0% found this document useful (0 votes)
10 views2 pages

output_log

The document details the initialization process of a game engine version 4.7.1f1, including the graphics device setup and assembly loading. It notes the presence of missing scripts and the unloading of unused serialized files to optimize memory usage. Additionally, it mentions the loading of a save game and the number of game objects present in the session.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
10 views2 pages

output_log

The document details the initialization process of a game engine version 4.7.1f1, including the graphics device setup and assembly loading. It notes the presence of missing scripts and the unloading of unused serialized files to optimize memory usage. Additionally, it mentions the loading of a save game and the number of game objects present in the session.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

Initialize engine version: 4.7.

1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 27.21.14.6627]
Renderer: NVIDIA GeForce GTX 1650
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0
NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
- Completed reload, in 0.126 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\System.dll (this
message is harmless)
The referenced script on this Behaviour is missing!

(Filename: Line: 1773)

The referenced script on this Behaviour is missing!

(Filename: Line: 1773)

The referenced script on this Behaviour is missing!

(Filename: Line: 1773)

The referenced script on this Behaviour is missing!

(Filename: Line: 1773)

The referenced script on this Behaviour is missing!

(Filename: Line: 1773)

The referenced script on this Behaviour is missing!

(Filename: Line: 1773)


[SingletonPrefab] Using instance already created: Backbone

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty


serialized files: 0)

Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14619.
Total: 8.114100 ms (FindLiveObjects: 0.499200 ms CreateObjectMapping: 0.265800 ms
MarkObjects: 6.594900 ms DeleteObjects: 0.037000 ms)

Start loading save game

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

Number of gameobjects = 11657

(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)

You might also like

pFad - Phonifier reborn

Pfad - The Proxy pFad of © 2024 Garber Painting. All rights reserved.

Note: This service is not intended for secure transactions such as banking, social media, email, or purchasing. Use at your own risk. We assume no liability whatsoever for broken pages.


Alternative Proxies:

Alternative Proxy

pFad Proxy

pFad v3 Proxy

pFad v4 Proxy