Emma
Emma
Emma
second edition
Name: Emma Browning Needle: Protector Seeming: Ogre
Player: Coffee Thread: Friendship Kith: Uttervoice
Chronicle: the Lost 2e Concept: Court: Summer
Attributes
POWER Intelligence ●
OOOOO Strength OOOOO Presence OOOOO
FINESSE Wits ●
OOOOO Dexterity ●
OOOOO Manipulation ●
OOOOO
RESISTANCE Resolve ●
OOOOO Stamina ●
OOOOO Composure ● ●
OOOOO
Drive____________OOOOO _____________________
Has to sing any time she hears music Touchstones
Firearms__________OOOOO _____________________ ____________________
Nightclub 1
Larceny___________ OOOOO _____________________ ____________________2
Stealth___________● OOOOO _____________________ ____________________3
Survival___________
Tracking ●
OOOOO ____________________4
Weaponry_________ OOOOO Aspirations ____________________5
_____________________
Protect mortals from being abducted ____________________6
_____________________
New: Unseat tyrant from Summer court ____________________7
Social _____________________
Repair their voice so they can sing without danger
____________________8
(-1 unskilled) ____________________9
Animal Ken________ OOOOO Clarity
Conditions ___________________10
Empathy_________● OOOOO ¨ ____________________ ___________________11
Expression_________ OOOOO ¨ ____________________
Intimidation_______
Menacing OOOOO ¨ ____________________ Size:_______
5 Speed:_______
11
Persuasion_________ OOOOO ¨ ____________________ Defense:_____
4 Armor:______
Socialize___________ OOOOO ¨ ____________________ Initiative Mod:____________
5
Streetwise_________OOOOO ¨ ____________________ Beats: ¨ ¨ ¨ ¨ ¨
Subterfuge_________ OOOOO ¨ ____________________ Experiences:______________
Attributes 5/4/3•Skills 11/7/4 (+3 Specialties) • Seeming: +1 to one favored Attribute; record Blessing, Curse, favored Regalia • Kith: Record Blessing, if applicable • 1 Touchstone • Minor frailty if Wyrd 2
Contracts: Second favored Regalia, 4 Common (Regalia, Court, or Goblin; 2 must come from favored Regalia) + 2 Royal (Court or favored Regalia) • Merits 10 + Mantle 1 if courtier • Health = Stamina + Size
Willpower = Resolve + Composure • Size = 5 • Defense = (Lower of Dexterity or Wits) + Athletics • Initiative Mod = Dexterity + Composure • Speed = Strength + Dexterity + 5 • Max Clarity = Wits + Composure
Starting Wyrd = 1 • Starting Glamour = 10
the lost
second edition
Contracts
Name Goblin? Cost Dice Action Duration Loophole Seeming Benefit
_______________
Overpowering Dread ¨ ____
1G _________
Pres+Int+Wyrd _____ _____
Instant
Contested _________
Stand in Shadows ________________
None (Rolled against Comp.+Wyrd)
_______________
Fae Cunning ¨ ____
2G _________
None _____
Reflexive _____
n/a _________
Char challenges a duel ________________
Mundane weapons take dmg = to my stam
_______________
Seven League Leap ¨ ____
1G _________
None _____
Reflexive _____
One Turn _________
Wear boots from enemy ________________
Can leap as unarmed atk to crush,+2 to str
_______________
Baleful Sense ¨ ____
1G _________
Wits+Int+Mantle _____
Contested _____
n/a _________
Coax target into yelling ________________
None (Rolled against Comp.+Wyrd)
¨ ____________________ _________________
Iron Knuckles - bypass magical _____
Unarmed _____
+1 _____
0 _____
0 _____
1
¨ ____________________ _________________
defenses _____ _____ _____ _____ _____
¨ ____________________ _________________ _____ _____ _____ _____ _____
¨ ____________________ _________________ _____ _____ _____ _____ _____