3D GIS
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Most cited papers in 3D GIS
Archaeological practice within the European context of heritage management is facing huge challenges in ways of recording and reproduction of ex-situ preserved sites. As a consequence of the Valletta-treaty, numbers of archived images and... more
Archaeological practice within the European context of heritage management is facing huge challenges in ways of recording and reproduction of ex-situ preserved sites. As a consequence of the Valletta-treaty, numbers of archived images and drawings of excavated structures as prime sources of past human activity, are exponentially growing. Contrarily to portable remains however, their future study and revision is biased by the two-dimensional character of the recorded data, rendering difficult their future reconstruction for new study or public dissemination. A more realistic three-dimensional (3D) way of recording and archiving should be pursued. In this paper the possibilities for 3D registration of archaeological features are examined in a computer vision-based approach using the PhotoScan software package (Agisoft LCC). It proved to be a scientific and cost-effective improvement compared to traditional documentation methods. Advantages can be found in the high accuracy and straightforwardness of the methodology. The extraction of an orthophoto or a Digital Terrain Model from the 3D model makes it feasible to integrate detailed and accurate information into the digital archaeological excavation plan. The visual character of 3D surface modeling offers enhanced output-possibilities allowing a better documentation of in-situ structures for future research and a higher public participation and awareness for the archaeological heritage."
- by Jeroen De Reu and +6
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- Archaeology, Computer Vision, Digital Humanities, 3D GIS
Increased demand for tools that allow merging of Building Information Models with GIS models is observed in the last several years. Professionals from both domains are looking for solutions to seamlessly integrate such models for various... more
Increased demand for tools that allow merging of Building Information Models with GIS models is observed in the last several years. Professionals from both domains are looking for solutions to seamlessly integrate such models for various purposes such as, building and construction analysis, urban planning, tourism, cadastre, homeland security, etc. Researchers suggested that the best approach for such integration is harmonised semantics, which will allow formal mappings between the design (BIM) and real world (GIS) models. Although many geometric models have been developed in both domains, the number of semantic models is relatively few. Two most prominent semantic models in the design and real worlds are currently IFC and CityGML. Several studies demonstrate the transfer of information from IFC models into the CityGML but the literature is lacking a formal and descriptive framework for automatic generation of buildings in CityGML using the IFC models. This paper presents preliminary ideas for defining a semantic mapping, which will allow automatic transformations between the two models.
- by Sisi Zlatanova and +1
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- 3D GIS
In various disciplines, particularly those that utilise techniques developed in the geosciences, the display, analysis and interpretation of three-dimensional (3D) data is very important. This is also the case in archaeology. Irrespective... more
In various disciplines, particularly those that utilise techniques developed in the geosciences, the display, analysis and interpretation of three-dimensional (3D) data is very important. This is also the case in archaeology. Irrespective of a site- or landscape-centred point of focus, archaeology deals with very complex surfaces and always examines traces of past human presence in three geometrical dimensions. Visualising these detailed geometric environments is not that much of an issue anymore; however, interactively interpreting and mapping them is still problematic. Despite the steady increase in technologies to create 3D models, there is still a serious lack of tools that allow for easy interaction with these models in a metrical and coordinate system-aware environment. As a result, most—if not all—interpretation workflows will first downscale 3D data to two-and-a-half-dimensional (2.5D) or 2D data sets, thus effectively discarding up to one geometrical dimension. To enable or enhance the perception of topographic characteristics in these geometrically compromised datasets, various visualisation techniques have been developed to artificially restore and enhance the data that was initially discarded. While these techniques work very well to enhance the remaining pertinent features present in such data sets, data downscaling can nevertheless irrevocably eliminate significant amounts of important archaeological information. Therefore, this paper outlines a new processing and interpretation pipeline for complex archaeological 3D surfaces that do not rely on downscaling of data, while also discussing several 3D-related concepts and issues along the way. More specifically, this article focusses on the generation of intelligently decimated, two-manifold triangular meshes and the subsequent geo-referenced 3D interpretative mapping of these surfaces. Furthermore, all applications can be considered low- and even no-cost, making this a readily implemented processing and interpretation workflow. Additionally, all software packages are easy to learn and flexible enough for implementation in any existing mixed software pipeline.
3D models derived from point clouds are useful in various shapes to optimize the trade-off between precision and geometric complexity. They are defined at different granularity levels according to each indoor situation. In this article,... more
3D models derived from point clouds are useful in various shapes to optimize the trade-off between precision and geometric complexity. They are defined at different granularity levels according to each indoor situation. In this article, we present an integrated 3D semantic reconstruction framework that leverages segmented point cloud data and domain ontologies. Our approach follows a part-to-whole conception which models a point cloud in parametric elements usable per instance and aggregated to obtain a global 3D model. We first extract analytic features, object relationships and contextual information to permit better object characterization. Then, we propose a multi-representation modelling mechanism augmented by automatic recognition and fitting from the 3D library ModelNet10 to provide the best candidates for several 3D scans of furniture. Finally, we combine every element to obtain a consistent indoor hybrid 3D model. The method allows a wide range of applications from interior navigation to virtual stores.
3D data captured from archaeological excavations are frequently left to speak for themselves. 3D models of objects are uploaded to online viewing platforms, the tops or bottoms of surfaces are visualised in 2.5D, or both are reduced to 2D... more
3D data captured from archaeological excavations are frequently left to speak for themselves. 3D models of objects are uploaded to online viewing platforms, the tops or bottoms of surfaces are visualised in 2.5D, or both are reduced to 2D representations. Representations of excavation units, in particular, often remain incompletely processed as raw surface outputs, unable to be considered individual entities that represent the individual, volumetric units of excavation. Visualisations of such surfaces, whether as point clouds or meshes, are commonly viewed as an end result in and of themselves, when they could be considered the beginning of a fully volumetric way of recording and understanding the 3D archaeological record. In describing the creation of an archaeologically focused recording routine and a 3D-focused data processing workflow, this article provides the means to fill the void between excavation-unit surfaces, thereby producing an individual volumetric entity that corresponds to each excavation unit. Drawing on datasets from the Kaymakçı Archaeological Project (KAP) in western Turkey, the article shows the potential for programmatic creation of volumetric contextual units from 2D point cloud datasets, opening a world of possibilities and challenges for the development of a truly 3D archaeological practice.
Development and virtual representation of 3D models of Cultural Heritage (CH) objects has triggered great interest over the past decade. The main reason for this is the rapid development in the fields of photogrammetry and remote sensing,... more
Development and virtual representation of 3D models of Cultural Heritage (CH) objects has triggered great interest over the past decade. The main reason for this is the rapid development in the fields of photogrammetry and remote sensing, laser scanning, and computer vision. The advantages of using 3D models for restoration, preservation, and documentation of valuable historical and architectural objects have been numerously demonstrated by scientists in the field. Moreover, 3D model visualization in virtual reality has been recognized as an efficient, fast, and easy way of representing a variety of objects worldwide for present-day users, who have stringent requirements and high expectations. However, the main focus of recent research is the visual, geometric, and textural characteristics of a single concrete object, while integration of large numbers of models with additional information—such as historical overview, detailed description, and location—are missing. Such integrated information can be beneficial, not only for tourism but also for accurate documentation. For that reason, we demonstrate in this paper an integration of high-resolution spherical panoramas, a variety of maps, GNSS, sound, video, and text information for representation of numerous cultural heritage objects. These are then displayed in a web-based portal with an intuitive interface. The users have the opportunity to choose freely from the provided information, and decide for themselves what is interesting to visit. Based on the created web application, we provide suggestions and guidelines for similar studies. We selected objects, which are located in Bulgaria—a country with thousands of years of history and cultural heritage dating back to ancient civilizations. The methods used in this research are applicable for any type of spherical or cylindrical images and can be easily followed and applied in various domains. After a visual and metric assessment of the panoramas and the evaluation of the web-portal, we conclude that this novel approach is a very effective, fast, informative, and accurate way to present, disseminate, and document cultural heritage objects.
The introduction of European livestock into the New World resulted in extensive land use changes. Studying the spatiality of these changes as they actually transpired in a three-dimensional landscape can enhance our knowledge of the... more
The introduction of European livestock into the New World resulted in extensive land use changes. Studying the spatiality of these changes as they actually transpired in a three-dimensional landscape can enhance our knowledge of the environmental transformations that accompanied colonization. This article focuses on a case study area in New Spain, roughly equivalent to present-day Mexico, wherein forty-seven sheep ranches were established through viceregal land grants between 1535 and 1610. An integration of fieldwork, textual analysis of land grants, and imagery analysis enables these ranches to be mapped in a threedimensional geographic information system (GIS) environment. Once mapped in a GIS, the spatial statistics of each ranch's elevation, slope, and aspect (slope orientation) can be calculated to identify spatio-temporal patterns of land use change. These spatio-temporal patterns can be interpreted within the highly localized contexts of land granting to amplify our understanding of human-environment interaction in New Spain. This article's key findings are that grantees harbored a persistent preference for south-facing land; ranches clustered most heavily on isolated elevations; viceregal ordinances were effective at keeping livestock away from low-lying, agriculturally productive zones; and, as a consequence of native population decline and forced native resettlements, the midelevations experienced a land use change from semiterraced agriculture to ranching. These results offer a fresh perspective on the local-scale processes of land use change that resulted from the European colonization of the New World.
https://link.springer.com/article/10.1007/s10816-016-9311-1%20 The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies... more
https://link.springer.com/article/10.1007/s10816-016-9311-1%20
The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies in Geographic Information Systems (GIS). This paper argues for integrating three-dimensional (3D), qualitative methods into the study of visibility of monumental architecture at ancient sites. By transforming 2D GIS data into 3D representations of ancient built and natural landscapes, visibility studies can be greatly enhanced, adding into analysis perspective, monument shape and color, as well as changing levels of visibility across time and space. The ancient Egyptian site of Saqqara (29°52'16.55" Lat./ 31°12'59.58"E Long.) is one of a number of cult locations with monumental architecture neighboring the administrative capital of Memphis. The Old Kingdom cult site of Saqqara (2670 BCE-2168 BCE) is utilized to demonstrate the potential for 3D visibility studies that better replicate such elements of human perception. This method offers new possibilities for more human-centered studies of past landscapes.
The examination of historic landscapes at complex, multi-phased archaeological sites is hampered by the limitations of traditional two-dimensional (2D) visibility studies in Geographic Information Systems (GIS). This paper argues for integrating three-dimensional (3D), qualitative methods into the study of visibility of monumental architecture at ancient sites. By transforming 2D GIS data into 3D representations of ancient built and natural landscapes, visibility studies can be greatly enhanced, adding into analysis perspective, monument shape and color, as well as changing levels of visibility across time and space. The ancient Egyptian site of Saqqara (29°52'16.55" Lat./ 31°12'59.58"E Long.) is one of a number of cult locations with monumental architecture neighboring the administrative capital of Memphis. The Old Kingdom cult site of Saqqara (2670 BCE-2168 BCE) is utilized to demonstrate the potential for 3D visibility studies that better replicate such elements of human perception. This method offers new possibilities for more human-centered studies of past landscapes.
Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation and curation of archaeological heritage and material culture. Work at the UNESCO World... more
Advanced data capture techniques, cost-effective data processing, and visualization technologies provide viable solutions for the documentation and curation of archaeological heritage and material culture. Work at the UNESCO World Heritage site of Çatalhöyük has demonstrated that new digital approaches for capturing, processing, analyzing, and curating stratigraphic data in 3D are now feasible. Real-time visualization engines allow us to simulate the stratigraphy of a site, the three-dimensional surfaces of ancient buildings, as well as the ever-changing morphology of cultural landscapes. Nonetheless, more work needs to be done to address methodological questions such as: can three-dimensional models and stratigraphic relationships, based on 3D surfaces and volumes, be used to perform archaeological interpretation? How can a 3D virtual scenario become the interface to cultural data and metadata stored in external online databases? How can we foster a sense of presence and user embodiment in the simulation of ancient cities and archaeological sites? This article aims to provide viable solutions to the methodological challenge of designing a comprehensive digital archaeological workflow from the data acquisition and interpretation in the field to a three-dimensional digital data curation based on interactive visualization, searchable 3D data, and virtual environments. This work describes the results we achieved developing the application Dig@IT, a multi-platform, scalable virtual reality tool able to foster archaeological data analysis, interpretation, and curation in a realistic and highly-interactive virtual environment.
The use of 3D visualization technologies has increased rapidly in many applied fields, including geovisualization, and has been researched from many different perspectives. However, the findings for the benefits of 3D visualization,... more
The use of 3D visualization technologies has increased rapidly in many applied fields, including geovisualization, and has been researched from many different perspectives. However, the findings for the benefits of 3D visualization, especially in stereoscopic 3D forms, remain inconclusive and disputed. Stereoscopic "real" 3D visualization was proposed as encouraging the visual perception of shapes and volume of displayed content yet criti-cised as problematic and limited in a number of ways, particularly in visual discomfort and increased response time in tasks. In order to assess the potential of real 3D visualization for geo-applications, 91 participants were engaged in this study to work with digital terrain models in different 3D settings. The researchers examined the effectivity of stereoscopic real 3D visualization compared to monoscopic 3D (or pseudo 3D) visualization under static and interactive conditions and applied three tasks with experimental stimuli representing different geo-related phenomena, i.e. objects in the terrain, flat areas marked in the terrain and terrain elevation profiles. The authors explored the significant effects of real 3D visualization and interactivity factors in terms of response time and correctness. Researchers observed that the option to interact (t =-10.849, p < 0.001) with a virtual terrain and its depiction with real 3D visualization (t = 4.64, p < 0.001) extended the participants' response times. Counterintuitively, the data demonstrated that the static condition increased response cor-rectness (z = 5.38, p < 0.001). Regarding detailed analysis of data, an interactivity factor was proposed as a potential substitute for real 3D visualization in 3D geographical tasks.
- by Vojtěch Juřík and +3
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- Perception, 3D GIS, Decision Making, 3D visualisation
There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of 2.5D... more
There is a need in the humanities for a 3D WebGIS with analytical tools that allow researchers to analyze 3D models linked to spatially referenced data. Geographic Information Systems (GIS) allow for complex spatial analysis of
2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two distinct approaches to ‘talk to each other’ for studies of architecture and landscapes—in this case, the eighth-century Maya
kingdom of Copan, Honduras. With this tool, researchers can search and query, in real time via a virtual reality (VR) environment, segmented 3D models of multiple resolutions (as well as computer-assisted design and realitybased)
that are linked to attribute data stored in a spatial database. Beta tests indicate that this tool can assist researchers in expanding questions and developing new analytical methods in humanities research. This article summarizes the
results of a pilot project that started in 2009, with an art historian and an archaeologist’s collaborative research on the ancient Maya kingdom and UNESCO World Heritage site of Copan in Honduras—called MayaArch3D. The project researches innovative approaches to integrate GIS, 3D digital models, and VR environments online for teaching and research on ancient architecture and landscapes. It has grown into an international, interdisciplinary project that brings together art historians, archaeologists, and cultural resource managers with experts in remote sensing, photogrammetry, 3D modeling, and VR. The Start Up Phase was funded by two National Endowment for the Humanities, Digital Humanities Start-Up grants to the University of New Mexico (PI: Jennifer von Schwerin) and developed and beta tested a pipeline and prototype 3D WebGIS— called QueryArch3D. The prototype version is available at http://mayaarch3d.org/ project-history/). Project results indicate that it is possible to bridge the gap between 3D and GIS to create a resource for researchers of Maya architecture to compare and analyze 3D models and archaeological data in the context of a geographically referenced, VR landscape.
2.5D data. For example, they offer bird’s eye views of landscapes with extruded building footprints, but one cannot ‘get on the ground’ and interact with true 3D models from a pedestrian perspective. Meanwhile, 3D models and virtual environments visualize data in 3D space, but analytical tools are simple rotation or lighting effects. The MayaArch3D Project is developing a 3D WebGIS—called QueryArch3D—to allow these two distinct approaches to ‘talk to each other’ for studies of architecture and landscapes—in this case, the eighth-century Maya
kingdom of Copan, Honduras. With this tool, researchers can search and query, in real time via a virtual reality (VR) environment, segmented 3D models of multiple resolutions (as well as computer-assisted design and realitybased)
that are linked to attribute data stored in a spatial database. Beta tests indicate that this tool can assist researchers in expanding questions and developing new analytical methods in humanities research. This article summarizes the
results of a pilot project that started in 2009, with an art historian and an archaeologist’s collaborative research on the ancient Maya kingdom and UNESCO World Heritage site of Copan in Honduras—called MayaArch3D. The project researches innovative approaches to integrate GIS, 3D digital models, and VR environments online for teaching and research on ancient architecture and landscapes. It has grown into an international, interdisciplinary project that brings together art historians, archaeologists, and cultural resource managers with experts in remote sensing, photogrammetry, 3D modeling, and VR. The Start Up Phase was funded by two National Endowment for the Humanities, Digital Humanities Start-Up grants to the University of New Mexico (PI: Jennifer von Schwerin) and developed and beta tested a pipeline and prototype 3D WebGIS— called QueryArch3D. The prototype version is available at http://mayaarch3d.org/ project-history/). Project results indicate that it is possible to bridge the gap between 3D and GIS to create a resource for researchers of Maya architecture to compare and analyze 3D models and archaeological data in the context of a geographically referenced, VR landscape.
- by Jennifer von Schwerin and +2
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- Archaeology, 3D GIS, Copan
Recent advances in recording equipment, software solutions and intra-site applications have supported the widespread integration of 3D spatial technologies within archaeological fieldwork. However, the heavy dependence on digital... more
Recent advances in recording equipment, software solutions and intra-site applications have supported the widespread integration of 3D spatial technologies within archaeological fieldwork. However, the heavy dependence on digital technology to organize excavation research does not come without costs, especially in the case of long-term excavation projects that have employed 3D documentation procedures and need to use, maintain and preserve their 3D archives. This work revisits the digital data collection of the excavation project in Paliambela Kolindros, Greece, which provided one of the first working examples regarding a full 3D workflow in excavation recording and interpretative reasoning. As part of our attempt to integrate part of the 3D excavation archive in the ARIADNEplus infrastructure and with the intention to build up its informational capacity, the article reviews the entire methodology and identifies cases where data reassessment or reprocessing activities link directly to digital knowledge production practices. Based on our experience, we discuss the possibility of regarding the excavation event as a historically situated conversion into an archive to be further transformed and perpetually re-interpreted in the digital continuum. By stressing the dependence of archaeological knowledge work to digital data provenance and transparent data curation practices, we have a chance to both harness the benefits of 3D GIS and improve data preservation chances.
Coastal-prism sediments record rising local water levels, forced by sea-level rise. Sea-level rise is the primary driving factor, but the anatomy of the coastal prism is a result of a complex interplay of sea level, subsidence, and... more
Coastal-prism sediments record rising local water levels, forced by sea-level rise. Sea-level rise is the primary driving factor, but the anatomy of the coastal prism is a result of a complex interplay of sea level, subsidence, and upstream controls (essentially sediment load). The sedimentary architecture of a coastal prism is linked to paleo–groundwater rise. Groundwater rise is quantified for the entire Rhine–Meuse delta (extending 120 km inland, 60 km wide) between an 11.0 kyr BP groundwater lowstand and the present highstand, dating series of organic markers (peats) of paleo–groundwater levels at compaction-free locations. The accumulated dataset of paleo–groundwater-level markers (> 300 index points) has a dense spatial and temporal coverage and a predictive quality that enables geostatistical analysis. The combination of this dataset and a carefully designed interpolation method (a form of 3D kriging) reveals the interplay between upstream (climate, discharge) and downstream (sea level, tides) controls on
gradients of groundwater level and patterns of groundwater rise. Regional effects due to local controls (differential subsidence, groundwater flow) are also identified.
It is shown that backfilling of the paleovalley continues into the late Holocene, when eustatic rise had ceased, while at the same time the delta is prograding in the backbarrier area. The results corroborate earlier results regarding differential subsidence and postglacial enhanced subsidence rates (relative to long-term background rates) in the delta. Moreover, the 3-D geostatistical interpolation opens possibilities to test and further develop process-based models for deltaic deposition.
gradients of groundwater level and patterns of groundwater rise. Regional effects due to local controls (differential subsidence, groundwater flow) are also identified.
It is shown that backfilling of the paleovalley continues into the late Holocene, when eustatic rise had ceased, while at the same time the delta is prograding in the backbarrier area. The results corroborate earlier results regarding differential subsidence and postglacial enhanced subsidence rates (relative to long-term background rates) in the delta. Moreover, the 3-D geostatistical interpolation opens possibilities to test and further develop process-based models for deltaic deposition.
Virtual reality environments have created new opportunities for visualizing social spaces in three dimensions, which enable addition of a vertical dimension. This creates a topographical landscape based on socioeconomic characteristics of... more
Virtual reality environments have created new opportunities for visualizing social spaces in three dimensions, which enable addition of a vertical dimension. This creates a topographical landscape based on socioeconomic characteristics of the urban system. Quantification of the socioeconomic disparities between city pairs in relation to the spatial distances is the social topography slope, where a steeper slope indicates greater inequality in dense environments. To illustrate the effect of this measure of social inequality, we ask, what is the relationship between the value of the slope (the interaction between social and geographical distance) and the rates of crimes committed by residents of neighboring localities in a major locality? We test the applicability of this new measure to explain spatial discrepancies in social problems and find that high social inequality is significantly correlated with crime (R 2 ¼ 0.50, P < 0.001) and mean income per capita to measure poverty (R 2 ¼ 0.36, P < 0.001).
In an urban area, the roof is the only available surface that can be utilized for installing solar photovoltaics (PV), and the active surface area depends on the type of roof. Shadows on a solar panel can be caused by nearby tall... more
In an urban area, the roof is the only available surface that can be utilized for installing solar photovoltaics (PV), and the active surface area depends on the type of roof. Shadows on a solar panel can be caused by nearby tall buildings, construction materials such as water tanks, or the roof configuration itself. The azimuth angle of the sun varies, based on the season and the time of day. Therefore, the simulation of shadow for one or two days or using the rule of thumb may not be sufficient to evaluate shadow effects on solar panels throughout the year. In this paper, a methodology for estimating the solar potential of solar PV on rooftops is presented, which is particularly applicable to urban areas. The objective of this method is to assess how roof type and shadow play a role in potentiality and financial benefit. The method starts with roof type extraction from high-resolution satellite imagery, using Object Base Image Analysis (OBIA), the generation of a 3D structure from height data and roof type, the simulation of shadow throughout the year, and the identification of potential and financial prospects. Based on the results obtained, the system seems to be adequate for calculating the financial benefits of solar PV to a very fine scale. The payback period varied from 7–13 years depending on the roof type, direction, and shadow impact. Based on the potentiality, a homeowner can make a profit of up to 200%. This method could help homeowners to identify potential roof area and economic interest.
The aim of the present work is to introduce an innovative framework for employing 3D-GIS as an exploratory platform to perform visual analysis. Such a methodology is aimed at detecting patterns of visibility to simulate the past human... more
The aim of the present work is to introduce an innovative framework for employing 3D-GIS as an exploratory platform to perform visual analysis. Such a methodology is aimed at detecting patterns of visibility to simulate the past human perception of specific categories of artifacts placed inside a virtually reconstructed three-dimensional space. As a case study, the house of Caecilius Iucundus in Pompeii (regio V, insula 1, entrances 23 and 26) was chosen and two media of visual communication, a painting and a graffito were tested to make an assessment of their visual impact on hypothetical observers. The approach consists of a vector-based line-of-sight (LOS) analysis, now available as an integral component of the 3D-analyst toolkit of the ESRI ArcGIS 10.x software package. This toolkit allowed us to perform the entire process inside a GIS environment, without splitting the tasks among different software platforms.
It was thus possible to detect a significant difference in terms of visibility among the observed objects.
It was thus possible to detect a significant difference in terms of visibility among the observed objects.
Coastal zones are most vulnerable for landuse changes in this rapid industrialization and urbanization epoch. It is necessary to evaluate land use -land cover (LULC) changes to develop efficient management strategies. The main objective... more
Coastal zones are most vulnerable for landuse changes in this rapid industrialization and urbanization epoch. It is necessary to evaluate land use -land cover (LULC) changes to develop efficient management strategies. The main objective of this paper is to evaluate and quantify Abu Dhabi coastal zone LULC changes from 1972 to 2000 using multi-temporal LANDSAT satellite data and digital change detection techniques. Supervised classification coupled with expert visual interpretation techniques were used to produce LULC classified images with an accuracy of 88%. Change detection process was achieved by applying post-classification comparison techniques in ENVI software. From this study it has been observed that the important coastal landuse types of Abu Dhabi coast .i.e. wetlands and woody Vegetation (Mangrove, represented by a single species, Avicennia marina) have been reduced drastically in their extent due to reclamation, dredging, tipping and other anthropogenic activities along the coastal zone. However, it has been observed that there is rapid increase in the man-made plantation and managed vegetation from 1990 to 2000 due to the Abu Dhabi government initiation. This study has given good insight into Abu Dhabi coastal zone changes during last 3 decades.
For many years, the objective of spatial databases created using Geographic Information System (GIS) technology was to provide information about large spaces and areas outside of buildings. Building Information Modeling (BIM) technology... more
For many years, the objective of spatial databases created using Geographic Information System (GIS) technology was to provide information about large spaces and areas outside of buildings. Building Information Modeling (BIM) technology focused mainly on small spaces, indoor and outdoor, targeted at other users and slightly different applications, was developed simultaneously for several dozen years. The significant development of GIS technology and new tools for quick data acquisition (e.g., laser scanning) and growing user needs resulted in the geoinformation modeling of the space inside buildings as well. BIM, on the other hand, began to be used for increasingly larger spaces outside buildings. Technology developers, users, and scientists started to notice that works turned out to be repetitive and that combining two different technologies is necessary; however, it is not simple. The research presented in the article is another attempt at connecting the world of BIM and GIS. The proposed integrated database environment of BIM/GIS spatial data makes it possible to store GIS and BIM data, enabling the use of the same data by both types of systems simultaneously and in a consistent manner. This allows BIM systems to to obtain simultaneous access to BIM and GIS data, which may be needed in, for example, the process of analyzing a building and its immediate surroundings. At the same time, GIS can obtain up-to-date building data necessary for spatial analyses, building management, or route mapping in navigation applications. The concept proposed in this article assumes a pragmatic approach, which is based on sharing Industry Foundation Classes (IFC) and CityGML schemas from a single database for BIM and GIS applications in their practically original form using an additional integrated BIM-GIS schema, called BIGI-S. The research joins some other works in this field, complementing them and adding a new perspective.
The rise of urban Big Data has made it possible to use demand data at an operational level, which is necessary to directly measure the economic welfare of operational strategies and events. GIS is the primary visualization tool in this... more
The rise of urban Big Data has made it possible to use demand data at an operational level, which is necessary to directly measure the economic welfare of operational strategies and events. GIS is the primary visualization tool in this regard, but most current methods are based on scalar objects that lack directionality and rate of change - key attributes of travel. The few studies that do consider field-based time geography have largely looked at vector fields for individuals, not populations. A population-based vector field is proposed for visualizing time-geographic demand momentum. The field is estimated using a vector kernel density generated from observed trajectories of a sample population. By representing transport systems as vector fields that share the same time-space domain, demand can be
projected onto the systems to visualize relationships between them. This visualization tool offers a powerful approach to visually correlate changes in the systems with changes in
demand, as demonstrated in a case study of the Greater Toronto Area using data from the 2006 and 2011 Transportation Tomorrow Surveys. As a result, it is now possible to measure in real time the effects of disasters on the economic welfare of a population, or quantify the effects of operational strategies and designs on the behavioural activity patterns of the population.
projected onto the systems to visualize relationships between them. This visualization tool offers a powerful approach to visually correlate changes in the systems with changes in
demand, as demonstrated in a case study of the Greater Toronto Area using data from the 2006 and 2011 Transportation Tomorrow Surveys. As a result, it is now possible to measure in real time the effects of disasters on the economic welfare of a population, or quantify the effects of operational strategies and designs on the behavioural activity patterns of the population.
3-dimensional visualizations are becoming a very useful tool in various archaeological contexts, from representations of individual artifacts to complex sites and architectural reconstructions. Useful as these applications are, what is... more
3-dimensional visualizations are becoming a very useful tool in various archaeological contexts, from representations of individual artifacts to complex sites and architectural reconstructions. Useful as these applications are, what is often missing is the ability to illuminate detailed intra-site patterning. Here, we provide background on a pilot project that uses data derived from excavation records to create a 3D visualization focused on identifying new burial patterns within a single site. This project digitized burial data (location and artifact) from Tumulus 18 in the Speckhau mound group associated with the early Iron Age (700-400 BC) Heuneburg hillfort in Baden-Württemberg, Germany. Based on the spatial data obtained from digitized excavation maps, topographic and locational data were entered into Esri’s ArcScene to construct a 3D model of the mound prior to excavation as well as schematic representations of individual burials within the tumulus. Spatial and attribute data for both graves and artifacts were used to identify preliminary patterns of deposition and social relationships. We address the potential of this method of visualization for highlighting spatio-temporal patterns within burial mounds, and for generating research questions that have not been previously recognized using conventional mortuary analysis methods.
3D terrestrial laser scanning is nowadays the technique for 3D mapping and documentation of rock faces and tunnels that shows most potential. In this paper two state-of-the-art methods are described to map rock mass fractures on the basis... more
3D terrestrial laser scanning is nowadays the technique for 3D mapping and documentation of rock faces and tunnels that shows most potential. In this paper two state-of-the-art methods are described to map rock mass fractures on the basis of 3D laser scan data: a semi-automatic method and a fully automated approach. Both methods give good results and have both their advantages and disadvantages in terms of practical implementation. Both methods make use of the very high level of detail and precision that the 3D laser scan data provide. This, together with the rapid method and simple way of data acquisition makes 3D lasers scanning the most promising fracture mapping tool in the future.
A challenging aspect of visibility studies is visual acuity, which concerns the clarity of vision within a given space in relation to variables such as spatial geometry, lighting conditions, the physical properties of the viewed object,... more
A challenging aspect of visibility studies is visual acuity, which concerns the clarity of vision within a given space in relation to variables such as spatial geometry, lighting conditions, the physical properties of the viewed object, or the familiarity of viewers with the target. Our research proposes a novel approach to visibility studies, based on visual acuity and its related pipeline, which integrates qualitative and quantitative aspects such as the cultural background of viewers, the illumination values of space, contrast, and size of objects of interest as well as their meaning and context. The proposed pipeline relies on 3D documentation of the investigated space, light measurements, research in optics, trigonometry calculations, and 3D GIS set against images and architectural space. The method's effectiveness is demonstrated in the study of the iconography of the Cathedral of St. John the Theologian in Nicosia, Cyprus, the work hypothesis being that the church's spatial organization, choice of scenes, and level of detail were carefully planned to establish visual narratives with strong political and religious connotations and to overall dictate the ways the building was accessed and experienced. The method can be broadly applied for visibility analyses in a variety of case-studies in closed spaces.
3D city models have become crucial for better city management, and can be used for various purposes such as disaster management, navigation, solar potential computation and planning simulations. 3D city models are not only visual models,... more
3D city models have become crucial for better city management, and can be used for various purposes such as disaster management, navigation, solar potential computation and planning simulations. 3D city models are not only visual models, and they can also be used for thematic queries and analyzes with the help of semantic data. The models can be produced using different data sources and methods. In this study, vector basemaps and large-format aerial images, which are regularly produced in accordance with the large scale map production regulations in Turkey, have been used to develop a workflow for semi-automatic 3D city model generation. The aim of this study is to propose a procedure for the production of 3D city models from existing aerial photogrammetric datasets without additional data acquisition efforts and/or costly manual editing. To prove the methodology, a 3D city model has been generated with semi-automatic methods at LoD2 (Level of Detail 2) of CityGML (City Geographic Markup Language) using the data of the study area over Cesme Town of Izmir Province, Turkey. The generated model is automatically textured and additional developments have been performed for 3D visualization of the model on the web. The problems encountered throughout the study and approaches to solve them are presented here. Consequently, the approach introduced in this study yields promising results for low-cost 3D city model production with the data at hand.
The problem of recursively approximating motion resulting from the Optical Flow (OF) in video thru Total Least Squares (TLS) techniques is addressed. TLS method solves an inconsistent system Gu=z , with G and z in error due to... more
The problem of recursively approximating motion resulting from the Optical Flow (OF) in video thru Total Least Squares (TLS) techniques is addressed. TLS method solves an inconsistent system Gu=z , with G and z in error due to temporal/spatial derivatives, and nonlinearity, while the Ordinary Least Squares (OLS) model has noise only in z. Sources of difficulty involve the non-stationarity of the field, the ill-posedness, and the existence of noise in the data. Three ways of applying the TLS with different noise conjectures to the end problem are observed. First, the classical TLS (cTLS) is introduced, where the entries of the error matrices of each row of the augmented matrix [G;z] have zero mean and the same standard deviation. Next, the Generalized Total Least Squares (GTLS) is defined to provide a more stable solution, but it still has some problems. The Generalized Scaled TLS (GSTLS) has G and z tainted by different sources of additive zero-mean Gaussian noise and scaling [G;z] by nonsingular D and E, that is, D[G;z]E makes the errors iid with zero mean and a diagonal covariance matrix. The scaling is computed from some knowledge on the error distribution to improve the GTLS estimate. For moderate levels of additive noise, GSTLS outperforms the OLS, and the GTLS approaches. Although any TLS variant requires more computations than the OLS, it is still applicable with proper scaling of the data matrix.
Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning,... more
Technological revolutions have changed the field of architecture exponentially. The advent of new technologies and digital tools will continue to advance the work of architects globally, aiding in architectural design, planning, implementation, and restoration.
The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.
The Handbook of Research on Emerging Digital Tools for Architectural Surveying, Modeling, and Representation presents expansive coverage on the latest trends and digital solutions being applied to architectural heritage. Spanning two volumes of research-based content, this publication is an all-encompassing reference source for scholars, IT professionals, engineers, architects, and business managers interested in current methodologies, concepts, and instruments being used in the field of architecture.
3D GIS as an exploratory environment for data analysis is put to the test.A new method for measuring the damage occurred in an archaeological site is introduced.Image-based 3D modelling techniques and GIS tools are combined... more
3D GIS as an exploratory environment for data analysis is put to the test.A new method for measuring the damage occurred in an archaeological site is introduced.Image-based 3D modelling techniques and GIS tools are combined together.Vector and raster-based analysis is employed to evaluate the degree of erosion affecting some archaeological layers.The proposed method can improve the strategies of land evaluation and risk assessment.
This article proposes an original method of a coherent and simplified cartographic presentation of the interior of buildings called 2D+, which can be used in geoinformation applications that do not support an extensive three-dimensional... more
This article proposes an original method of a coherent and simplified cartographic presentation of the interior of buildings called 2D+, which can be used in geoinformation applications that do not support an extensive three-dimensional visualisation or do not have access to a 3D model of the building. A simplified way of cartographic visualisation can be used primarily in indoor navigation systems and other location-based services (LBS) applications. It can also be useful in systems supporting facility management (FM) and various kinds of geographic information systems (GIS). On the one hand, it may increase an application's efficiency; on the other, it may unify the method of visualisation in the absence of a building's 3D model. Thanks to the proposed method, it is possible to achieve the same effect regardless of the data source used: Building Information Modelling (BIM), a Computer-aided Design (CAD) model, or traditional architectural and construction drawings. Such a solution may be part of a broader concept of a multi-scale presentation of buildings' interiors.
The rapid technological evolution, which is characterizing all the disciplines involved within the wide concept of smart cities, becomes a key factor to trigger true user-driven innovation. In this context 3D city models will play an... more
The rapid technological evolution, which is characterizing all the disciplines involved within the wide concept of smart cities, becomes a key factor to trigger true user-driven innovation. In this context 3D city models will play an increasingly important role in our daily lives and become an essential part of the modern city information infrastructure (Spatial Data Infrastructure). The goal of this paper is to introduce the i-SCOPE (interoperable Smart City services through an Open Platform for urban Ecosystems) project methodology and implementations together with key technologies and open standards. Based on interoperable 3D CityGML UIMs, the aim of i-Scope is to deliver an open platform on top of which it possible to develop, within different domains, various 'smart city' services. Moreover, in i-SCOPE different issues, transcending the mere technological domain, are being tackled, including aspects dealing with social and environmental issues. Indeed several tasks including citizen awareness, crowd source and voluntary based data collection as well as privacy issue concerning involved people should be considered.
Over the last decade, harnessing the commercial potential of smart mobile devices in indoor environments has spurred interest in indoor mapping and navigation. Users experience indoor environments differently. For this reason navigational... more
Over the last decade, harnessing the commercial potential of smart mobile devices in indoor environments has spurred interest in indoor mapping and navigation. Users experience indoor environments differently. For this reason navigational models have to be designed to adapt to a user's personality, and to reflect as many cognitive maps as possible. This paper presents an extension of a previously proposed framework. In this extension the notion of placement is accounted for, thereby enabling one aspect of the 'personalised indoor experience'. In the paper, firstly referential expressions are used as a tool to discuss the different ways of thinking of placement within indoor spaces. Next, placement is expressed in terms of the concept of Position, Location, Place and Area. Finally, the previously proposed framework is extended to include these concepts of placement. An example is provided of the use of the extended framework. Notable characteristics of the framework are: (1) Sub-spaces, resources and agents can simultaneously possess different types of placement, e.g., a person in a room can have an xyz position and a location defined by the room number. While these entities can simultaneously have different forms of placement, only one is dominant. (2) Sub-spaces, resources and agents are capable of possessing modifiers that alter their access and usage. (3) Sub-spaces inherit the modifiers of the resources or agents contained in them. (4) Unlike conventional navigational models which treat resources and obstacles as different types of entities, in the proposed framework there are only resources and whether a resource is an obstacle is determined by a modifier that determines whether a user can access the resource. The power of the framework is that it blends the geometry and topology of space, the influence of human activity within sub-spaces together with the different notions of placement in a way that is simple and yet very flexible.
Dealing with coloured point cloud acquired from terrestrial laser scanner, this paper identifies remaining challenges for a new data structure: the smart point cloud. This concept arises with the statement that massive and discretized... more
Dealing with coloured point cloud acquired from terrestrial laser scanner, this paper identifies remaining challenges for a new data structure: the smart point cloud. This concept arises with the statement that massive and discretized spatial information from active remote sensing technology is often underused due to data mining limitations. The generalisation of point cloud data associated with the heterogeneity and temporality of such datasets is the main issue regarding structure, segmentation, classification, and interaction for an immediate understanding. We propose to use both point cloud properties and human knowledge through machine learning to rapidly extract pertinent information, using user-centered information (smart data) rather than raw data. A review of feature detection, machine learning frameworks and database systems indexed both for mining queries and data visualisation is studied. Based on existing approaches, we propose a new 3-block flexible framework around device expertise, analytic expertise and domain base reflexion. This contribution serves as the first step for the realisation of a comprehensive smart point cloud data structure.
Due to the increasing penetration of distributed generation, storage, electric vehicles and new ICT technologies, distribution networks are evolving towards the Smart Grid paradigm. For this reason, new control strategies, algorithms and... more
Due to the increasing penetration of distributed generation, storage, electric vehicles and new ICT technologies, distribution networks are evolving towards the Smart Grid paradigm. For this reason, new control strategies, algorithms and technologies need to be tested and validated before their actual field implementation. In this paper we present a novel modular distributed infrastructure, based on real-time simulation, for multipurpose Smart Grid studies. The different components of the infrastructure are described and the system is applied to a case study based on a real urban district located in northern Italy. The presented infrastructure is shown to be flexible and useful for different and multidisciplinary Smart Grid studies.
Valuation of the properties is known as real estate appraisal, property valuation or land valuation and is a process which focuses on determining the value of a building or a land lot. The valuation of each real estate is required prior... more
Valuation of the properties is known as real estate appraisal, property valuation or land
valuation and is a process which focuses on determining the value of a building or a land lot.
The valuation of each real estate is required prior to any transaction as every property is
unique in terms of shape, volume, location, orientation, quality and as the transactions on real
estate occur less frequent then usual business transactions. The valuation can be accomplished
to determine the amount of mortgage loans, for setting the tax value, and also for determining
the market value for sales transactions. The earlier analysis of the authors regarding the
current valuation practices in Turkey, United Kingdom, USA, Germany, and The Netherlands
portrayed that property valuation and valuation for taxation is not currently significantly
benefiting from digital 3D Building Models and 3D Cadastres. The overall research
investigates the utilization of building/cadastral information models in derivation of
valuation-related information. Following a literature review of building and land
administration models, the paper elaborates on information requirements for valuation related
to 2D and 3D geometries and Rights, Restrictions, Responsibilities (RRRs) associated with
land lots and buildings. The papers concludes by indicating the role of “streetview” images
and 3D models in enhancing the presentation of valuation information.
valuation and is a process which focuses on determining the value of a building or a land lot.
The valuation of each real estate is required prior to any transaction as every property is
unique in terms of shape, volume, location, orientation, quality and as the transactions on real
estate occur less frequent then usual business transactions. The valuation can be accomplished
to determine the amount of mortgage loans, for setting the tax value, and also for determining
the market value for sales transactions. The earlier analysis of the authors regarding the
current valuation practices in Turkey, United Kingdom, USA, Germany, and The Netherlands
portrayed that property valuation and valuation for taxation is not currently significantly
benefiting from digital 3D Building Models and 3D Cadastres. The overall research
investigates the utilization of building/cadastral information models in derivation of
valuation-related information. Following a literature review of building and land
administration models, the paper elaborates on information requirements for valuation related
to 2D and 3D geometries and Rights, Restrictions, Responsibilities (RRRs) associated with
land lots and buildings. The papers concludes by indicating the role of “streetview” images
and 3D models in enhancing the presentation of valuation information.
- by Ümit Işıkdağ and +1
- •
- 3D GIS, 3D cadastre
This work was developed to train graduate students as part of the Delphi4Delphi project dealing with the digital reconstruction of the archaeological site of Delphi. In this part of the project, various technologies were used for 3-d... more
This work was developed to train graduate students as part of the Delphi4Delphi project dealing with the digital reconstruction of the archaeological site of Delphi. In this part of the project, various technologies were used for 3-d digital mapping cultural heritage structures for maintenance and restoration purposes. The use of various surveying technologies such as UAS, Total station, digital camera, Lidar scanner and GPS to map in 3d the remaining of the monument Tholos and the surrounding area in Delphi Greece and based on such mapping to restore the entire structure is covered in detail. The remains of such monuments are a few columns standing up joined with original elements on top. In this part of the project GPS was used to establish the reference system, total station was used to measure a number of control points for UAS, close range photogrammetry and Lidar scanner, UAS was used to map precisely the surrounding area together with the structure, close range photogrammetry and Lidar scanner were used to map the vertical surfaces of the structure. Processing of above data from all surveying technologies created enough point cloud to map precisely the remains of the structure and expand their architectural design to precisely restore the entire Tholos monument. Also all digital data are used by software for the construction of 3D terrain and 3D models which when inserted into Game Engines software aim at the creation of educational scenarios.
A fiscal registry or database is supposed to record geometric, legal, physical, economic, and environmental characteristics in relation to property units, which are subject to immovable property valuation and taxation. Apart from... more
A fiscal registry or database is supposed to record geometric, legal, physical, economic, and environmental characteristics in relation to property units, which are subject to immovable property valuation and taxation. Apart from procedural standards, there is no internationally accepted data standard that defines the semantics of fiscal databases. The ISO 19152:2012 Land Administration Domain Model (LADM), as an international land administration standard focuses on legal requirements, but considers out of scope specifications of external information systems including valuation and taxation databases. However, it provides a formalism which allows for an extension that responds to the fiscal requirements. This paper introduces an initial version of a LADM – Fiscal Extension Module for the specification of databases used in immovable property valuation and taxation. The extension module is designed to facilitate all stages of immovable property taxation, namely the identification of properties and taxpayers, assessment of properties through single or mass appraisal procedures, automatic generation of sales statistics, and the management of tax collection, dealing with arrears and appeals. It is expected that the initial version will be refined through further activities held by a possible joint working group under FIG Commission 7 (Cadastre and Land Management) and FIG Commission 9 (Valuation and the Management of Real Estate) in collaboration with other relevant international bodies.
- by Ümit Işıkdağ and +1
- •
- 3D GIS, 3D cadastre
This article presents an investigation of the gravity hill phenomena by analysing its geospatial data. Wadi Al Baida located in Al Madinah, Saudi Arabia has been taken as a case study. Wadi Al Baida is listed as one of the sites in the... more
This article presents an investigation of the gravity hill phenomena by analysing its geospatial data. Wadi Al Baida located in Al Madinah, Saudi Arabia has been taken as a case study. Wadi Al Baida is listed as one of the sites in the world where the said phenomena exists, but the site has been famous for any sort of magnetic force because the vehicles move uphill and on flat road without any engine power on. The topography of the valley is studied by using the geospatial data of the area and by creating Digital Elevation Models (DEMs) based on Point Kriging method of gridding. The results show that the area has natural slope and there is a significant difference in the elevations of the start and the end point of the valley. A longitudinal profile is also generated to validate the results obtained by DEMs and it is found that the road has an average slope of 2.6% which makes the vehicles and rolling objects move on their own due to the force of gravity. Also, the concept of gravity hill has been explained with the help of a diagram which is easy to understand by the readers.
Groundwater quality is gradually deteriorating due to agricultural activities and its evaluation is there for eneeded before use. The aim of this study was to evaluate groundwater quality for use in the foundry industry using water... more
Groundwater quality is gradually deteriorating due to agricultural activities and its evaluation is there for eneeded before use. The aim of this study was to evaluate groundwater quality for use in the foundry industry using water quality data, including PH, EC, TDS, Cl and HCO3, from 26 wells located in Jolgeh and Bon-Rud districts, Iran. Zoning and classification of the area were done, based on groundwater quality, using a GIS software and the existing standards for water use. Results showed that groundwater in the East, North and Southwest of the area was of acceptable quality for use in the foundry industry, but water quality deteriorated from the East to the West of the area. It was found that for foundry industry about 4 percent of area ground water could be used without any limitation, 2 percent with low limitation, 7 percent with moderate limitations, and the rest with high limitation or even unusable. Agricultural activities in the region are having a negative impact on the quality of groundwater.
— Building height is a key geometric attribute for generating 3-D building models. We propose a novel four-stage approach for automated estimation of building heights from their shadows in very high resolution (VHR) multispectral images.... more
— Building height is a key geometric attribute for generating 3-D building models. We propose a novel four-stage approach for automated estimation of building heights from their shadows in very high resolution (VHR) multispectral images. First, a building's actual shadow regions are detected by applying ratio-band algorithm to the VHR image. Second, 2-D building footprint geometries are identified using graph theory and morphological fuzzy processing techniques. Third, artificial shadow regions are simulated using the identified building footprint and solar information in the image metadata at predefined height increments. Finally, the difference between the actual and simulated shadow regions at every height increment is computed using Jaccard similarity coefficient. The estimated building height corresponds to the height of the simulated shadow region that resulted in the maximum value for Jaccard index. The algorithm is tested on seven urban sites in Cardiff, U.K. with various levels of morphological complexity. Our method outperforms the past attempts, and the mean error is reduced by at least 21%.
The research group of L’Aquila University defined a procedure to create an architectonical Information System called SIArch- Univaq. This information system can be integrated with “Risk Map” Italian database. The SIArch-Univaq is based on... more
The research group of L’Aquila University defined a procedure to create an architectonical Information System called SIArch-
Univaq. This information system can be integrated with “Risk Map” Italian database. The SIArch-Univaq is based on importation of architectonical three-dimensional photorealistic models in GIS environment. 3D models are realised according to building constructive elements, derived by a critical architectonic surveying; the importation of models into GIS allows the interrogation of the constructive elements (i.e. beam, window, door, etc.): this favour the knowledge of the architectonical heritage, indispensable requirement to plan processes of restoration, maintenance and management
Univaq. This information system can be integrated with “Risk Map” Italian database. The SIArch-Univaq is based on importation of architectonical three-dimensional photorealistic models in GIS environment. 3D models are realised according to building constructive elements, derived by a critical architectonic surveying; the importation of models into GIS allows the interrogation of the constructive elements (i.e. beam, window, door, etc.): this favour the knowledge of the architectonical heritage, indispensable requirement to plan processes of restoration, maintenance and management
This paper describes a new tool for eye-tracking data and their analysis with the use of interactive 3D models. This tool helps to analyse interactive 3D mod-els easier than by time-consuming, frame-by-frame investigation of captured... more
This paper describes a new tool for eye-tracking data and their analysis with the use of interactive 3D models. This tool helps to analyse interactive 3D mod-els easier than by time-consuming, frame-by-frame investigation of captured screen recordings with superimposed scanpaths. The main function of this tool, called 3DgazeR, is to calculate 3D coordinates (X, Y, Z coordinates of the 3D scene) for individual points of view. These 3D coordinates can be calculated from the values of the position and orientation of a virtual camera and the 2D coordinates of the gaze upon the screen. The functionality of 3DgazeR is intro-duced in a case study example using Digital Elevation Models as stimuli. The purpose of the case study was to verify the functionality of the tool and discover the most suitable visualization methods for geographic 3D models. Five selected methods are presented in the results section of the paper. Most of the output was created in a Geographic Information System. 3DgazeR works with the SMI eye-tracker and the low-cost EyeTribe tracker connected with open source applica-tion OGAMA, and can compute 3D coordinates from raw data and fixations.
- by L. Herman and +2
- •
- Cartography, 3D GIS, Eye tracking, Evaluation
The application of information and communications technology to support urban operational decision makers has received vast interest from industry and academia. This has helped to mature several fields of research within the smart city... more
The application of information and communications technology to support urban operational decision makers has received vast interest from industry and academia. This has helped to mature several fields of research within the smart city domain, such as the internet of things, cybernetics, and informatics. However, these fields of research remain siloed, which leads to a clear gap in the literature.
The paper recognizes the mentioned gap manifesting in a new smart urban area in Wales, UK, and presents a platform which intends to demonstrate the benefits of exploiting the synergies between these fields of research. Following consultation with various stakeholders at the pilot site, the platform utilizes advanced sensing, analytics, interoperability, and visualization components to provide valuable human-machine interactions to facility managers in the district. Delivering this high value knowledge in a timely, engaging, and accessible manner through advanced decision support interfaces. The paper presents the platform’s software architecture, before discussing the decision support interface, intelligent web services, and interoperability components in more detail. The solution’s key contributions beyond existing internet of things platforms are the use of a 3D game engine, machine learning and optimization web services, and the integration across the knowledge value chain. This knowledge integration is achieved through semantic modelling of the buildings, urban environment, socio-technical systems, and smart devices in the district.
The paper recognizes the mentioned gap manifesting in a new smart urban area in Wales, UK, and presents a platform which intends to demonstrate the benefits of exploiting the synergies between these fields of research. Following consultation with various stakeholders at the pilot site, the platform utilizes advanced sensing, analytics, interoperability, and visualization components to provide valuable human-machine interactions to facility managers in the district. Delivering this high value knowledge in a timely, engaging, and accessible manner through advanced decision support interfaces. The paper presents the platform’s software architecture, before discussing the decision support interface, intelligent web services, and interoperability components in more detail. The solution’s key contributions beyond existing internet of things platforms are the use of a 3D game engine, machine learning and optimization web services, and the integration across the knowledge value chain. This knowledge integration is achieved through semantic modelling of the buildings, urban environment, socio-technical systems, and smart devices in the district.
The study is geographically focused on the two deep-sea trenches: Vanuatu and Vityaz, Fiji Basin, East Australia, located in the area of the double convergent complex boundary of Pacific and Indo-Australian plates in the North Fiji... more
The study is geographically focused on the two deep-sea trenches: Vanuatu and Vityaz, Fiji Basin, East Australia, located in the area of the double convergent complex boundary of Pacific and Indo-Australian plates in the North Fiji back-arc basin. Complex geophysical settings results in the formation of the trenches, seismicity, geodynamic complexity and instability of the region. The work aimed at modelling and comparative statistical analysis of the bathymetry and geomorphology of two trenches. Technically, the methodology of this work is based on the Generic Mapping Tools (GMT) using cartographic mapping of the geophysical, tectonic and geological settings, 2D and 3D modelling, visualizing raster grids GEBCO, ETOPO1, ETOPO5. Histogram topographic equalization (equalized, normalized, quadratic) was done using module 'grdhisteq'. Modelling geoid and gravity was based on EGM96 by sequence of GMT modules. The cross-spectrals of 2D binary raster grids were compared and their coherency plotted by 'grdfft'. The automated cross-sectioning was done using 'grdtrack' module. The results include modelled transects visualizing trenches asymmetry, bathymetric and geomorphic variations. Vityaz Trench is shallower with depths <-6,100 m, has 'bell-shape' data distribution with two peaks at ranges-3,500 m to-3,700 m, and-4,800 m to-5,000 m. Vanuatu Trench reaches up to-7,000 m with majority of values between-5,000 m to-3,000 m, even data distribution with depth increasing at-2,200 m to-800 m. Geomorphic form of both trenches varies: Vityaz has flat wide bottom similar to a trough, steeper gradient eastern slope. Vanuatu has V-form classic shape with gentle shapes on both slopes. Selected segment of Vityaz has shallower depths with maximal <-5,000 m while Vanuatu is deeper (-6,000 m). Cartographic functionality of the GMT is presented by various cartographic projections: Mercator, Behrman, Cylindrical Stereographic, Hammer retroazimuthal. 3D modelling was done using GMT module 'grdview'. Trenches were visualized and rotated at 160°/45°azimuth. Presented maps, 2D and 3D models and graphics are plotted and visualized by GMT with selected code snippets explained. Current work contributes to the methods of the modelling of deep-sea trenches geomorphology.
(a.a.diakite, s.zlatanova)@tudelft.nl ABSTRACT: For several decades, indoor navigation has been exclusively investigated in a 2D perspective, based on floor plans, projection and other 2D representations of buildings. Nevertheless, 3D... more
(a.a.diakite, s.zlatanova)@tudelft.nl ABSTRACT: For several decades, indoor navigation has been exclusively investigated in a 2D perspective, based on floor plans, projection and other 2D representations of buildings. Nevertheless, 3D representations are closer to our reality and offer a more intuitive description of the space configuration. Thanks to recent advances in 3D modelling, 3D navigation is timidly but increasingly gaining in interest through the indoor applications. But, because the structure of indoor environment is often more complex than outdoor, very simplified models are used and obstacles are not considered for indoor navigation leading to limited possibilities in complex buildings. In this paper we consider the entire configuration of the indoor environment in 3D and introduce a method to extract from it the actual navigable space as a network of connected 3D spaces (volumes). We describe how to construct such 3D free spaces from semantically rich and furnished IFC models. The approach combines the geometric, the topological and the semantic information available in a 3D model to isolate the free space from the rest of the components. Furthermore, the extraction of such navigable spaces in building models lacking of semantic information is also considered. A data structure named combinatorial maps is used to support the operations required by the process while preserving the topological and semantic information of the input models.
The increased demand for space on the surface and the increased use of the underground, in particular in urban areas, has created new requirements for the type and quality of geodata. In a very crowded subsurface in an urban environment... more
The increased demand for space on the surface and the increased use of the underground, in particular in urban areas, has created new requirements for the type and quality of geodata. In a very crowded subsurface in an urban environment where new applications such as geo-energy storage are going to be used, properties describing the degradation of materials in time and heat convection and isolation are required. In addition, data on moving objects in the subsurface or properties of subsurface materials that can be used to forecast movement of objects should be available. The very crowded subsurface also requires that the data are of better quality, and the reliability of the data should be known and quantified.
We consider the problem of extracting morphology of a terrain represented as a Triangulated Irregular Network (TIN). We propose a new algorithm and compare it with representative algorithms of the main approaches existing in the... more
We consider the problem of extracting morphology of a terrain represented as a Triangulated Irregular Network (TIN). We propose a new algorithm and compare it with representative algorithms of the main approaches existing in the literature to this problem
As the world is becoming increasingly urbanized there is a need for more sustainability-oriented planning of our cities. Policy and decision-makers are interested in the use of evidenced based approaches and tools that will support... more
As the world is becoming increasingly urbanized there is a need for more sustainability-oriented planning of our cities. Policy and decision-makers are interested in the use of evidenced based approaches and tools that will support collaborative planning. There are a number of tools in the domain of spatial planning and decision support systems that have been built over the last few decades but the uptake and use of these tools is somewhat limited.
In the context of Australia there is significant urban growth occurring across the major cities and a need to provision planners and developers with precinct planning tools to assist in managing infill and the densification of the existing urban fabric in a carbon constrained economy. In this paper we describe the development of a new precinct planning tool known as the Envision Scenario Planner (ESP), which is being applied initially in two cities, Melbourne and Perth to assist in the urban design and planning of Greyfield sites.
To set the scene in this paper we firstly provide a brief review of the existing state of play of visualization and modelling tools available to urban planners in Australia. The focus on the paper will be to introduce an iterative co-design prototyping approach for developing a best practice precinct planning support tool (ESP) from an earlier tool known as ENVISION. The first step of the approach is an exposure workshop with experts to refine the proposed tool workflow and its functionality. Subsequent iterations of the prototype are then exposed to larger audiences for validation and testing. In this paper we will describe the process and the preliminary findings in implementing the first phase of this iterative co-design prototype approach.
In the context of Australia there is significant urban growth occurring across the major cities and a need to provision planners and developers with precinct planning tools to assist in managing infill and the densification of the existing urban fabric in a carbon constrained economy. In this paper we describe the development of a new precinct planning tool known as the Envision Scenario Planner (ESP), which is being applied initially in two cities, Melbourne and Perth to assist in the urban design and planning of Greyfield sites.
To set the scene in this paper we firstly provide a brief review of the existing state of play of visualization and modelling tools available to urban planners in Australia. The focus on the paper will be to introduce an iterative co-design prototyping approach for developing a best practice precinct planning support tool (ESP) from an earlier tool known as ENVISION. The first step of the approach is an exposure workshop with experts to refine the proposed tool workflow and its functionality. Subsequent iterations of the prototype are then exposed to larger audiences for validation and testing. In this paper we will describe the process and the preliminary findings in implementing the first phase of this iterative co-design prototype approach.
Geospatial applications are becoming indispensible part of information systems, they provides detailed information’s regarding the attribute data of spatial objects in real world. Due to the rapid technological developments in web based... more
Geospatial applications are becoming indispensible part of information systems, they provides detailed information’s regarding the attribute data of spatial objects in real world. Due to the rapid technological developments in web based geographical information systems, the uses of web based geospatial application varies from Geotagging to Geolocation capabilities. Therefore, effective utilization of web based information system can only be realized by representing the world in its original view, where attributes data of spatial objects are integrated with spatial object and available for the user on the web, using integrated Google API and Google Earth API. In this study a city in the south-western part of Nigeria called EDE is examined and used as a case study. Using Google Map API and Google Earth API, the attribute data of the study area stored in XML databases will be integrated with the corresponding existing spatial data of the study area; to create a web based 3D geospatial application. We envisage that this system will enhance the effectiveness of web-based Geographical Information System (GIS) and the overall user experience.
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This paper proposes an interoperable model for managing high dimensional point clouds while integrating semantics. Point clouds from sensors are a direct source of information physically describing a 3D state of the recorded environment.... more
This paper proposes an interoperable model for managing high dimensional point clouds while integrating semantics. Point clouds from sensors are a direct source of information physically describing a 3D state of the recorded environment. As such, they are an exhaustive representation of the real world at every scale: 3D reality-based spatial data. Their generation is increasingly fast but processing routines and data models lack of knowledge to reason from information extraction rather than interpretation. The enhanced smart point cloud developed model allows to bring intelligence to point clouds via 3 connected meta-models while linking available knowledge and classification procedures that permits semantic injection. Interoperability drives the model adaptation to potentially many applications through specialized domain ontologies. A first prototype is implemented in Python and PostgreSQL database and allows to combine semantic and spatial concepts for basic hybrid queries on different point clouds.
Three-dimensional geo-information systems (3D GIS) provide the tools for enabling interactive construction of volumetric models of the ground profile. These permit analysis and interpolation of geological characteristics, facilitating... more
Three-dimensional geo-information systems (3D GIS) provide the tools for enabling interactive construction of volumetric models of the ground profile. These permit analysis and interpolation of geological characteristics, facilitating appraisal of the engineering problem to hand (Turner, 1992, Orlic and Hack, 1994). However, 3D GIS are not well suited to decision support. There is a need to combine the powerful visualisation technologies with decision analysis and artificial intelligence software. 3D subsurface modelling applications are discussed from a decision making perspective for two case studies which typify ground engineering.
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