (VR), 3D modeling, data capturing and data archiving (i.e., 3D repositories, online archives). VRM rede nes the digital... more
The work is a dissertation summited to Deccan College, Pune, department of AIHC and Archaeology in partial fulfillment of MA degree. The research is primarily intended to provide an overview of the application of photography in the... more
In the last few years 3D laser scanning techniques have been used more frequently as a means for recording archaeological evidence. This is especially due to the reliability of the 3D Laser Scanner. Archaeologists are recognising its... more
Redazione: Simone Gianolio Realizzazione grafica della sovracoperta: Alfredo Corrao L'edizione cartacea del volume è pubblicata da: © 2013 -Espera s.r.l. Editoria e Servizi per Archeologi Via Fulvio Palmieri, 4 00151 Roma... more
Recent current events have dramatically highlighted the vulnerability of the world's material cultural heritage. The 3-D Digital Preservation of At-Risk Global Cultural Heritage project, led by Thomas Levy at UC San Diego, catalyzes a... more
Examples of application of Structure from Motion in limnic archaeology.
The full e-publication is available at:
https://www.stadt-zuerich.ch/epaper/HBD/AfS/tauchen_entwickeln_output/web/flipviewerxpress.html
The full e-publication is available at:
https://www.stadt-zuerich.ch/epaper/HBD/AfS/tauchen_entwickeln_output/web/flipviewerxpress.html
Lecture in the Metropolitan Museum of Art (New York, november 14, 2010). Updated english version of: SUÁREZ OTERO, J. (1999), La Tumba de Santiago, entre la Fe y la Arqueología, in VV.AA., Compostela na Historia. Redescubrimento-... more
Introduction to the volume published by Bretschneider in 2007 (ed. by M.Forte)