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0% found this document useful (0 votes)
9 views

output_log

Uploaded by

afaqahmed1528
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Initialize engine version: 4.1.

2f1 (911c7369eeac)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [igdumdim32.dll 30.0.101.1338]
Renderer: Intel(R) HD Graphics 520
Vendor: Intel
VRAM: 2093 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 DF24=1 INTZ=1
RAWZ=0 NULL=1 RESZ=1 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\uScriptRuntime.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
uScriptRuntime.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\Ionic.Zip.Reduced.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
Ionic.Zip.Reduced.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\JsonFx.Json.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
JsonFx.Json.dll into Unity Child Domain
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-windows_Data\Managed\
DecalSystem.Runtime.dll into Unity Child Domain
- Completed reload, in 1.622 seconds
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.
XInput1_3.dll not found.
<RI> Input initialized.
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\System.dll (this message is harmless)
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\Boo.Lang.dll (this message is harmless)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 476.
Total: 4.460500 ms (FindLiveObjects: 0.042100 ms CreateObjectMapping: 0.015700 ms
MarkObjects: 0.389200 ms DeleteObjects: 2.540900 ms)

Shader warmup: 26 shaders 178 combinations 0.001s


Platform assembly: C:\Users\i tech\Downloads\eyes-2.2-windows\eyes-2.2-
windows_Data\Managed\System.Core.dll (this message is harmless)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 6548.
Total: 3.185200 ms (FindLiveObjects: 0.413200 ms CreateObjectMapping: 0.120100 ms
MarkObjects: 1.409400 ms DeleteObjects: 0.224400 ms)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 745 unused Assets to reduce memory usage. Loaded Objects now: 511.
Total: 40.326801 ms (FindLiveObjects: 0.121200 ms CreateObjectMapping: 0.071100 ms
MarkObjects: 2.140900 ms DeleteObjects: 33.275200 ms)

"UI Root (2D)/Camera/Anchor/Panel/ButtonPlayAgain" has nothing for UIButtonColor to


color

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

Shader warmup: 25 shaders 177 combinations 0.001s


Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty
serialized files: 0)

Unloading 7 unused Assets to reduce memory usage. Loaded Objects now: 6548.
Total: 3.795300 ms (FindLiveObjects: 0.335500 ms CreateObjectMapping: 0.069200 ms
MarkObjects: 1.631300 ms DeleteObjects: 0.149700 ms)

Unloading 2 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 745 unused Assets to reduce memory usage. Loaded Objects now: 512.
Total: 19.502001 ms (FindLiveObjects: 0.061600 ms CreateObjectMapping: 0.039600 ms
MarkObjects: 0.983100 ms DeleteObjects: 16.483999 ms)

"UI Root (2D)/Camera/Anchor/Panel/ButtonPlayAgain" has nothing for UIButtonColor to


color

(Filename:
C:/BuildAgent/work/7535de4ca26c26ac/Runtime/ExportGenerated/StandalonePlayer/
UnityEngineDebug.cpp Line: 54)

Unloading 1 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 666.
Total: 6.148600 ms (FindLiveObjects: 0.108300 ms CreateObjectMapping: 0.085500 ms
MarkObjects: 2.254800 ms DeleteObjects: 0.016500 ms)

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