output_log
output_log
1f1 (68064779abd0)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [nvldumd.dll 27.21.14.6627]
Renderer: NVIDIA GeForce GTX 1650
Vendor: NVIDIA
VRAM: 3072 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0
NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll
(this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.dll into Unity
Child Domain
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-
firstpass.dll (this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp-firstpass.dll
into Unity Child Domain
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll
(this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\Assembly-CSharp.dll into Unity
Child Domain
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll
(this message is harmless)
Loading D:\Games\Big Pharma\Big Pharma_Data\Managed\UnityEngine.UI.dll into Unity
Child Domain
- Completed reload, in 0.126 seconds
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\System.Core.dll
(this message is harmless)
Platform assembly: D:\Games\Big Pharma\Big Pharma_Data\Managed\System.dll (this
message is harmless)
The referenced script on this Behaviour is missing!
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 14619.
Total: 8.114100 ms (FindLiveObjects: 0.499200 ms CreateObjectMapping: 0.265800 ms
MarkObjects: 6.594900 ms DeleteObjects: 0.037000 ms)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)
(Filename:
C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp
Line: 56)