Short Order Fixer: "JIT" Williams

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“JIT” Williams Short Order Fixer “JIT” Williams is a slim Caucasian male in his early

60s. He stands 5ft. 6in tall, with grey eyes and


white hair. His gaze is intense, and his English is
inflected with a distinct New York accent.

Mark “Just in Time” Williams is the man to see when


you have a complex problem that must be solved
in the next few hours. JIT specializes in assembling
and equipping capable teams of problem solvers at
a moment’s notice. His services cost at least three
times the usual cost for a mission without time con-
straints, due in advance. Once payment is made, a
team will be in the field within 60 minutes.
A typical assignment from JIT begins with an
Edgerunner’s agent beeping with a priority mes-
sage. The message includes a description of the
job, an indication of how much time is available to
complete the mission, and an offered fee. The run-
ner has three minutes to respond with In or Out. If
they are in, additional directions immediately follow.
Usually, this is a location to rendezvous with the rest
of the team. But, given the nature of JIT’s assign-
BD 4 DX 4 CL 8 TH 7 IN 7 ments, anything is possible. Once the entire team
MV 6 RF 6 WL 7 EM 5 LK 7 has been recruited, JIT will call with a briefing, deliv-
Initative +6 Death Save 4 Armor Penalty 0 ered as the team is en route. JIT usually has a plan,
Brawling 8 Evasion 8 Athletics 6 but with the clock ticking the team will likely have to
Resist T/D 13 Endurance 8 Concentration 11 think on their feet and improvise in the face of un-
HP 40 Wnd 20 Head SP 0 Body SP 7 expected challenges. A successful team earns twice
Skills: Operator +6, Basic Tech +10, Bribery +14, Bu- the fee for a similar job without time constraints. A
reaucracy +12, Business +10, Conversation +11, Edu- team that fails but demonstrates to the client that
cation +9, First Aid +9, Handgun +13, Human Per- a serious effort was made earns 20% of the fee, plus
ception +13, Interrogation +12, Language: English +11, reasonable expenses.
Language: French +11, Language: Japanese +11, Lan-
guage: Spanish +11, Language: Streetslang +12, Li-
brary Search +9, Local expert: Pacifica +12, Percep- Using JIT in Play
tion +12, Persuasion +16, Stealth +6, Streetwise +15, Use JIT as an employer when there needs to
Trading +18, Wardrobe and Style +10 be a clock on the mission, or you need to
take away the player characters ability to plan
Cyberware: Chipware Socket, Chyron (L), Cyberau- ahead. This can be useful when the mission
dio Suite, Cybereye (L), Enhanced Antibodies, Inter- objective would otherwise be easy to achieve,
face plugs - neck, Interface plugs - wrist, Internal or present relatively little risk to the charac-
Agent, Neural Link, Radio Scanner / Music Player, ters. It can also be used to raise the stakes and
Scrambler Descrambler, Targeting Scope (L), Toxin add tension to the job.
Binders
Missions from JIT should test the characters
Gear: 30 12mm Smart bullets ability to improvise and innovate. Require
Armor: Kevlar that the characters act when information is
incomplete. Force then to prioritize by threat-
Attacks ening them from another angle, such as a a
Brawling: +08/2d6, ROF 2 loved one in trouble elsewhere. Make them
Militech “Boomer Buster”: Pistol +15/4d6, 14/MAG decide what is really important, and then sac-
- Extended Magazine, Smartgun Link, 30 12mm rifice to demonstrate it.
Smart bullets

Punk Journal is unofficial content provided under the


Homebrew Content Policy of R. Talsorian Games and is
not approved or endorsed by R. Talsorian Games. This
content references materials that are the property of R.
Talsorian Games and its licensees.

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