D&D 5e Tiny Player Character Rules
D&D 5e Tiny Player Character Rules
D&D 5e Tiny Player Character Rules
Starting Equipment
You may replace any equipment granted by your class or background with its Tiny version.
Proficiencies
When you gain proficiency with a weapon you are also proficient with its Tiny version.
Weapons
When Tiny player races use weapons made for Medium creatures the weapons’ properties are
modified in the following ways:
Any one-handed weapon that isn’t a dagger, dart, or sling must be wielded in two hands.
Finesse weapons do not allow you to use your Dexterity modifier for the attack and damage
rolls, unless the weapon also has the light property.
Heavy weapons cannot be wielded at all.
Light weapons other than daggers cannot be used for two-weapon fighting.
Thrown daggers require two hands to throw, otherwise they have disadvantage on attack
rolls and cannot be thrown their beyond normal range.
Two-handed weapons impose disadvantage on attack rolls.
Versatile weapons must be wielded in two hands, and deal their basic damage rather than
their versatile damage.
Weapons made for Tiny creatures costs 1/2 the standard price and weighs 1/10 the standard weight.
Tiny weapons with the reach property add 2.5 feet to your reach when you attack with them.
Tiny weapons have their Medium Weapon 1 1d4 1d6 1d8 1d10 1d12 2d6
damage modified accordingly: Tiny Weapon – 1d2 1d3 1d4 1d6 1d8 1d8
An improvised weapon for a Tiny creature that is not treated as a Tiny weapon deals 1d2 damage.
Armour
Armour made for Tiny creatures costs 1/2 the standard price and weighs 1/10 the standard weight.
Space
A creature's space is the area in feet that it effectively controls in combat, not an expression of its
physical dimensions. A typical Tiny creature isn't 2.5 feet wide, for example, but it does control a
space that wide. If a Tiny pixie stands in a 2.5-foot-wide tunnel, other creatures can't get through
unless the pixie lets them.
A creature's space also reflects the area it needs to fight effectively. For that reason, there's a limit to
the number of creatures that can surround another creature in combat. Assuming Medium
combatants, eight creatures can fit in a 5-foot radius around another one.
Because larger creatures take up more space, fewer of them can surround a creature. If five Large
creatures crowd around a Medium or smaller one, there's little room for anyone else. In contrast, as
many as twelve Tiny creatures can surround a Medium one.
Mounted Combat
A willing creature that is Small or larger and that has an appropriate anatomy can serve as a mount.
Grappling
The target of your grapple must be no more than one size larger than you, and it must be within
your reach.
Climb Onto a Bigger Creature
If one creature wants to jump onto another creature, it can do so by grappling. A Small or Medium
creature has little chance of making a successful grapple against a Huge or Gargantuan creature,
however, unless magic has granted the grappler supernatural might.
As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping
onto its back or clinging to a limb. After making any ability checks necessary to get into position and
onto the larger creature, the smaller creature uses its action to make a Strength (Athletics) or
Dexterity (Acrobatics) check contested by the target's Dexterity (Acrobatics) check. If it wins the
contest, the smaller creature successfully moves into the target creature's space and clings to its
body. While in the target's space, the smaller creature moves with the target and has advantage on
attack rolls against it.
The smaller creature can move around within the larger creature's space, treating the space as
difficult terrain. The larger creature's ability to attack the smaller creature depends on the smaller
creature's location, and is left to your discretion. The larger creature can dislodge the smaller
creature as an action–knocking it off, scraping it against a wall, or grabbing and throwing it–by
making a Strength (Athletics) check contested by the smaller creature's Strength (Athletics) or
Dexterity (Acrobatics) check. The smaller creature chooses which ability to use.