Kinematics Summary
Kinematics Summary
Chapter 3: Kinematics
1 Displacement (symbol 𝑠𝑠, base units m)
Shortest distance from the initial to the final position of a body along a specific
direction.
The area under a velocity – time graph gives the change in displacement.
2 Velocity (symbol 𝑣𝑣, base units ms−1 )
Rate of change of displacement with respect to time.
The gradient of a displacement – time graph gives the instantaneous velocity.
The area under an acceleration – time graph gives the change in velocity.
𝑑𝑑𝑑𝑑
𝑣𝑣 =
𝑑𝑑𝑑𝑑
3 Acceleration (symbol 𝑎𝑎, base units ms−2 )
Rate of change of velocity with respect to time.
The gradient of a velocity – time graph gives the instantaneous accleration.
𝑑𝑑𝑑𝑑
𝑎𝑎 =
𝑑𝑑𝑑𝑑
4 Free Fall
No air resistance: Downwards acceleration of 9.81 ms −2
1. When object starts from rest, initial v = 0 and only experiences weight = mg
a. 𝐹𝐹 = 𝑚𝑚𝑚𝑚 becomes 𝐹𝐹 = 𝑚𝑚𝑚𝑚 (𝑔𝑔 = 9.81 ms −2 )
6 Graphs of Motion
Note that
- Gradient of the s-t graph is the velocity at that time
- Gradient of the v-t graph is the acceleration at that time
- Area under the a-t graph is the change of velocity
- Area under the v-t graph is the change of displacement.
displacement 𝑠𝑠
𝑡𝑡2
𝑑𝑑𝑑𝑑
differentiate �𝑣𝑣 = � ↓ ↑ integrate �∆s = � 𝑣𝑣 𝑑𝑑𝑑𝑑�
𝑑𝑑𝑑𝑑 𝑡𝑡1
velocity 𝑣𝑣
𝑡𝑡2
𝑑𝑑𝑑𝑑
differentiate �𝑎𝑎 = � ↓ ↑ integrate �∆𝑣𝑣 = � 𝑎𝑎 𝑑𝑑𝑑𝑑�
𝑑𝑑𝑑𝑑 𝑡𝑡1
acceleration 𝑎𝑎
EXTRA!
Jerk comes after acceleration and is the rate of change of acceleration.
Then comes snap, crackle, pop. These names are not standard, but they have been
used to refer to the 4th, 5th and 6th derivatives respectively.
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7 Equations of motion
1. Deriving 𝑣𝑣 = 𝑢𝑢 + 𝑎𝑎𝑎𝑎
𝑑𝑑𝑑𝑑
𝑎𝑎 = 𝑑𝑑𝑑𝑑
=> acceleration is equal to the gradient.
From the graph of velocity against time for an object
undergoing constant acceleration, the gradient is equal to
the acceleration. Hence,
𝑣𝑣 − 𝑢𝑢
𝑎𝑎 =
𝑡𝑡
𝑣𝑣 = 𝑢𝑢 + 𝑎𝑎𝑎𝑎
1
2. Deriving 𝑠𝑠 = 2 (𝑢𝑢 + 𝑣𝑣)𝑡𝑡
Undergoing constant 𝑎𝑎,
𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡 𝑠𝑠 𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡
𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴𝐴 𝑣𝑣 =
𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡 𝑡𝑡 𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡
𝑇𝑇𝑇𝑇𝑇𝑇𝑇𝑇𝑇𝑇 𝑠𝑠 𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡 = 𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎𝑎 𝑣𝑣 × 𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡 𝑡𝑡 𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡𝑡
Velocity under constant 𝑎𝑎 will increase uniformly with 𝑡𝑡 , from initial value 𝑢𝑢 to
final value 𝑣𝑣, within 𝑡𝑡 seconds
𝑣𝑣+𝑢𝑢
Average v (mean v) = 2
𝑣𝑣+𝑢𝑢 1
∴ 𝑠𝑠 = 2
𝑡𝑡 = 2 (𝑣𝑣 + 𝑢𝑢)𝑡𝑡
1
3. Deriving 𝑠𝑠 = 𝑢𝑢𝑢𝑢 + 2 𝑎𝑎 𝑡𝑡 2
The area of a velocity-time graph is the displacement. Hence,
1
𝑠𝑠 = (𝑢𝑢 + 𝑣𝑣)(𝑡𝑡)
2
1
(𝑢𝑢 + 𝑢𝑢 + 𝑎𝑎𝑎𝑎)(𝑡𝑡)
2
1
𝑠𝑠 = 𝑢𝑢𝑢𝑢 + 𝑎𝑎𝑡𝑡 2
2
8 Projectile Motion
An object thrown at angle will have its weight as the only force acting vertically
downwards.
The only acceleration the object experiences is due to gravity, 𝑔𝑔 = 9.81 ms −2 . Air
resistance is negligible.
There will be constant horizontal velocity.
Resolve the angle of motion to its horizontal and vertical components, then
equations of kinematics to solve the problem.