Grunt

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Militech Grunt Cannon Fodder squad engaged in combat operations, they are cool

and coordinated under fire. If they must hold a po-


sition as casualties mount, they will not hesitate to
dig in and call for re-enforcement.
Off duty, they are young enough to think they are
invincible and trained enough to think they are dan-
gerous. Hormone-fueled swagger and bravado can
quickly get them into trouble when they are one
leave and away from authority figures. When reality
catches up to them and they realize that they can in
fact be hurt, they tend to beat a hasty retreat.
Militech grunts do not carry their helmets or assault
rifles off duty, but do often wear their combat fa-
tigues.

Using Grunts in Play


Militech grunts are the cannon fodder of
Militech and the NUSA military. They can be
found patrolling North Oak as law enforce-
ment, guarding military bases, or on the front
lines of any conflict Militech is fighting. Use
BD 5 DX 5 CL 6 TH 4 IN 3 them whenever you need disposable army
MV 4 RF 5 WL 4 EM 5 LK 0 grunts.
Initative +5 Death Save 5 Armor Penalty 0 Off duty Militech grunts make good drunken
Brawling 8 Evasion 8 Athletics 7 hoodlums. Use them to start a bar fight when
Resist T/D 4 Endurance 8 Concentration 6
a quiet night of information gathering is go-
HP 35 Wnd 18 Head SP 7 Body SP 7
ing to smoothly. Alternatively, use them to
Skills: Autofire +8, Conversation +7, Drive Land Vehi- suddenly a make a relaxing night of karaoke
cle +6, Education +5, First Aid +6, Gamble +7, Hand- a serious affair.
gun +7, Heavy Weapons +6, Human Perception +7,
Language: English +4, Language: Streetslang +5, Li-
brary Search +5, Local expert: North oak +5, Melee
Weapon +7, Perception +7, Persuasion +8, Shoulder Punk Journal is unofficial content provided under the
Arms +10, Stealth +7, Tactics +6, Wardrobe and Style Homebrew Content Policy of R. Talsorian Games and is
not approved or endorsed by R. Talsorian Games. This
+8, Weaponstech +10 content references materials that are the property of R.
Gear: Agent Talsorian Games and its licensees.

Armor: Kevlar, Kevlar Helmet

Attacks
Brawling: +08/2d6, ROF 2
Combat knife: +07/2d6, ROF 2, Ignores 1/2 armor.
Militech “Avenger”: Pistol +08/2d6, ROF 2, 12/MAG
Militech “Ronin”: Assault Rifle +10/5d6 or +08/AF4,
25/MAG

Militech Grunts are low-ranking enlisted men and


women, usually in their first few years of service.
They are young men and women recruited from
across the NUSA. More than a few come from free
states as well, lured by Militech recruiters and the
promise of a career that does not require skills or
connections.
Within sight of their commanding officers, Militech
grunts are focused and professional. As part of a

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